Overview
SciArena: An Open Evaluation Platform for Non-Verifiable Scientific Literature-Grounded Tasks
Unlike traditional benchmarks for scientific literature understanding and synthesis, SciArena engages the research community directly, following the Chatbot Arena evaluation approach of community voting on model comparisons. By leveraging collective intelligence, SciArena offers a community-driven evaluation of model performance on open-ended scientific tasks that demand literature-grounded, long-form responses. The platform currently supports 47 foundation models and has collected over 20,000 votes from human researchers across diverse scientific domains. Our analysis of the data collected so far confirms its high quality. We discuss the results and insights based on the model ranking leaderboard. To further promote research in building modelbased automated evaluation systems for literature tasks, we release SciArena-Eval, a meta-evaluation benchmark based on collected preference data. It measures the accuracy of models in judging answer quality by comparing their pairwise assessments with human votes. Our experiments highlight the benchmark's challenges and emphasize the need for more reliable automated evaluation methods.
ToolRL: Reward is All Tool Learning Needs
Current Large Language Models (LLMs) often undergo supervised fine-tuning (SFT) to acquire tool use capabilities. However, SFT struggles to generalize to unfamiliar or complex tool use scenarios. Recent advancements in reinforcement learning (RL), particularly with R1-like models, have demonstrated promising reasoning and generalization abilities. Yet, reward design for tool use presents unique challenges: multiple tools may be invoked with diverse parameters, and coarse-grained reward signals, such as answer matching, fail to offer the finegrained feedback required for effective learning. In this work, we present the first comprehensive study on reward design for tool selection and application tasks within the RL paradigm. We systematically explore a wide range of reward strategies, analyzing their types, scales, granularity, and temporal dynamics. Building on these insights, we propose a principled reward design tailored for tool use tasks and apply it to train LLMs using RL methods. Empirical evaluations across diverse benchmarks demonstrate that our approach yields robust, scalable, and stable training, achieving a 17% improvement over base models and a 15% gain over SFT models.
9796170d31d42b943534df40bdee68d3-Paper-Conference.pdf
Large Vision-Language Models (LVLMs) are susceptible to hallucinations, where generated responses seem semantically plausible yet exhibit little or no relevance to the input image. Previous studies reveal that this issue primarily stems from LVLMs' over-reliance on language priors while disregarding the visual information during decoding. To alleviate this issue, we introduce a novel Conditional Pointwise Mutual Information (C-PMI) calibrated decoding strategy, which adaptively strengthens the mutual dependency between generated texts and input images to mitigate hallucinations. Unlike existing methods solely focusing on text token sampling, we propose to jointly model the contributions of visual and textual tokens to C-PMI, formulating hallucination mitigation as a bi-level optimization problem aimed at maximizing mutual information. To solve it, we design a token purification mechanism that dynamically regulates the decoding process by sampling text tokens remaining maximally relevant to the given image, while simultaneously refining image tokens most pertinent to the generated response. Extensive experiments across various benchmarks reveal that the proposed method significantly reduces hallucinations in LVLMs while preserving decoding efficiency.
Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics
Mean field games (MFGs) have emerged as a powerful framework for modeling interactions in large-scale multi-agent systems. Despite recent advancements in reinforcement learning (RL) for MFGs, existing methods are typically limited to finite spaces or stationary models, hindering their applicability to real-world problems. This paper introduces a novel deep reinforcement learning (DRL) algorithm specifically designed for non-stationary continuous MFGs. The proposed approach builds upon a Fictitious Play (FP) methodology, leveraging DRL for bestresponse computation and supervised learning for average policy representation. Furthermore, it learns a representation of the time-dependent population distribution using a Conditional Normalizing Flow. To validate the effectiveness of our method, we evaluate it on three different examples of increasing complexity. By addressing critical limitations in scalability and density approximation, this work represents a significant advancement in applying DRL techniques to complex MFG problems, bringing the field closer to real-world multi-agent systems.
CoP: Agentic Red-teaming for Large Language Models using Composition of Principles
Recent advances in Large Language Models (LLMs) have spurred transformative applications in various domains, ranging from open-source to proprietary LLMs. However, jailbreak attacks, which aim to break safety alignment and user compliance by tricking the target LLMs into answering harmful and risky responses, are becoming an urgent concern. The practice of red-teaming for LLMs is to proactively explore potential risks and error-prone instances before the release of frontier AI technology. This paper proposes an agentic workflow to automate and scale the red-teaming process of LLMs through the Composition-of-Principles (CoP) framework, where human users provide a set of red-teaming principles as instructions to an AI agent to automatically orchestrate effective red-teaming strategies and generate jailbreak prompts. Distinct from existing red-teaming methods, our CoP framework provides a unified and extensible framework to encompass and orchestrate human-provided red-teaming principles to enable the automated discovery of new red-teaming strategies. When tested against leading LLMs, CoP1 reveals unprecedented safety risks by finding novel jailbreak prompts and improving the best-known single-turn attack success rate by up to 19.0 times.
Chiron-o1: Igniting Multimodal Large Language Models towards Generalizable Medical Reasoning via Mentor-Intern Collaborative Search
Multimodal large language models (MLLMs) have begun to demonstrate robust reasoning capabilities on general tasks, yet their application in the medical domain remains in its early stages. Constructing chain-of-thought (CoT) training data is essential for bolstering the reasoning abilities of medical MLLMs.
Preference Learning with Response Time: Robust Losses and Guarantees
This paper investigates the integration of response time data into human preference learning frameworks for more effective reward model elicitation. While binary preference data has become fundamental in fine-tuning foundation models, generative AI systems, and other large-scale models, the valuable temporal information inherent in user decision-making remains largely unexploited. We propose novel methodologies to incorporate response time information alongside binary choice data, leveraging the Evidence Accumulation Drift Diffusion (EZ) model, under which response time is informative of the preference strength. We develop Neyman-orthogonal loss functions that achieve oracle convergence rates for reward model learning, matching the theoretical optimal rates that would be attained if the expected response times for each query were known a priori. Our theoretical analysis demonstrates that for linear reward functions, conventional preference learning suffers from error rates that scale exponentially with reward magnitude. In contrast, our response time-augmented approach reduces this to polynomial scaling, representing a significant improvement in sample efficiency. We extend these guarantees to non-parametric reward function spaces, establishing convergence properties for more complex, realistic reward models.
Adaptive Preference Arithmetic: Modeling Dynamic Preference Strengths for LLMAgent Personalization
As large language models (LLMs) are increasingly used as personalized user assistants, effectively adapting to users' evolving preferences is critical for delivering high-quality personalized responses. While user preferences are often stable in content, their relative strengths shift over time due to changing goals and contexts. Therefore, modeling these dynamic preference strengths can enable finer-grained personalization. However, current methods face two major challenges: (i) limited user feedback makes it difficult to estimate preference strengths accurately, and (ii) natural language ambiguity limits the controllability of preference-guided generation. To address these issues, we propose AdaPA-Agent, a LLM-agent personalization framework that models dynamic preference strengths via Adaptive Preference Arithmetic. First, instead of requiring additional user feedback, AdaPA-Agent employs an alignment-based strength estimation module to estimate the strength of user preferences from the existing user-agent interaction. Then, it guides controllable personalized generation by linearly combining next-token distributions, weighted by the estimated strengths of individual preferences. Experiments on two personalization tasks-conversational recommendation and personalized web interaction-demonstrate that AdaPA-Agent better aligning with users' changing intents, and has achieved over 18.9% and 14.2% improvements compared to ReAct, the widely-used agent framework.
Evaluating LLMs in Open-Source Games
Large Language Models' (LLMs) programming capabilities enable their participation in open-source games: a game-theoretic setting in which players submit computer programs in lieu of actions. These programs offer numerous advantages, including interpretability, inter-agent transparency, and formal verifiability; additionally, they enable program equilibria, solutions that leverage the transparency of code and are inaccessible within normal-form settings. We evaluate the capabilities of leading open-and closed-weight LLMs to predict and classify program strategies and evaluate features of the approximate program equilibria reached by LLM agents in dyadic and evolutionary settings. We identify the emergence of payoffmaximizing, cooperative, and deceptive strategies, characterize the adaptation of mechanisms within these programs over repeated open-source games, and analyze their comparative evolutionary fitness. We find that open-source games serve as a viable environment to study and steer the emergence of cooperative strategy in multi-agent dilemmas.