Overview
Reports on the 2004 AAAI Fall Symposia
Cassimatis, Nick, Luke, Sean, Levy, Simon D., Gayler, Ross, Kanerva, Pentti, Eliasmith, Chris, Bickmore, Timothy, Schultz, Alan C., Davis, Randall, Landay, James, Miller, Rob, Saund, Eric, Stahovich, Tom, Littman, Michael, Singh, Satinder, Argamon, Shlomo, Dubnov, Shlomo
Learning) are also available as AAAI be integrated and (2) architectures Technical Reports. There through Sunday, October 22-24 at an opportunity for new and junior researchers--as was consensus among participants the Hyatt Regency Crystal City in Arlington, well as students and that metrics in machine learning, Virginia, adjacent to Washington, postdoctoral fellows--to get an inside planning, and natural language processing DC. The symposium series was look at what funding agencies expect have driven advances in those preceded on Thursday, October 21 by in proposals from prospective subfields, but that those metrics have a one-day AI funding seminar, which grantees. Representatives and program also distracted attention from how to was open to all registered attendees. The topic is of increasing interest Domains for motivating, testing, large numbers of agents, more complex with the advent of peer-to-peer network and funding this research were agent behaviors, partially observable services and with ad-hoc wireless proposed (some during our joint session environments, and mutual adaptation.
The 2004 AAAI Spring Symposium Series
Canamero, Lola, Dodds, Zachary, Greenwald, Lloyd, Gunderson, James, Howard, Ayanna, Hudlicka, Eva, Martin, Cheryl, Parker, Lynn, Oates, Tim, Payne, Terry, Qu, Yan, Schlenoff, Craig, Shanahan, James G., Tejada, Sheila, Weinberg, Jerry, Wiebe, Janyce
The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's Department of Computer Science, presented the 2004 Spring Symposium Series, Monday through Wednesday, March 22-24, at Stanford University. The titles of the eight symposia were (1) Accessible Hands-on Artificial Intelligence and Robotics Education; (2) Architectures for Modeling Emotion: Cross-Disciplinary Foundations; (3) Bridging the Multiagent and Multirobotic Research Gap; (4) Exploring Attitude and Affect in Text: Theories and Applications; (5) Interaction between Humans and Autonomous Systems over Extended Operation; (6) Knowledge Representation and Ontologies for Autonomous Systems; (7) Language Learning: An Interdisciplinary Perspective; and (8) Semantic Web Services. Each symposium had limited attendance. Most symposia chairs elected to create AAAI technical reports of their symposium, which are available as paperbound reports or (for AAAI members) are downloadable on the AAAI members-only Web site. This report includes summaries of the eight symposia, written by the symposia chairs.
Beating Common Sense into Interactive Applications
Lieberman, Henry, Liu, Hugo, Singh, Push, Barry, Barbara
A long-standing dream of artificial intelligence has been to put commonsense knowledge into computers -- enabling machines to reason about everyday life. Some projects, such as Cyc, have begun to amass large collections of such knowledge. However, it is widely assumed that the use of common sense in interactive applications will remain impractical for years, until these collections can be considered sufficiently complete and commonsense reasoning sufficiently robust. Recently, at the Massachusetts Institute of Technology's Media Laboratory, we have had some success in applying commonsense knowledge in a number of intelligent interface agents, despite the admittedly spotty coverage and unreliable inference of today's commonsense knowledge systems. This article surveys several of these applications and reflects on interface design principles that enable successful use of commonsense knowledge.
Guest Editor's Introduction
We are pleased to publish this special selection of papers from the 2003 Innovative Applications of Artificial Intelligence Conference (IAAI-03). IAAI seeks out applications of artificial intelligence that either demonstrate new technology or use previously known technology in innovative ways. IAAI particularly seeks out examples of deployments of AI technology that tackle the problems of demonstrating value and planning for long-term deployment. The five articles we have selected for this special issue are extended versions of papers that appeared in the conference. Two of the articles are deployed applications that have already demonstrated practical value. The remaining three articles are particularly innovative emerging applications. We will briefly outline each of them.
Incremental Heuristic Search in AI
Koenig, Sven, Likhachev, Maxim, Liu, Yaxin, Furcy, David
Incremental search reuses information from previous searches to find solutions to a series of similar search problems potentially faster than is possible by solving each search problem from scratch. This is important because many AI systems have to adapt their plans continuously to changes in (their knowledge of) the world. In this article, we give an overview of incremental search, focusing on LIFELONG PLANNING A*, and outline some of its possible applications in AI.
Incremental Heuristic Search in AI
Koenig, Sven, Likhachev, Maxim, Liu, Yaxin, Furcy, David
Incremental search reuses information from previous searches to find solutions to a series of similar search problems potentially faster than is possible by solving each search problem from scratch. This is important because many AI systems have to adapt their plans continuously to changes in (their knowledge of) the world. In this article, we give an overview of incremental search, focusing on LIFELONG PLANNING A*, and outline some of its possible applications in AI.
RoboCup-2003: New Scientific and Technical Advances
Pagello, Enrico, Menegatti, Emanuele, Bredenfel, Ansgar, Costa, Paulo, Christaller, Thomas, Jacoff, Adam, Polani, Daniel, Riedmiller, Martin, Saffiotti, Alessandro, Sklar, Elizabeth, Tomoichi, Takashi
This article reports on the RoboCup-2003 event. RoboCup is no longer just the Soccer World Cup for autonomous robots but has evolved to become a coordinated initiative encompassing four different robotics events: (1) Soccer, (2) Rescue, (3) Junior (focused on education), and (4) a Scientific Symposium. RoboCup-2003 took place from 2 to 11 July 2003 in Padua (Italy); it was colocated with other scientific events in the field of AI and robotics. In this article, in addition to reporting on the results of the games, we highlight the robotics and AI technologies exploited by the teams in the different leagues and describe the most meaningful scientific contributions.
Using Machine Learning to Design and Interpret Gene-Expression Microarrays
Molla, Michael, Waddell, Michael, Page, David, Shavlik, Jude
Gene-expression microarrays, commonly called gene chips, make it possible to simultaneously measure the rate at which a cell or tissue is expressing -- translating into a protein -- each of its thousands of genes. One can use these comprehensive snapshots of biological activity to infer regulatory pathways in cells; identify novel targets for drug design; and improve the diagnosis, prognosis, and treatment planning for those suffering from disease. However, the amount of data this new technology produces is more than one can manually analyze. Hence, the need for automated analysis of microarray data offers an opportunity for machine learning to have a significant impact on biology and medicine. This article describes microarray technology, the data it produces, and the types of machine learning tasks that naturally arise with these data. It also reviews some of the recent prominent applications of machine learning to gene-chip data, points to related tasks where machine learning might have a further impact on biology and medicine, and describes additional types of interesting data that recent advances in biotechnology allow biomedical researchers to collect.