Overview
Multi-Level Evolution of Shooter Levels
Cachia, William (University of Malta) | Liapis, Antonios (University of Malta) | Yannakakis, Georgios N. (University of Malta)
This paper introduces a search-based generative process for first person shooter levels. Genetic algorithms evolve the level's architecture and the placement of powerups and player spawnpoints, generating levels with one floor or two floors. The evaluation of generated levels combines metrics collected from simulations of artificial agents competing in the level and theory-based heuristics targeting general level design patterns. Both simulation-based and theory-driven evaluations target player balance and exploration, while resulting levels emergently exhibit several popular design patters of shooter levels.
Targeting Horror via Level and Soundscape Generation
Lopes, Phil (University of Malta) | Liapis, Antonios (University of Malta) | Yannakakis, Georgios N. (University of Malta)
Horror games form a peculiar niche within game design paradigms, as they entertain by eliciting negative emotions such as fear and unease to their audience during play. This genre often follows a specific progression of tension culminating at a metaphorical peak, which is defined by the designer. A player's tension is elicited by several facets of the game, including its mechanics, its sounds, and the placement of enemies in its levels. This paper investigates how designers can control and guide the automated generation of levels and their soundscapes by authoring the intended tension of a player traversing them.
PISCES: Participatory Incentive Strategies for Effective Community Engagement in Smart Cities
Biswas, Arpita (Xerox Research Centre India) | Chander, Deepthi (Xerox Research Centre India) | Dasgupta, Koustuv (Xerox Research Centre India) | Mukherjee, Koyel (Xerox Research Centre India) | Singh, Mridula (Xerox Research Centre India) | Mukherjee, Tridib (Xerox Research Centre India)
A key challenge in participatory sensing systems has been the design of incentive mechanisms that motivate individuals to contribute data to consuming applications. Emerging trends in urban development and smart city planning indicate the use of citizen reports to gather insights and identify areas for transformation. Consumers of these reports (e.g. city agencies) typically associate non-uniform utility (or values) to different reports based on the spatio-temporal context of the reports. For example, a report indicating traffic congestion near an airport, in early morning hours, would tend to have much higher utility than a similar report from a sparse residential area. In such cases, the design of an incentive mechanism must motivate participants, via appropriate rewards (or payments), to provide higher utility reports when compared to less valued ones. The main challenge in designing such an incentive scheme is two-fold: (i) lack of prior knowledge of participants in terms of their availability (i.e. who are in the vicinity) and reporting behaviour (i.e. what are the rewards expected); and (ii) minimizing payments to the reporters while ensuring that the desired number of reports are collected. In this paper, we propose STOC-PISCES, an algorithm that guarantees a stochastic optimal solution in the generalized setting of an unknown set of participants, with non-deterministic availabilities and stochastically rational reporting behaviour. The superior performance of STOC-PISCES in experimental settings, based on real-world data, endorses its adoption as an incentive strategy in participatory sensing applications like smart city management.
A Historical Analysis of the Field of OR/MS using Topic Models
Gatti, Christopher J., Brooks, James D., Nurre, Sarah G.
This study investigates the content of the published scientific literature in the fields of operations research and management science (OR/MS) since the early 1950s. Our study is based on 80,757 published journal abstracts from 37 of the leading OR/MS journals. We have developed a topic model, using Latent Dirichlet Allocation (LDA), and extend this analysis to reveal the temporal dynamics of the field, journals, and topics. Our analysis shows the generality or specificity of each of the journals, and we identify groups of journals with similar content, which are both consistent and inconsistent with intuition. We also show how journals have become more or less unique in their scope. A more detailed analysis of each journals' topics over time shows significant temporal dynamics, especially for journals with niche content. This study presents an observational, yet objective, view of the published literature from OR/MS that would be of interest to authors, editors, journals, and publishers. Furthermore, this work can be used by new entrants to the fields of OR/MS to understand the content landscape, as a starting point for discussions and inquiry of the field at large, or as a model for other fields to perform similar analyses.
Symbol Emergence in Robotics: A Survey
Taniguchi, Tadahiro, Nagai, Takayuki, Nakamura, Tomoaki, Iwahashi, Naoto, Ogata, Tetsuya, Asoh, Hideki
Humans can learn the use of language through physical interaction with their environment and semiotic communication with other people. It is very important to obtain a computational understanding of how humans can form a symbol system and obtain semiotic skills through their autonomous mental development. Recently, many studies have been conducted on the construction of robotic systems and machine-learning methods that can learn the use of language through embodied multimodal interaction with their environment and other systems. Understanding human social interactions and developing a robot that can smoothly communicate with human users in the long term, requires an understanding of the dynamics of symbol systems and is crucially important. The embodied cognition and social interaction of participants gradually change a symbol system in a constructive manner. In this paper, we introduce a field of research called symbol emergence in robotics (SER). SER is a constructive approach towards an emergent symbol system. The emergent symbol system is socially self-organized through both semiotic communications and physical interactions with autonomous cognitive developmental agents, i.e., humans and developmental robots. Specifically, we describe some state-of-art research topics concerning SER, e.g., multimodal categorization, word discovery, and a double articulation analysis, that enable a robot to obtain words and their embodied meanings from raw sensory--motor information, including visual information, haptic information, auditory information, and acoustic speech signals, in a totally unsupervised manner. Finally, we suggest future directions of research in SER.
Introduction to the Special Issue on Innovative Applications of Artificial Intelligence 2014
Stracuzzi, David J. (Sandia National Laboratories) | Gunning, David (Palo Alto Research Center)
This issue features expanded versions of articles selected from the 2014 AAAI Conference on Innovative Applications of Artificial Intelligence held in Quebec City, Canada. We present a selection of four articles describing deployed applications plus two more articles that discuss work on emerging applications.
An End-to-End Conversational Second Screen Application for TV Program Discovery
Yeh, Peter Z. (Nuance Communications) | Ramachandran, Deepak (Nuance Communications) | Douglas, Benjamin (Nuance Communications) | Ratnaparkhi, Adwait (Nuance Communications) | Jarrold, William (Nuance Communications) | Provine, Ronald (Nuance Communications) | Patel-Schneider, Peter F. (Nuance Communications) | Laverty, Stephen (Nuance Communications) | Tikku, Nirvana (Nuance Communications) | Brown, Sean (Nuance Communications) | Mendel, Jeremy (Nuance Communications) | Emfield, Adam (Nuance Communications)
In this article, we report on a multiphase R&D effort to develop a conversational second screen application for TV program discovery. Our goal is to share with the community the breadth of artificial intelligence (AI) and natural language (NL) technologies required to develop such an application along with learnings from target end-users. We first give an overview of our application from the perspective of the end-user. We then present the architecture of our application along with the main AI and NL components, which were developed over multiple phases. The first phase focuses on enabling core functionality such as effectively finding programs matching the user’s intent. The second phase focuses on enabling dialog with the user. Finally, we present two user studies, corresponding to these two phases. The results from both studies demonstrate the effectiveness of our application in the target domain.
The 2014 International Planning Competition: Progress and Trends
Vallati, Mauro (University of Huddersfield) | Chrpa, Lukas (University of Huddersfield) | Grześ, Marek (University of Kent) | McCluskey, Thomas Leo (University of Huddersfield) | Roberts, Mark (Naval Research Laboratory) | Sanner, Scott (NICTA) | Editor, Managing (AAAI)
We review the 2014 International Planning Competition (IPC-2014), the eighth in a series of competitions starting in 1998. IPC-2014 was held in three separate parts to assess state-of-the-art in three prominent areas of planning research: the deterministic (classical) part (IPCD), the learning part (IPCL), and the probabilistic part (IPPC). Each part evaluated planning systems in ways that pushed the edge of existing planner performance by introducing new challenges, novel tasks, or both. The competition surpassed again the number of competitors than its predecessor, highlighting the competition’s central role in shaping the landscape of ongoing developments in evaluating planning systems.
Introduction to the Special Issue on Innovative Applications of Artificial Intelligence 2014
Stracuzzi, David J. (Sandia National Laboratories) | Gunning, David (Palo Alto Research Center)
This issue features expanded versions of articles selected from the 2014 AAAI Conference on Innovative Applications of Artificial Intelligence held in Quebec City, Canada. We present a selection of four articles describing deployed applications plus two more articles that discuss work on emerging applications.
A Summary of the Twenty-Ninth AAAI Conference on Artificial Intelligence
Morris, Robert (NASA) | Bonet, Blai (Universidad Simón Bolívar) | Cavazza, Marc (Teesside University) | desJardins, Marie (University of Maryland, Baltimore County) | Felner, Ariel (BenGurion University) | Hawes, Nick (University of Birmingham) | Knox, Brad (Massachusetts Institute of Technology) | Koenig, Sven (University of Southern California) | Konidaris, George (Massachusetts Institute of Technology,) | Lang, Jérôme ((Université ParisDauphine) | López, Carlos Linares (Universidad Carlos III de Madrid) | Magazzeni, Daniele (King's College London) | McGovern, Amy (University of Oklahoma) | Natarajan, Sriraam (Indiana University) | Sturtevant, Nathan R. (University of Denver,) | Thielscher, Michael (University New South Wales) | Yeoh, William (New Mexico State University) | Sardina, Sebastian (RMIT University) | Wagstaff, Kiri (Jet Propulsion Laboratory)
The AAAI-15 organizing committee of about 60 researchers arranged many of the traditional AAAI events, including the Innovative Applications of Artificial Intelligence (IAAI) Conference, tutorials, workshops, the video competition, senior member summary talks (on well-developed bodies of research or important new research areas), and What's Hot talks (on research trends observed in other AIrelated conferences and, for the first time, competitions). Innovations of AAAI-15 included software and hardware demonstration programs, a virtual agent exhibition, a computer-game showcase, a funding information session with program directors from different funding agencies, and Blue Sky Idea talks (on visions intended to stimulate new directions in AI research) with awards funded by the CRA Computing Community Consortium. Seven invited talks surveyed AI research in academia and industry and its impact on society. Attendees kept track of the program through a smartphone app as well as social media channels.