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A Technical Survey on Statistical Modelling and Design Methods for Crowdsourcing Quality Control

arXiv.org Machine Learning

Online crowdsourcing provides a scalable and inexpensive means to collect knowledge (e.g. labels) about various types of data items (e.g. text, audio, video). However, it is also known to result in large variance in the quality of recorded responses which often cannot be directly used for training machine learning systems. To resolve this issue, a lot of work has been conducted to control the response quality such that low-quality responses cannot adversely affect the performance of the machine learning systems. Such work is referred to as the quality control for crowdsourcing. Past quality control research can be divided into two major branches: quality control mechanism design and statistical models. The first branch focuses on designing measures, thresholds, interfaces and workflows for payment, gamification, question assignment and other mechanisms that influence workers' behaviour. The second branch focuses on developing statistical models to perform effective aggregation of responses to infer correct responses. The two branches are connected as statistical models (i) provide parameter estimates to support the measure and threshold calculation, and (ii) encode modelling assumptions used to derive (theoretical) performance guarantees for the mechanisms. There are surveys regarding each branch but they lack technical details about the other branch. Our survey is the first to bridge the two branches by providing technical details on how they work together under frameworks that systematically unify crowdsourcing aspects modelled by both of them to determine the response quality. We are also the first to provide taxonomies of quality control papers based on the proposed frameworks. Finally, we specify the current limitations and the corresponding future directions for the quality control research.


Utilizing Imbalanced Data and Classification Cost Matrix to Predict Movie Preferences

arXiv.org Artificial Intelligence

In this paper, we propose a movie genre recommendation system based on imbalanced survey data and unequal classification costs for small and medium-sized enterprises (SMEs) who need a data-based and analytical approach to stock favored movies and target marketing to young people. The dataset maintains a detailed personal profile as predictors including demographic, behavioral and preferences information for each user as well as imbalanced genre preferences. These predictors do not include movies' information such as actors or directors. The paper applies Gentle boost, Adaboost and Bagged tree ensembles as well as SVM machine learning algorithms to learn classification from one thousand observations and predict movie genre preferences with adjusted classification costs. The proposed recommendation system also selects important predictors to avoid overfitting and to shorten training time. This paper compares the test error among the above-mentioned algorithms that are used to recommend different movie genres. The prediction power is also indicated in a comparison of precision and recall with other state-of-the-art recommendation systems. The proposed movie genre recommendation system solves problems such as small dataset, imbalanced response, and unequal classification costs.


An Introduction to Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Deep reinforcement learning is the combination of reinforcement learning (RL) and deep learning. This field of research has been able to solve a wide range of complex decision-making tasks that were previously out of reach for a machine. Thus, deep RL opens up many new applications in domains such as healthcare, robotics, smart grids, finance, and many more. This manuscript provides an introduction to deep reinforcement learning models, algorithms and techniques. Particular focus is on the aspects related to generalization and how deep RL can be used for practical applications. We assume the reader is familiar with basic machine learning concepts.


Prototype-based Neural Network Layers: Incorporating Vector Quantization

arXiv.org Artificial Intelligence

Neural networks currently dominate the machine learning community and they do so for good reasons. Their accuracy on complex tasks such as image classification is unrivaled at the moment and with recent improvements they are reasonably easy to train. Nevertheless, neural networks are lacking robustness and interpretability. Prototype-based vector quantization methods on the other hand are known for being robust and interpretable. For this reason, we propose techniques and strategies to merge both approaches. This contribution will particularly highlight the similarities between them and outline how to construct a prototype-based classification layer for multilayer networks. Additionally, we provide an alternative, prototype-based, approach to the classical convolution operation. Numerical results are not part of this report, instead the focus lays on establishing a strong theoretical framework. By publishing our framework and the respective theoretical considerations and justifications before finalizing our numerical experiments we hope to jump-start the incorporation of prototype-based learning in neural networks and vice versa.


The Road Ahead for Australian Start-up MOVUS for AI and Predictive Maintenance

#artificialintelligence

Artificial intelligence (AI) โ€“ the science of making computers mimic humans using logic, decision trees, deep learning, and machine learning โ€“ is fast approaching the market opportunity around preventive and predictive maintenance. According to a recent GlobalData survey, the top two business challenges in Australia are in improving operational efficiency and reducing costs. Many businesses, such as manufacturers, producers of natural resources, through to the agriculture and health sectors, need ongoing reliability of machines and their constituent parts to keep the lights on in the business. Unplanned outages, for example, can cost an oil and gas company, on average $50 million dollars annually. In the case of a windfarm, in the event of one single fail, an entire turbine needs to come down, a technical crew with a crane needs to be on site costing $100,000 or more for each time a part fails.


Fake News: A Survey of Research, Detection Methods, and Opportunities

arXiv.org Artificial Intelligence

The explosive growth in fake news and its erosion to democracy, justice, and public trust has increased the demand for fake news analysis, detection and intervention. This survey comprehensively and systematically reviews fake news research. The survey identifies and specifies fundamental theories across various disciplines, e.g., psychology and social science, to facilitate and enhance the interdisciplinary research of fake news. Current fake news research is reviewed, summarized and evaluated. These studies focus on fake news from four perspective: (1) the false knowledge it carries, (2) its writing style, (3) its propagation patterns, and (4) the credibility of its creators and spreaders. We characterize each perspective with various analyzable and utilizable information provided by news and its spreaders, various strategies and frameworks that are adaptable, and techniques that are applicable. By reviewing the characteristics of fake news and open issues in fake news studies, we highlight some potential research tasks at the end of this survey.


Scalable Graph Learning for Anti-Money Laundering: A First Look

arXiv.org Artificial Intelligence

Organized crime inflicts human suffering on a genocidal scale: the Mexican drug cartels have murdered 150,000 people since 2006, upwards of 700,000 people per year are "exported" in a human trafficking industry enslaving an estimated 40 million people. These nefarious industries rely on sophisticated money laundering schemes to operate. Despite tremendous resources dedicated to anti-money laundering (AML) only a tiny fraction of illicit activity is prevented. The research community can help. In this brief paper, we map the structural and behavioral dynamics driving the technical challenge. We review AML methods, current and emergent. We provide a first look at scalable graph convolutional neural networks for forensic analysis of financial data, which is massive, dense, and dynamic. We report preliminary experimental results using a large synthetic graph (1M nodes, 9M edges) generated by a data simulator we created called AMLSim. We consider opportunities for high performance efficiency, in terms of computation and memory, and we share results from a simple graph compression experiment. Our results support our working hypothesis that graph deep learning for AML bears great promise in the fight against criminal financial activity.


Active Learning in Recommendation Systems with Multi-level User Preferences

arXiv.org Machine Learning

While recommendation systems generally observe user behavior passively, there has been an increased interest in directly querying users to learn their specific preferences. In such settings, considering queries at different levels of granularity to optimize user information acquisition is crucial to efficiently providing a good user experience. In this work, we study the active learning problem with multi-level user preferences within the collective matrix factorization (CMF) framework. CMF jointly captures multi-level user preferences with respect to items and relations between items (e.g., book genre, cuisine type), generally resulting in improved predictions. Motivated by finite-sample analysis of the CMF model, we propose a theoretically optimal active learning strategy based on the Fisher information matrix and use this to derive a realizable approximation algorithm for practical recommendations. Experiments are conducted using both the Yelp dataset directly and an illustrative synthetic dataset in the three settings of personalized active learning, cold-start recommendations, and noisy data -- demonstrating strong improvements over several widely used active learning methods.


Locally Differentially-Private Randomized Response for Discrete Distribution Learning

arXiv.org Machine Learning

We consider a setup in which confidential i.i.d. samples $X_1,\dotsc,X_n$ from an unknown finite-support distribution $\boldsymbol{p}$ are passed through $n$ copies of a discrete privatization channel (a.k.a. mechanism) producing outputs $Y_1,\dotsc,Y_n$. The channel law guarantees a local differential privacy of $\epsilon$. Subject to a prescribed privacy level $\epsilon$, the optimal channel should be designed such that an estimate of the source distribution based on the channel outputs $Y_1,\dotsc,Y_n$ converges as fast as possible to the exact value $\boldsymbol{p}$. For this purpose we study the convergence to zero of three distribution distance metrics: $f$-divergence, mean-squared error and total variation. We derive the respective normalized first-order terms of convergence (as $n\to\infty$), which for a given target privacy $\epsilon$ represent a rule-of-thumb factor by which the sample size must be augmented so as to achieve the same estimation accuracy as that of a non-randomizing channel. We formulate the privacy-fidelity trade-off problem as being that of minimizing said first-order term under a privacy constraint $\epsilon$. We further identify a scalar quantity that captures the essence of this trade-off, and prove bounds and data-processing inequalities on this quantity. For some specific instances of the privacy-fidelity trade-off problem, we derive inner and outer bounds on the optimal trade-off curve.


Towards Identifying and Managing Sources of Uncertainty in AI and Machine Learning Models - An Overview

arXiv.org Machine Learning

Quantifying and managing uncertainties that occur when data-driven models such as those provided by AI and machine learning methods are applied is crucial. This whitepaper provides a brief motivation and first overview of the state of the art in identifying and quantifying sources of uncertainty for data-driven components as well as means for analyzing their impact.