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Simplifying the explanation of deep neural networks with sufficient and necessary feature-sets: case of text classification

arXiv.org Artificial Intelligence

During the last decade, deep neural networks (DNN) have demonstrated impressive performances solving a wide range of problems in various domains such as medicine, finance, law, etc. Despite their great performances, they have long been considered as black-box systems, providing good results without being able to explain them. However, the inability to explain a system decision presents a serious risk in critical domains such as medicine where people's lives are at stake. Several works have been done to uncover the inner reasoning of deep neural networks. Saliency methods explain model decisions by assigning weights to input features that reflect their contribution to the classifier decision. However, not all features are necessary to explain a model decision. In practice, classifiers might strongly rely on a subset of features that might be sufficient to explain a particular decision. The aim of this article is to propose a method to simplify the prediction explanation of One-Dimensional (1D) Convolutional Neural Networks (CNN) by identifying sufficient and necessary features-sets. We also propose an adaptation of Layer-wise Relevance Propagation for 1D-CNN. Experiments carried out on multiple datasets show that the distribution of relevance among features is similar to that obtained with a well known state of the art model. Moreover, the sufficient and necessary features extracted perceptually appear convincing to humans.


TabEAno: Table to Knowledge Graph Entity Annotation

#artificialintelligence

In the Open Data era, a large number of table resources have been made available on the Web and data portals. However, it is difficult to directly utilize such data due to the ambiguity of entities, name variations, heterogeneous schema, missing, or incomplete metadata. To address these issues, we propose a novel approach, namely TabEAno, to semantically annotate table rows toward knowledge graph entities. Specifically, we introduce a "two-cells" lookup strategy bases on the assumption that there is an existing logical relation occurring in the knowledge graph between the two closed cells in the same row of the table. Despite the simplicity of the approach, TabEAno outperforms the state of the art approaches in the two standard datasets e.g, T2D, Limaye with, and in the large-scale Wikipedia tables dataset.


Towards Hardware-Agnostic Gaze-Trackers

arXiv.org Artificial Intelligence

Gaze-tracking is a novel way of interacting with computers which allows new scenarios, such as enabling people with motor-neuron disabilities to control their computers or doctors to interact with patient information without touching screen or keyboard. Further, there are emerging applications of gaze-tracking in interactive gaming, user experience research, human attention analysis and behavioral studies. Accurate estimation of the gaze may involve accounting for head-pose, head-position, eye rotation, distance from the object as well as operating conditions such as illumination, occlusion, background noise and various biological aspects of the user. Commercially available gaze-trackers utilize specialized sensor assemblies that usually consist of an infrared light source and camera. There are several challenges in the universal proliferation of gaze-tracking as accessibility technologies, specifically its affordability, reliability, and ease-of-use. In this paper, we try to address these challenges through the development of a hardware-agnostic gaze-tracker. We present a deep neural network architecture as an appearance-based method for constrained gaze-tracking that utilizes facial imagery captured on an ordinary RGB camera ubiquitous in all modern computing devices. Our system achieved an error of 1.8073cm on GazeCapture dataset without any calibration or device specific fine-tuning. This research shows promise that one day soon any computer, tablet, or phone will be controllable using just your eyes due to the prediction capabilities of deep neutral networks.


Multi-path Neural Networks for On-device Multi-domain Visual Classification

arXiv.org Artificial Intelligence

Learning multiple domains/tasks with a single model is important for improving data efficiency and lowering inference cost for numerous vision tasks, especially on resource-constrained mobile devices. However, hand-crafting a multi-domain/task model can be both tedious and challenging. This paper proposes a novel approach to automatically learn a multi-path network for multi-domain visual classification on mobile devices. The proposed multi-path network is learned from neural architecture search by applying one reinforcement learning controller for each domain to select the best path in the super-network created from a MobileNetV3-like search space. An adaptive balanced domain prioritization algorithm is proposed to balance optimizing the joint model on multiple domains simultaneously. The determined multi-path model selectively shares parameters across domains in shared nodes while keeping domain-specific parameters within non-shared nodes in individual domain paths. This approach effectively reduces the total number of parameters and FLOPS, encouraging positive knowledge transfer while mitigating negative interference across domains. Extensive evaluations on the Visual Decathlon dataset demonstrate that the proposed multi-path model achieves state-of-the-art performance in terms of accuracy, model size, and FLOPS against other approaches using MobileNetV3-like architectures. Furthermore, the proposed method improves average accuracy over learning single-domain models individually, and reduces the total number of parameters and FLOPS by 78% and 32% respectively, compared to the approach that simply bundles single-domain models for multi-domain learning.


Applying artificial intelligence to science education

#artificialintelligence

This review article aims to examine how machine learning has revolutionized the capacity of science assessment in terms of tapping into complex constructs, improving assessment functionality, and facilitating scoring automaticity.


Deep Learning for Procedural Content Generation

arXiv.org Artificial Intelligence

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as levels, maps, character models, and textures. A research field centered on content generation in games has existed for more than a decade. More recently, deep learning has powered a remarkable range of inventions in content production, which are applicable to games. While some cutting-edge deep learning methods are applied on their own, others are applied in combination with more traditional methods, or in an interactive setting. This article surveys the various deep learning methods that have been applied to generate game content directly or indirectly, discusses deep learning methods that could be used for content generation purposes but are rarely used today, and envisages some limitations and potential future directions of deep learning for procedural content generation.


A Survey of Knowledge-Enhanced Text Generation

arXiv.org Artificial Intelligence

The goal of text generation is to make machines express in human language. It is one of the most important yet challenging tasks in natural language processing (NLP). Since 2014, various neural encoder-decoder models pioneered by Seq2Seq have been proposed to achieve the goal by learning to map input text to output text. However, the input text alone often provides limited knowledge to generate the desired output, so the performance of text generation is still far from satisfaction in many real-world scenarios. To address this issue, researchers have considered incorporating various forms of knowledge beyond the input text into the generation models. This research direction is known as knowledge-enhanced text generation. In this survey, we present a comprehensive review of the research on knowledge enhanced text generation over the past five years. The main content includes two parts: (i) general methods and architectures for integrating knowledge into text generation; (ii) specific techniques and applications according to different forms of knowledge data. This survey can have broad audiences, researchers and practitioners, in academia and industry.


What Can We Do to Improve Peer Review in NLP?

arXiv.org Artificial Intelligence

Peer review is our best tool for judging the quality of conference submissions, but it is becoming increasingly spurious. We argue that a part of the problem is that the reviewers and area chairs face a poorly defined task forcing apples-to-oranges comparisons. There are several potential ways forward, but the key difficulty is creating the incentives and mechanisms for their consistent implementation in the NLP community.


Learning the Linear Quadratic Regulator from Nonlinear Observations

arXiv.org Machine Learning

We introduce a new problem setting for continuous control called the LQR with Rich Observations, or RichLQR. In our setting, the environment is summarized by a low-dimensional continuous latent state with linear dynamics and quadratic costs, but the agent operates on high-dimensional, nonlinear observations such as images from a camera. To enable sample-efficient learning, we assume that the learner has access to a class of decoder functions (e.g., neural networks) that is flexible enough to capture the mapping from observations to latent states. We introduce a new algorithm, RichID, which learns a near-optimal policy for the RichLQR with sample complexity scaling only with the dimension of the latent state space and the capacity of the decoder function class. RichID is oracle-efficient and accesses the decoder class only through calls to a least-squares regression oracle. Our results constitute the first provable sample complexity guarantee for continuous control with an unknown nonlinearity in the system model and general function approximation.


How do Decisions Emerge across Layers in Neural Models? Interpretation with Differentiable Masking

arXiv.org Machine Learning

Attribution methods assess the contribution of inputs to the model prediction. One way to do so is erasure: a subset of inputs is considered irrelevant if it can be removed without affecting the prediction. Though conceptually simple, erasure's objective is intractable and approximate search remains expensive with modern deep NLP models. Erasure is also susceptible to the hindsight bias: the fact that an input can be dropped does not mean that the model `knows' it can be dropped. The resulting pruning is over-aggressive and does not reflect how the model arrives at the prediction. To deal with these challenges, we introduce Differentiable Masking. DiffMask learns to mask-out subsets of the input while maintaining differentiability. The decision to include or disregard an input token is made with a simple model based on intermediate hidden layers of the analyzed model. First, this makes the approach efficient because we predict rather than search. Second, as with probing classifiers, this reveals what the network `knows' at the corresponding layers. This lets us not only plot attribution heatmaps but also analyze how decisions are formed across network layers. We use DiffMask to study BERT models on sentiment classification and question answering.