Overview
Intelligent Agents for Interactive Simulation Environments
Tambe, Milind, Johnson, W. Lewis, Jones, Randolph M., Koss, Frank, Laird, John E., Rosenbloom, Paul S., Schwamb, Karl
Interactive simulation environments constitute one of today's promising emerging technologies, with applications in areas such as education, manufacturing, entertainment, and training. These environments are also rich domains for building and investigating intelligent automated agents, with requirements for the integration of a variety of agent capabilities but without the costs and demands of low-level perceptual processing or robotic control. Our current target is intelligent automated pilots for battlefield-simulation environments. This article provides an overview of this domain and project by analyzing the challenges that automated pilots face in battlefield simulations, describing how TacAir-Soar is successfully able to address many of them -- TacAir-Soar pilots have already successfully participated in constrained air-combat simulations against expert human pilots -- and discussing the issues involved in resolving the remaining research challenges.
Decoding Cursive Scripts
Singer, Yoram, Tishby, Naftali
Online cursive handwriting recognition is currently one of the most intriguing challenges in pattern recognition. This study presents a novel approach to this problem which is composed of two complementary phases.The first is dynamic encoding of the writing trajectory into a compact sequence of discrete motor control symbols. In this compact representation we largely remove the redundancy of the script, while preserving most of its intelligible components. In the second phase these control sequences are used to train adaptive probabilistic acyclic automata (PAA) for the important ingredients of the writing trajectories, e.g.
Decoding Cursive Scripts
Singer, Yoram, Tishby, Naftali
Online cursive handwriting recognition is currently one of the most intriguing challenges in pattern recognition. This study presents a novel approach to this problem which is composed of two complementary phases. The first is dynamic encoding of the writing trajectory into a compact sequence of discrete motor control symbols. In this compact representation we largely remove the redundancy of the script, while preserving most of its intelligible components. In the second phase these control sequences are used to train adaptive probabilistic acyclic automata (PAA) for the important ingredients of the writing trajectories, e.g.
A Report to ARPA on Twenty-First Century Intelligent Systems
Grosz, Barbara, Davis, Randall
This report stems from an April 1994 meeting, organized by AAAI at the suggestion of Steve Cross and Gio Wiederhold.1 The purpose of the meeting was to assist ARPA in defining an agenda for foundational AI research. Prior to the meeting, the fellows and officers of AAAI, as well as the report committee members, were asked to recommend areas in which major research thrusts could yield significant scientific gain -- with high potential impact on DOD applications -- over the next ten years. At the meeting, these suggestions and their relevance to current national needs and challenges in computing were discussed and debated. An initial draft of this report was circulated to the fellows and officers.
Knowledge-Based Systems Research and Applications in Japan, 1992
Feigenbaum, Edward A., Friedland, Peter E., Johnson, Bruce B., Nii, H. Penny, Schorr, Herbert, Shrobe, Howard, Engelmore, Robert S.
Representatives of universities and businesses were chosen by the Japan Technology Evaluation Center to investigate the state of the technology in Japan relative to the United States. The panel's report focused on applications, tools, and research and development in universities and industry and on major national projects.
AAAI 1993 Fall Symposium Reports
Levinson, Robert, Epstein, Susan, Terveen, Loren, Bonasso, R. Peter, Miller, David P., Bowyer, Kevin, Hall, Lawrence
The Association for the Advancement of Artificial Intelligence held its 1993 Fall Symposium Series on October 22-24 in Raleigh, North Carolina. This article contains summaries of the six symposia that were conducted: Automated Deduction in Nonstandard Logics; Games: Planning and Learning; Human-Computer Collaboration: Reconciling Theory, Synthesizing Practice; Instantiating Intelligent Agents; and Machine Learning and Computer Vision: What, Why, and How?