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Common Practices and Taxonomy in Deep Multi-view Fusion for Remote Sensing Applications

arXiv.org Artificial Intelligence

The advances in remote sensing technologies have boosted applications for Earth observation. These technologies provide multiple observations or views with different levels of information. They might contain static or temporary views with different levels of resolution, in addition to having different types and amounts of noise due to sensor calibration or deterioration. A great variety of deep learning models have been applied to fuse the information from these multiple views, known as deep multi-view or multi-modal fusion learning. However, the approaches in the literature vary greatly since different terminology is used to refer to similar concepts or different illustrations are given to similar techniques. This article gathers works on multi-view fusion for Earth observation by focusing on the common practices and approaches used in the literature. We summarize and structure insights from several different publications concentrating on unifying points and ideas. In this manuscript, we provide a harmonized terminology while at the same time mentioning the various alternative terms that are used in literature. The topics covered by the works reviewed focus on supervised learning with the use of neural network models. We hope this review, with a long list of recent references, can support future research and lead to a unified advance in the area.


BMX: Boosting Machine Translation Metrics with Explainability

arXiv.org Artificial Intelligence

State-of-the-art machine translation evaluation metrics are based on black-box language models. Hence, recent works consider their explainability with the goals of better understandability for humans and better metric analysis, including failure cases. In contrast, we explicitly leverage explanations to boost the metrics' performance. In particular, we perceive explanations as word-level scores, which we convert, via power means, into sentence-level scores. We combine this sentence-level score with the original metric to obtain a better metric. Our extensive evaluation and analysis across 5 datasets, 5 metrics and 4 explainability techniques shows that some configurations reliably improve the original metrics' correlation with human judgment. On two held datasets for testing, we obtain improvements in 15/18 resp. 4/4 cases. The gains in Pearson correlation are up to 0.032 resp. 0.055. We make our code available.


A Framework of Customer Review Analysis Using the Aspect-Based Opinion Mining Approach

arXiv.org Artificial Intelligence

Opinion mining is the branch of computation that deals with opinions, appraisals, attitudes, and emotions of people and their different aspects. This field has attracted substantial research interest in recent years. Aspect-level (called aspect-based opinion mining) is often desired in practical applications as it provides detailed opinions or sentiments about different aspects of entities and entities themselves, which are usually required for action. Aspect extraction and entity extraction are thus two core tasks of aspect-based opinion mining. his paper has presented a framework of aspect-based opinion mining based on the concept of transfer learning. on real-world customer reviews available on the Amazon website. The model has yielded quite satisfactory results in its task of aspect-based opinion mining.


Mind the Knowledge Gap: A Survey of Knowledge-enhanced Dialogue Systems

arXiv.org Artificial Intelligence

Many dialogue systems (DSs) lack characteristics humans have, such as emotion perception, factuality, and informativeness. Enhancing DSs with knowledge alleviates this problem, but, as many ways of doing so exist, keeping track of all proposed methods is difficult. Here, we present the first survey of knowledge-enhanced DSs. We define three categories of systems - internal, external, and hybrid - based on the knowledge they use. We survey the motivation for enhancing DSs with knowledge, used datasets, and methods for knowledge search, knowledge encoding, and knowledge incorporation. Finally, we propose how to improve existing systems based on theories from linguistics and cognitive science.


Multi-View Active Learning for Short Text Classification in User-Generated Data

arXiv.org Artificial Intelligence

Mining user-generated data often suffers from the lack of enough labeled data, short document lengths, and the informal user language. In this paper, we propose a novel active learning model to overcome these obstacles in the tasks tailored for query phrases--e.g., detecting positive reports of natural disasters. Our model has three novelties: 1) It is the first approach to employ multi-view active learning in this domain. 2) It uses the Parzen-Rosenblatt window method to integrate the representativeness measure into multi-view active learning. 3) It employs a query-by-committee strategy, based on the agreement between predictors, to address the usually noisy language of the documents in this domain. We evaluate our model in four publicly available Twitter datasets with distinctly different applications. We also compare our model with a wide range of baselines including those with multiple classifiers. The experiments testify that our model is highly consistent and outperforms existing models.


A Comprehensive Survey and Taxonomy on Single Image Dehazing Based on Deep Learning

arXiv.org Artificial Intelligence

The phenomenon of image quality degradation in hazy weather has a negative impact on photography work. The contrast of the image will decrease and the color will shift. Meantime, the texture and edge of objects in the scene will become blurred. As shown in Figure 1, there is an obvious difference between the pixel histograms of hazy and haze-free images. For computer vision tasks such as object detection and image segmentation, low-quality inputs can degrade the performance of the models trained on haze-free images. Therefore, many researchers try to recover high-quality clear scenes from hazy images. Before deep learning was widely used in computer vision tasks, image dehazing algorithms had mainly relied on various prior assumptions [51] Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page.


Multimodal Learning for Multi-Omics: A Survey

arXiv.org Artificial Intelligence

With advanced imaging, sequencing, and profiling technologies, multiple omics data become increasingly available and hold promises for many healthcare applications such as cancer diagnosis and treatment. Multimodal learning for integrative multi-omics analysis can help researchers and practitioners gain deep insights into human diseases and improve clinical decisions. However, several challenges are hindering the development in this area, including the availability of easily accessible open-source tools. This survey aims to provide an up-to-date overview of the data challenges, fusion approaches, datasets, and software tools from several new perspectives. We identify and investigate various omics data challenges that can help us understand the field better. We categorize fusion approaches comprehensively to cover existing methods in this area. We collect existing open-source tools to facilitate their broader utilization and development. We explore a broad range of omics data modalities and a list of accessible datasets. Finally, we summarize future directions that can potentially address existing gaps and answer the pressing need to advance multimodal learning for multi-omics data analysis.


Dexterous Manipulation from Images: Autonomous Real-World RL via Substep Guidance

arXiv.org Artificial Intelligence

Complex and contact-rich robotic manipulation tasks, particularly those that involve multi-fingered hands and underactuated object manipulation, present a significant challenge to any control method. Methods based on reinforcement learning offer an appealing choice for such settings, as they can enable robots to learn to delicately balance contact forces and dexterously reposition objects without strong modeling assumptions. However, running reinforcement learning on real-world dexterous manipulation systems often requires significant manual engineering. This negates the benefits of autonomous data collection and ease of use that reinforcement learning should in principle provide. In this paper, we describe a system for vision-based dexterous manipulation that provides a "programming-free" approach for users to define new tasks and enable robots with complex multi-fingered hands to learn to perform them through interaction. The core principle underlying our system is that, in a vision-based setting, users should be able to provide high-level intermediate supervision that circumvents challenges in teleoperation or kinesthetic teaching which allow a robot to not only learn a task efficiently but also to autonomously practice. Our system includes a framework for users to define a final task and intermediate sub-tasks with image examples, a reinforcement learning procedure that learns the task autonomously without interventions, and experimental results with a four-finger robotic hand learning multi-stage object manipulation tasks directly in the real world, without simulation, manual modeling, or reward engineering.


MANER: Mask Augmented Named Entity Recognition for Extreme Low-Resource Languages

arXiv.org Artificial Intelligence

This paper investigates the problem of Named Entity Recognition (NER) for extreme low-resource languages with only a few hundred tagged data samples. NER is a fundamental task in Natural Language Processing (NLP). A critical driver accelerating NER systems' progress is the existence of large-scale language corpora that enable NER systems to achieve outstanding performance in languages such as English and French with abundant training data. However, NER for low-resource languages remains relatively unexplored. In this paper, we introduce Mask Augmented Named Entity Recognition (MANER), a new methodology that leverages the distributional hypothesis of pre-trained masked language models (MLMs) for NER. The token in pre-trained MLMs encodes valuable semantic contextual information. MANER re-purposes the token for NER prediction. Specifically, we prepend the token to every word in a sentence for which we would like to predict the named entity tag. During training, we jointly fine-tune the MLM and a new NER prediction head attached to each token. We demonstrate that MANER is well-suited for NER in low-resource languages; our experiments show that for 100 languages with as few as 100 training examples, it improves on state-of-the-art methods by up to 48% and by 12% on average on F1 score. We also perform detailed analyses and ablation studies to understand the scenarios that are best-suited to MANER.


Robustness and sample complexity of model-based MARL for general-sum Markov games

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) is often modeled using the framework of Markov games (also called stochastic games or dynamic games). Most of the existing literature on MARL concentrates on zero-sum Markov games but is not applicable to general-sum Markov games. It is known that the best-response dynamics in general-sum Markov games are not a contraction. Therefore, different equilibria in general-sum Markov games can have different values. Moreover, the Q-function is not sufficient to completely characterize the equilibrium. Given these challenges, model based learning is an attractive approach for MARL in general-sum Markov games. In this paper, we investigate the fundamental question of \emph{sample complexity} for model-based MARL algorithms in general-sum Markov games. We show two results. We first use Hoeffding inequality based bounds to show that $\tilde{\mathcal{O}}( (1-\gamma)^{-4} \alpha^{-2})$ samples per state-action pair are sufficient to obtain a $\alpha$-approximate Markov perfect equilibrium with high probability, where $\gamma$ is the discount factor, and the $\tilde{\mathcal{O}}(\cdot)$ notation hides logarithmic terms. We then use Bernstein inequality based bounds to show that $\tilde{\mathcal{O}}( (1-\gamma)^{-1} \alpha^{-2} )$ samples are sufficient. To obtain these results, we study the robustness of Markov perfect equilibrium to model approximations. We show that the Markov perfect equilibrium of an approximate (or perturbed) game is always an approximate Markov perfect equilibrium of the original game and provide explicit bounds on the approximation error. We illustrate the results via a numerical example.