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Mental Accounts for Actions: EWA-Inspired Attention in Decision Transformers

arXiv.org Artificial Intelligence

Transformers have emerged as a compelling architecture for sequential decision-making by modeling trajectories via self-attention. In reinforcement learning (RL), they enable return-conditioned control without relying on value function approximation. Decision Transformers (DTs) exploit this by casting RL as supervised sequence modeling, but they are restricted to offline data and lack exploration. Online Decision Transformers (ODTs) address this limitation through entropy-regularized training on on-policy rollouts, offering a stable alternative to traditional RL methods like Soft Actor-Critic, which depend on bootstrapped targets and reward shaping. Despite these advantages, ODTs use standard attention, which lacks explicit memory of action-specific outcomes. This leads to inefficiencies in learning long-term action effectiveness. Inspired by cognitive models such as Experience-Weighted Attraction (EWA), we propose Experience-Weighted Attraction with Vector Quantization for Online Decision Transformers (EWA-VQ-ODT), a lightweight module that maintains per-action mental accounts summarizing recent successes and failures. Continuous actions are routed via direct grid lookup to a compact vector-quantized codebook, where each code stores a scalar attraction updated online through decay and reward-based reinforcement. These attractions modulate attention by biasing the columns associated with action tokens, requiring no change to the backbone or training objective. On standard continuous-control benchmarks, EWA-VQ-ODT improves sample efficiency and average return over ODT, particularly in early training. The module is computationally efficient, interpretable via per-code traces, and supported by theoretical guarantees that bound the attraction dynamics and its impact on attention drift.


The Anatomy of a Personal Health Agent

arXiv.org Artificial Intelligence

Health is a fundamental pillar of human wellness, and the rapid advancements in large language models (LLMs) have driven the development of a new generation of health agents. However, the application of health agents to fulfill the diverse needs of individuals in daily non-clinical settings is underexplored. In this work, we aim to build a comprehensive personal health agent that is able to reason about multimodal data from everyday consumer wellness devices and common personal health records, and provide personalized health recommendations. To understand end-users' needs when interacting with such an assistant, we conducted an in-depth analysis of web search and health forum queries, alongside qualitative insights from users and health experts gathered through a user-centered design process. Based on these findings, we identified three major categories of consumer health needs, each of which is supported by a specialist sub-agent: (1) a data science agent that analyzes personal time-series wearable and health record data, (2) a health domain expert agent that integrates users' health and contextual data to generate accurate, personalized insights, and (3) a health coach agent that synthesizes data insights, guiding users using a specified psychological strategy and tracking users' progress. Furthermore, we propose and develop the Personal Health Agent (PHA), a multi-agent framework that enables dynamic, personalized interactions to address individual health needs. To evaluate each sub-agent and the multi-agent system, we conducted automated and human evaluations across 10 benchmark tasks, involving more than 7,000 annotations and 1,100 hours of effort from health experts and end-users. Our work represents the most comprehensive evaluation of a health agent to date and establishes a strong foundation towards the futuristic vision of a personal health agent accessible to everyone.


cadrille: Multi-modal CAD Reconstruction with Online Reinforcement Learning

arXiv.org Artificial Intelligence

Computer-Aided Design (CAD) plays a central role in engineering and manufacturing, making it possible to create precise and editable 3D models. Using a variety of sensor or user-provided data as inputs for CAD reconstruction can democratize access to design applications. However, existing methods typically focus on a single input modality, such as point clouds, images, or text, which limits their generalizability and robustness. Leveraging recent advances in vision-language models (VLM), we propose a multi-modal CAD reconstruction model that simultaneously processes all three input modalities. Inspired by large language model (LLM) training paradigms, we adopt a two-stage pipeline: supervised fine-tuning (SFT) on large-scale procedurally generated data, followed by reinforcement learning (RL) fine-tuning using online feedback, obtained programatically. Furthermore, we are the first to explore RL fine-tuning of LLMs for CAD tasks demonstrating that online RL algorithms such as Group Relative Preference Optimization (GRPO) outperform offline alternatives. In the DeepCAD benchmark, our SFT model outperforms existing single-modal approaches in all three input modalities simultaneously. More importantly, after RL fine-tuning, cadrille sets new state-of-the-art on three challenging datasets, including a real-world one.


Calibrated Generative AI as Meta-Reviewer: A Systemic Functional Linguistics Discourse Analysis of Reviews of Peer Reviews

arXiv.org Artificial Intelligence

This study investigates the use of generative AI to support formative assessment through machine generated reviews of peer reviews in graduate online courses in a public university in the United States. Drawing on Systemic Functional Linguistics and Appraisal Theory, we analyzed 120 metareviews to explore how generative AI feedback constructs meaning across ideational, interpersonal, and textual dimensions. The findings suggest that generative AI can approximate key rhetorical and relational features of effective human feedback, offering directive clarity while also maintaining a supportive stance. The reviews analyzed demonstrated a balance of praise and constructive critique, alignment with rubric expectations, and structured staging that foregrounded student agency. By modeling these qualities, AI metafeedback has the potential to scaffold feedback literacy and enhance leaner engagement with peer review.


Online reinforcement learning via sparse Gaussian mixture model Q-functions

arXiv.org Artificial Intelligence

This paper introduces a structured and interpretable online policy-iteration framework for reinforcement learning (RL), built around the novel class of sparse Gaussian mixture model Q-functions (S-GMM-QFs). Extending earlier work that trained GMM-QFs offline, the proposed framework develops an online scheme that leverages streaming data to encourage exploration. Model complexity is regulated through sparsification by Hadamard overparametrization, which mitigates overfitting while preserving expressiveness. The parameter space of S-GMM-QFs is naturally endowed with a Riemannian manifold structure, allowing for principled parameter updates via online gradient descent on a smooth objective. Numerical tests show that S-GMM-QFs match the performance of dense deep RL (DeepRL) methods on standard benchmarks while using significantly fewer parameters, and maintain strong performance even in low-parameter-count regimes where sparsified DeepRL methods fail to generalize.


KCluster: An LLM-based Clustering Approach to Knowledge Component Discovery

arXiv.org Artificial Intelligence

Educators evaluate student knowledge using knowledge component (KC) models that map assessment questions to KCs. Still, designing KC models for large question banks remains an insurmountable challenge for instructors who need to analyze each question by hand. The growing use of Generative AI in education is expected only to aggravate this chronic deficiency of expert-designed KC models, as course engineers designing KCs struggle to keep up with the pace at which questions are generated. In this work, we propose KCluster, a novel KC discovery algorithm based on identifying clusters of congruent questions according to a new similarity metric induced by a large language model (LLM). We demonstrate in three datasets that an LLM can create an effective metric of question similarity, which a clustering algorithm can use to create KC models from questions with minimal human effort. Combining the strengths of LLM and clustering, KCluster generates descriptive KC labels and discovers KC models that predict student performance better than the best expert-designed models available. In anticipation of future work, we illustrate how KCluster can reveal insights into difficult KCs and suggest improvements to instruction.


Gen AI in Proof-based Math Courses: A Pilot Study

arXiv.org Artificial Intelligence

With the rapid rise of generative AI in higher education and the unreliability of current AI detection tools, developing policies that encourage student learning and critical thinking has become increasingly important. This study examines student use and perceptions of generative AI across three proof-based undergraduate mathematics courses: a first-semester abstract algebra course, a topology course and a second-semester abstract algebra course. In each case, course policy permitted some use of generative AI. Drawing on survey responses and student interviews, we analyze how students engaged with AI tools, their perceptions of generative AI's usefulness and limitations, and what implications these perceptions hold for teaching proof-based mathematics. We conclude by discussing future considerations for integrating generative AI into proof-based mathematics instruction.


LLM Chatbot-Creation Approaches

arXiv.org Artificial Intelligence

This full research-to-practice paper explores approaches for developing course chatbots by comparing low-code platforms and custom-coded solutions in educational contexts. With the rise of Large Language Models (LLMs) like GPT-4 and LLaMA, LLM-based chatbots are being integrated into teaching workflows to automate tasks, provide assistance, and offer scalable support. However, selecting the optimal development strategy requires balancing ease of use, customization, data privacy, and scalability. This study compares two development approaches: low-code platforms like AnythingLLM and Botpress, with custom-coded solutions using LangChain, FAISS, and FastAPI. The research uses Prompt engineering, Retrieval-augmented generation (RAG), and personalization to evaluate chatbot prototypes across technical performance, scalability, and user experience. Findings indicate that while low-code platforms enable rapid prototyping, they face limitations in customization and scaling, while custom-coded systems offer more control but require significant technical expertise. Both approaches successfully implement key research principles such as adaptive feedback loops and conversational continuity. The study provides a framework for selecting the appropriate development strategy based on institutional goals and resources. Future work will focus on hybrid solutions that combine low-code accessibility with modular customization and incorporate multimodal input for intelligent tutoring systems.


RadGame: An AI-Powered Platform for Radiology Education

arXiv.org Artificial Intelligence

We introduce RadGame, an AI-powered gam-ified platform for radiology education that targets two core skills: localizing findings and generating reports. Traditional radiology training is based on passive exposure to cases or active practice with real-time input from supervising radiologists, limiting opportunities for immediate and scalable feedback. RadGame addresses this gap by combining gamification with large-scale public datasets and automated, AI-driven feedback that provides clear, structured guidance to human learners. In RadGame Localize, players draw bounding boxes around abnormalities, which are automatically compared to radiologist-drawn annotations from public datasets, and visual explanations are generated by vision-language models for user missed findings. In RadGame Report, players compose findings given a chest X-ray, patient age and indication, and receive structured AI feedback based on radiology report generation metrics, highlighting errors and omissions compared to a radiologist's written ground truth report from public datasets, producing a final performance and style score. In a prospective evaluation, participants using RadGame achieved a 68% improvement in localization accuracy compared to 17% with traditional passive methods and a 31% improvement in report-writing accuracy compared to 4% with traditional methods after seeing the same cases. RadGame highlights the potential of AI-driven gamification to deliver scalable, feedback-rich radiology training and reimagines the application of medical AI resources in education.


AI Governance in Higher Education: A course design exploring regulatory, ethical and practical considerations

arXiv.org Artificial Intelligence

As artificial intelligence (AI) systems permeate critical sectors, the need for professionals who can address ethical, legal and governance challenges has become urgent. Current AI ethics education remains fragmented, often siloed by discipline and disconnected from practice. This paper synthesizes literature and regulatory developments to propose a modular, interdisciplinary curriculum that integrates technical foundations with ethics, law and policy. We highlight recurring operational failures in AI - bias, misspecified objectives, generalization errors, misuse and governance breakdowns - and link them to pedagogical strategies for teaching AI governance. Drawing on perspectives from the EU, China and international frameworks, we outline a semester plan that emphasizes integrated ethics, stakeholder engagement and experiential learning. The curriculum aims to prepare students to diagnose risks, navigate regulation and engage diverse stakeholders, fostering adaptive and ethically grounded professionals for responsible AI governance.