Instructional Material
Flaws in Machine Learning & How Deep Learning Is Helping
It's hard to ignore the cultural and organizational impact that Artificial Intelligence (AI) has had over us. Most organizations today have realized the impact of AI, and are doing all that they can to participate in and help facilitate the growth of the technology. For those who know the nuances of AI and the metrics involved in it, Deep Learning and Machine Learning may not look like challenging terms. But, for those who are new to AI, these terms might be hard to understand. To understand the complications organizations face when adopting machine learning, we must first fully understand the difference between deep learning and machine learning.
The 13 Best Deep Learning Courses and Online Training for 2021
Description: Deep learning is a cutting-edge form of machine learning inspired by the architecture of the human brain, but it doesn't have to be intimidating. With TensorFlow, coupled with the Keras API and Python, it's easy to train, test, and tune deep learning models without knowing advanced math. To start this Skill Path, sign up for Codecademy Pro. Description: Deep learning is the machine learning technique behind the most exciting capabilities in diverse areas like robotics, natural language processing, image recognition, and artificial intelligence, including the famous AlphaGo. In this course, you'll gain hands-on, practical knowledge of how to use deep learning with Keras 2.0, the latest version of a cutting-edge library for deep learning in Python.
Complete C# Unity Game Developer 3D
Please note this course has now been updated to Unity 2020.1. This is the long-awaited sequel to the Complete Unity Developer - one of the most popular e-learning courses on the internet! You will benefit from the fact we have already taught over 700,000 students programming and game development, many shipping commercial games as a result. Unity is an incredible 3D package used for making video games, architectural and medical imaging and more. The challenge is that it's big and complicated to use, especially for complete beginners to coding and game development.
Data Science and Machine Learning Bootcamp with R
Learn how to use the R programming language for data science and machine learning and data visualization! Hello everyone and welcome to the lecture on histograms and this lecture we're going to learn how to create histograms with our. We're going to first start off with installing Gigia plot to will also install a dataset with related the Gilia plot to called a cheesy plot to movies dataset. And before we actually start coding anything I'm going to show you a great cheat sheet resource that our studio provides for you for work and of G-G plot 2. OK. I'm super excited to show you all this. So let's go ahead and jump to our studio. OK so here we are our studio. Let's go ahead and start off by installing the packages we need. You're going to need to install G-G plot 2. So the start off will just go to Head and in the console you can say installed packages in quotes.
Unreal Engine 4: Souls-Like Action RPG w/ Multiplayer
With this world-wide lock down in effect, there isn't a better time to sit down and learn how to make games in Unreal Engine 4:) This course is designed for beginner to intermediate users of Unreal Engine 4 (6 months of using the engine). I recommend that you have at least a basic understanding of the Engine. I move fast at times and I expect you to figure things out on your own by pausing the video if needed. Purchasing this course does NOT give you personal consulting from me for basic issues. You can always hire me for that separately.
Robohub and AIhub's free workshop trial on sci-comm of robotics and AI
Would you like to learn how to tell your robotics/AI story to the public? Robohub and AIhub are testing a new workshop to train you as the next generation of communicators. You will learn to quickly create your story and shape it to any format, from short tweets to blog posts and beyond. In addition, you will learn how to communicate about robotics/AI in a realistic way (avoiding the hype), and will receive tips from top communicators, science journalists and early career researchers. If you feel like being one of our beta testers, join this free workshop to experience how much impact science communication can have on your professional journey!
Beatrice Schรผtte: "Liability for AI-related harm in the EU โ regulatory plans and challenges"
TK MILAB AI and Law Online Research Seminar Series' next event covers the following topic: AI systems in different shapes and sizes play an increasing role in our lives โ from mobile phones and computers over robot vacuum cleaners and lawnmowers to surgical robots and large industrial installations. Algorithms assist attorneys-at-law in drafting contracts, and they can even create newspaper articles. Which unavoidably leads us to the question, who is going to foot the bill if something goes wrong? In the past couple of years, EU institutions have been working towards comprehensive regulation of these questions on EU level. Several policy papers and a draft regulation have been issued since then.
Constructing a personalized learning path using genetic algorithms approach
Elshani, Lumbardh, Nuรงi, Krenare Pireva
A substantial disadvantage of traditional learning is that all students follow the same learning sequence, but not all of them have the same background of knowledge, the same preferences, the same learning goals, and the same needs. Traditional teaching resources, such as textbooks, in most cases pursue students to follow fixed sequences during the learning process, thus impairing their performance. Learning sequencing is an important research issue as part of the learning process because no fixed learning paths will be appropriate for all learners. For this reason, many research papers are focused on the development of mechanisms to offer personalization on learning paths, considering the learner needs, interests, behaviors, and abilities. In most cases, these researchers are totally focused on the student's preferences, ignoring the level of difficulty and the relation degree that exists between various concepts in a course. This research paper presents the possibility of constructing personalized learning paths using genetic algorithm-based model, encountering the level of difficulty and relation degree of the constituent concepts of a course. The experimental results shows that the genetic algorithm is suitable to generate optimal learning paths based on learning object difficulty level, duration, rating, and relation degree between each learning object as elementary parts of the sequence of the learning path. From these results compared to the quality of the traditional learning path, we observed that even the quality of the weakest learning path generated by our GA approach is in a favor compared to quality of the traditional learning path, with a difference of 3.59\%, while the highest solution generated in the end resulted 8.34\% in favor of our proposal compared to the traditional learning paths.
Imagining The Road Ahead: Multi-Agent Trajectory Prediction via Differentiable Simulation
Scibior, Adam, Lioutas, Vasileios, Reda, Daniele, Bateni, Peyman, Wood, Frank
We develop a deep generative model built on a fully differentiable simulator for multi-agent trajectory prediction. Agents are modeled with conditional recurrent variational neural networks (CVRNNs), which take as input an ego-centric birdview image representing the current state of the world and output an action, consisting of steering and acceleration, which is used to derive the subsequent agent state using a kinematic bicycle model. The full simulation state is then differentiably rendered for each agent, initiating the next time step. We achieve state-of-the-art results on the INTERACTION dataset, using standard neural architectures and a standard variational training objective, producing realistic multi-modal predictions without any ad-hoc diversity-inducing losses. We conduct ablation studies to examine individual components of the simulator, finding that both the kinematic bicycle model and the continuous feedback from the birdview image are crucial for achieving this level of performance. We name our model ITRA, for "Imagining the Road Ahead".
Robohub and AIhub's free workshop trial on sci-comm of robotics and AI
Would you like to learn how to tell your robotics/AI story to the public? Robohub and AIhub are testing a new workshop to train you as the next generation of communicators. You will learn to quickly create your story and shape it to any format, from short tweets to blog posts and beyond. In addition, you will learn how to communicate about robotics/AI in a realistic way (avoiding the hype), and will receive tips from top communicators, science journalists and ealy career researchers. If you feel like being part of our beta testers, join this free workshop to experience how much impact science communication can have on your professional journey!