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 Instructional Material


Online Symbolic Music Alignment with Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Symbolic Music Alignment is the process of matching performed MIDI notes to corresponding score notes. In this paper, we introduce a reinforcement learning (RL)-based online symbolic music alignment technique. The RL agent - an attention-based neural network - iteratively estimates the current score position from local score and performance contexts. For this symbolic alignment task, environment states can be sampled exhaustively and the reward is dense, rendering a formulation as a simplified offline RL problem straightforward. We evaluate the trained agent in three ways. First, in its capacity to identify correct score positions for sampled test contexts; second, as the core technique of a complete algorithm for symbolic online note-wise alignment; and finally, as a real-time symbolic score follower. We further investigate the pitch-based score and performance representations used as the agent's inputs. To this end, we develop a second model, a two-step Dynamic Time Warping (DTW)-based offline alignment algorithm leveraging the same input representation. The proposed model outperforms a state-of-the-art reference model of offline symbolic music alignment.


A Toolbox for Modelling Engagement with Educational Videos

arXiv.org Artificial Intelligence

With the advancement and utility of Artificial Intelligence (AI), personalising education to a global population could be a cornerstone of new educational systems in the future. This work presents the PEEKC dataset and the TrueLearn Python library, which contains a dataset and a series of online learner state models that are essential to facilitate research on learner engagement modelling.TrueLearn family of models was designed following the "open learner" concept, using humanly-intuitive user representations. This family of scalable, online models also help end-users visualise the learner models, which may in the future facilitate user interaction with their models/recommenders. The extensive documentation and coding examples make the library highly accessible to both machine learning developers and educational data mining and learning analytics practitioners. The experiments show the utility of both the dataset and the library with predictive performance significantly exceeding comparative baseline models. The dataset contains a large amount of AI-related educational videos, which are of interest for building and validating AI-specific educational recommenders.


Towards Bridging the Gap between High-Level Reasoning and Execution on Robots

arXiv.org Artificial Intelligence

When reasoning about actions, e.g., by means of task planning or agent programming with Golog, the robot's actions are typically modeled on an abstract level, where complex actions such as picking up an object are treated as atomic primitives with deterministic effects and preconditions that only depend on the current state. However, when executing such an action on a robot it can no longer be seen as a primitive. Instead, action execution is a complex task involving multiple steps with additional temporal preconditions and timing constraints. Furthermore, the action may be noisy, e.g., producing erroneous sensing results and not always having the desired effects. While these aspects are typically ignored in reasoning tasks, they need to be dealt with during execution. In this thesis, we propose several approaches towards closing this gap.


ReliCD: A Reliable Cognitive Diagnosis Framework with Confidence Awareness

arXiv.org Artificial Intelligence

During the past few decades, cognitive diagnostics modeling has attracted increasing attention in computational education communities, which is capable of quantifying the learning status and knowledge mastery levels of students. Indeed, the recent advances in neural networks have greatly enhanced the performance of traditional cognitive diagnosis models through learning the deep representations of students and exercises. Nevertheless, existing approaches often suffer from the issue of overconfidence in predicting students' mastery levels, which is primarily caused by the unavoidable noise and sparsity in realistic student-exercise interaction data, severely hindering the educational application of diagnostic feedback. To address this, in this paper, we propose a novel Reliable Cognitive Diagnosis(ReliCD) framework, which can quantify the confidence of the diagnosis feedback and is flexible for different cognitive diagnostic functions. Specifically, we first propose a Bayesian method to explicitly estimate the state uncertainty of different knowledge concepts for students, which enables the confidence quantification of diagnostic feedback. In particular, to account for potential differences, we suggest modeling individual prior distributions for the latent variables of different ability concepts using a pre-trained model. Additionally, we introduce a logical hypothesis for ranking confidence levels. Along this line, we design a novel calibration loss to optimize the confidence parameters by modeling the process of student performance prediction. Finally, extensive experiments on four real-world datasets clearly demonstrate the effectiveness of our ReliCD framework.


ChatEd: A Chatbot Leveraging ChatGPT for an Enhanced Learning Experience in Higher Education

arXiv.org Artificial Intelligence

With the rapid evolution of Natural Language Processing (NLP), Large Language Models (LLMs) like ChatGPT have emerged as powerful tools capable of transforming various sectors. Their vast knowledge base and dynamic interaction capabilities represent significant potential in improving education by operating as a personalized assistant. However, the possibility of generating incorrect, biased, or unhelpful answers are a key challenge to resolve when deploying LLMs in an education context. This work introduces an innovative architecture that combines the strengths of ChatGPT with a traditional information retrieval based chatbot framework to offer enhanced student support in higher education. Our empirical evaluations underscore the high promise of this approach.


Building Efficient Universal Classifiers with Natural Language Inference

arXiv.org Artificial Intelligence

Generative Large Language Models (LLMs) have become the mainstream choice for fewshot and zeroshot learning thanks to the universality of text generation. Many users, however, do not need the broad capabilities of generative LLMs when they only want to automate a classification task. Smaller BERT-like models can also learn universal tasks, which allow them to do any text classification task without requiring fine-tuning (zeroshot classification) or to learn new tasks with only a few examples (fewshot), while being significantly more efficient than generative LLMs. This paper (1) explains how Natural Language Inference (NLI) can be used as a universal classification task that follows similar principles as instruction fine-tuning of generative LLMs, (2) provides a step-by-step guide with reusable Jupyter notebooks for building a universal classifier, and (3) shares the resulting universal classifier that is trained on 33 datasets with 389 diverse classes. Parts of the code we share has been used to train our older zeroshot classifiers that have been downloaded more than 55 million times via the Hugging Face Hub as of December 2023. Our new classifier improves zeroshot performance by 9.4%.


Generative AI for Math: Part I -- MathPile: A Billion-Token-Scale Pretraining Corpus for Math

arXiv.org Artificial Intelligence

High-quality, large-scale corpora are the cornerstone of building foundation models. In this work, we introduce \textsc{MathPile}, a diverse and high-quality math-centric corpus comprising about 9.5 billion tokens. Throughout its creation, we adhered to the principle of ``\emph{less is more}'', firmly believing in the supremacy of data quality over quantity, even in the pre-training phase. Our meticulous data collection and processing efforts included a complex suite of preprocessing, prefiltering, language identification, cleaning, filtering, and deduplication, ensuring the high quality of our corpus. Furthermore, we performed data contamination detection on downstream benchmark test sets to eliminate duplicates. We hope our \textsc{MathPile} can help to enhance the mathematical reasoning abilities of language models. We plan to open-source different versions of \mathpile with the scripts used for processing, to facilitate future developments in this field.


PanGu-Draw: Advancing Resource-Efficient Text-to-Image Synthesis with Time-Decoupled Training and Reusable Coop-Diffusion

arXiv.org Artificial Intelligence

Current large-scale diffusion models represent a giant leap forward in conditional image synthesis, capable of interpreting diverse cues like text, human poses, and edges. However, their reliance on substantial computational resources and extensive data collection remains a bottleneck. On the other hand, the integration of existing diffusion models, each specialized for different controls and operating in unique latent spaces, poses a challenge due to incompatible image resolutions and latent space embedding structures, hindering their joint use. Addressing these constraints, we present "PanGu-Draw", a novel latent diffusion model designed for resource-efficient text-to-image synthesis that adeptly accommodates multiple control signals. We first propose a resource-efficient Time-Decoupling Training Strategy, which splits the monolithic text-to-image model into structure and texture generators. Each generator is trained using a regimen that maximizes data utilization and computational efficiency, cutting data preparation by 48% and reducing training resources by 51%. Secondly, we introduce "Coop-Diffusion", an algorithm that enables the cooperative use of various pre-trained diffusion models with different latent spaces and predefined resolutions within a unified denoising process. This allows for multi-control image synthesis at arbitrary resolutions without the necessity for additional data or retraining. Empirical validations of Pangu-Draw show its exceptional prowess in text-to-image and multi-control image generation, suggesting a promising direction for future model training efficiencies and generation versatility. The largest 5B T2I PanGu-Draw model is released on the Ascend platform. Project page: $\href{https://pangu-draw.github.io}{this~https~URL}$


Matrix Decomposition and Applications

arXiv.org Artificial Intelligence

In 1954, Alston S. Householder published Principles of Numerical Analysis, one of the first modern treatments on matrix decomposition that favored a (block) LU decomposition-the factorization of a matrix into the product of lower and upper triangular matrices. And now, matrix decomposition has become a core technology in machine learning, largely due to the development of the back propagation algorithm in fitting a neural network. The sole aim of this survey is to give a self-contained introduction to concepts and mathematical tools in numerical linear algebra and matrix analysis in order to seamlessly introduce matrix decomposition techniques and their applications in subsequent sections. However, we clearly realize our inability to cover all the useful and interesting results concerning matrix decomposition and given the paucity of scope to present this discussion, e.g., the separated analysis of the Euclidean space, Hermitian space, Hilbert space, and things in the complex domain. We refer the reader to literature in the field of linear algebra for a more detailed introduction to the related fields.


Foundations of Reinforcement Learning and Interactive Decision Making

arXiv.org Machine Learning

When we say interactive decision making, we are thinking of problems such as: Medical treatment: based on a patient's medical history and vital signs, we need to decide what treatment will lead to the most positive outcome. Controlling a robot: based on sensor signals, we need to decide what signals to send to a robot's actuators in order to navigate to a goal. For both problems, we (the learner/agent) are interacting with an unknown environment. In the robotics example, we do not necessarily a-priori know how the signals we send to our robot's actuators change its configuration, or what the landscape it's trying to navigate looks like. However, because we are able to actively control the agent, we can learn to model the environment on the fly as we make decisions and collect data, which will reduce uncertainty and allow us to make better decisions in the future. The crux of the interactive decision making problem is to make decisions in a way that balances (i) exploring the environment to reduce our uncertainty and (ii) maximizing our overall performance (e.g., reaching a goal state as fast as possible). Figure 1 depicts an idealized interactive decision making setting, which we will return to throughout this course.