Instructional Material
Advancing IIoT with Over-the-Air Federated Learning: The Role of Iterative Magnitude Pruning
Khan, Fazal Muhammad Ali, Abou-Zeid, Hatem, Kaushik, Aryan, Hassan, Syed Ali
The industrial Internet of Things (IIoT) under Industry 4.0 heralds an era of interconnected smart devices where data-driven insights and machine learning (ML) fuse to revolutionize manufacturing. A noteworthy development in IIoT is the integration of federated learning (FL), which addresses data privacy and security among devices. FL enables edge sensors, also known as peripheral intelligence units (PIUs) to learn and adapt using their data locally, without explicit sharing of confidential data, to facilitate a collaborative yet confidential learning process. However, the lower memory footprint and computational power of PIUs inherently require deep neural network (DNN) models that have a very compact size. Model compression techniques such as pruning can be used to reduce the size of DNN models by removing unnecessary connections that have little impact on the model's performance, thus making the models more suitable for the limited resources of PIUs. Targeting the notion of compact yet robust DNN models, we propose the integration of iterative magnitude pruning (IMP) of the DNN model being trained in an over-the-air FL (OTA-FL) environment for IIoT. We provide a tutorial overview and also present a case study of the effectiveness of IMP in OTA-FL for an IIoT environment. Finally, we present future directions for enhancing and optimizing these deep compression techniques further, aiming to push the boundaries of IIoT capabilities in acquiring compact yet robust and high-performing DNN models.
Hey, Teacher, (Don't) Leave Those Kids Alone: Standardizing HRI Education
Many researchers offer graduate-level versions of the course, which may focus more on the specific researcher's focus area of HRI or be a seminar-style class with reading weekly scientific articles but often feature little to no lecturing on fundamental topics. At the end of an introductory human-robot interaction course, I believe every student should have the tools to: Read, understand, and discuss recent literature Have a comprehensive overview of the entire field of HRI (not just a subset) Design a user study with human participants Develop a hands-on interaction with a real robot Analyze and evaluate experimental data Communicate their findings This manuscript describes the importance of an introductory course containing theoretical and experimental components in Section 2, while Section 3 advocates for adopting or creating a universal robotic platform that all introductory students will gain experience with through a semester-long project, regardless of university funding or size. I also see significant value in some teaching technical papers at the undergraduate level, and I recommend a comprehensive way to do this in Section 4. Section 5 more explicitly outlines the proposed course content for such an introductory course based on my experience designing and teaching such a course in Fall 2023.
Enhancing Law Enforcement Training: A Gamified Approach to Detecting Terrorism Financing
Zola, Francesco, Segurola, Lander, King, Erin, Mullins, Martin, Orduna, Raul
Tools for fighting cyber-criminal activities using new technologies are promoted and deployed every day. However, too often, they are unnecessarily complex and hard to use, requiring deep domain and technical knowledge. These characteristics often limit the engagement of law enforcement and end-users in these technologies that, despite their potential, remain misunderstood. For this reason, in this study, we describe our experience in combining learning and training methods and the potential benefits of gamification to enhance technology transfer and increase adult learning. In fact, in this case, participants are experienced practitioners in professions/industries that are exposed to terrorism financing (such as Law Enforcement Officers, Financial Investigation Officers, private investigators, etc.) We define training activities on different levels for increasing the exchange of information about new trends and criminal modus operandi among and within law enforcement agencies, intensifying cross-border cooperation and supporting efforts to combat and prevent terrorism funding activities. On the other hand, a game (hackathon) is designed to address realistic challenges related to the dark net, crypto assets, new payment systems and dark web marketplaces that could be used for terrorist activities. The entire methodology was evaluated using quizzes, contest results, and engagement metrics. In particular, training events show about 60% of participants complete the 11-week training course, while the Hackathon results, gathered in two pilot studies (Madrid and The Hague), show increasing expertise among the participants (progression in the achieved points on average). At the same time, more than 70% of participants positively evaluate the use of the gamification approach, and more than 85% of them consider the implemented Use Cases suitable for their investigations.
Causal knowledge engineering: A case study from COVID-19
Mascaro, Steven, Wu, Yue, Pearson, Ross, Woodberry, Owen, Ramsay, Jessica, Snelling, Tom, Nicholson, Ann E.
COVID-19 appeared abruptly in early 2020, requiring a rapid response amid a context of great uncertainty. Good quality data and knowledge was initially lacking, and many early models had to be developed with causal assumptions and estimations built in to supplement limited data, often with no reliable approach for identifying, validating and documenting these causal assumptions. Our team embarked on a knowledge engineering process to develop a causal knowledge base consisting of several causal BNs for diverse aspects of COVID-19. The unique challenges of the setting lead to experiments with the elicitation approach, and what emerged was a knowledge engineering method we call Causal Knowledge Engineering (CKE). The CKE provides a structured approach for building a causal knowledge base that can support the development of a variety of application-specific models. Here we describe the CKE method, and use our COVID-19 work as a case study to provide a detailed discussion and analysis of the method.
The NeurIPS 2023 Machine Learning for Audio Workshop: Affective Audio Benchmarks and Novel Data
Baird, Alice, Manzelli, Rachel, Tzirakis, Panagiotis, Gagne, Chris, Li, Haoqi, Allen, Sadie, Dieleman, Sander, Kulis, Brian, Narayanan, Shrikanth S., Cowen, Alan
The NeurIPS 2023 Machine Learning for Audio Workshop brings together machine learning (ML) experts from various audio domains. There are several valuable audio-driven ML tasks, from speech emotion recognition to audio event detection, but the community is sparse compared to other ML areas, e.g., computer vision or natural language processing. A major limitation with audio is the available data; with audio being a time-dependent modality, high-quality data collection is time-consuming and costly, making it challenging for academic groups to apply their often state-of-the-art strategies to a larger, more generalizable dataset. In this short white paper, to encourage researchers with limited access to large-datasets, the organizers first outline several open-source datasets that are available to the community, and for the duration of the workshop are making several propriety datasets available. Namely, three vocal datasets, Hume-Prosody, Hume-VocalBurst, an acted emotional speech dataset Modulate-Sonata, and an in-game streamer dataset Modulate-Stream. We outline the current baselines on these datasets but encourage researchers from across audio to utilize them outside of the initial baseline tasks.
Generative AI and CS Education
I have spent most of my career working on computer science (CS) education whether teaching undergraduate CS or managing technical education for software engineers at Google. In the early 1990s, when Pascal was the language of choice, I began teaching CS1 and CS2 at Stanford. Over the next few years, I saw the transition from Pascal to C to object-oriented programming. I also saw the pace at which we had to consistently update our course materials and projects, whether it was in the introductory courses or later electives such as graphics or compilers. Languages, software frameworks, libraries, APIs, and so forth change rapidly.
Analyzing the Impact of Partial Sharing on the Resilience of Online Federated Learning Against Model Poisoning Attacks
Lari, Ehsan, Gogineni, Vinay Chakravarthi, Arablouei, Reza, Werner, Stefan
We scrutinize the resilience of the partial-sharing online federated learning (PSO-Fed) algorithm against model-poisoning attacks. PSO-Fed reduces the communication load by enabling clients to exchange only a fraction of their model estimates with the server at each update round. Partial sharing of model estimates also enhances the robustness of the algorithm against model-poisoning attacks. To gain better insights into this phenomenon, we analyze the performance of the PSO-Fed algorithm in the presence of Byzantine clients, malicious actors who may subtly tamper with their local models by adding noise before sharing them with the server. Through our analysis, we demonstrate that PSO-Fed maintains convergence in both mean and mean-square senses, even under the strain of model-poisoning attacks. We further derive the theoretical mean square error (MSE) of PSO-Fed, linking it to various parameters such as stepsize, attack probability, number of Byzantine clients, client participation rate, partial-sharing ratio, and noise variance. We also show that there is a non-trivial optimal stepsize for PSO-Fed when faced with model-poisoning attacks. The results of our extensive numerical experiments affirm our theoretical assertions and highlight the superior ability of PSO-Fed to counteract Byzantine attacks, outperforming other related leading algorithms.
Looking for the Human in HRI Teaching: User-Centered Course Design for Tech-Savvy Students
Top-down, user-centered thinking is not typically a strength of all students, especially tech-savvy computer science-related ones. We propose Human-Robot Interaction (HRI) introductory courses as a highly suitable opportunity to foster these important skills since the HRI discipline includes a focus on humans as users. Our HRI course therefore contains elements like scenario-based design of laboratory projects, discussing and merging ideas and other self-empowerment techniques. Participants describe, implement and present everyday scenarios using Pepper robots and our customized open-source visual programming tool. We observe that students obtain a good grasp of the taught topics and improve their user-centered thinking skills.
Understanding Why Label Smoothing Degrades Selective Classification and How to Fix It
Xia, Guoxuan, Laurent, Olivier, Franchi, Gianni, Bouganis, Christos-Savvas
Label smoothing (LS) is a popular regularisation method for training deep neural network classifiers due to its effectiveness in improving test accuracy and its simplicity in implementation. "Hard" one-hot labels are "smoothed" by uniformly distributing probability mass to other classes, reducing overfitting. In this work, we reveal that LS negatively affects selective classification (SC) - where the aim is to reject misclassifications using a model's predictive uncertainty. We first demonstrate empirically across a range of tasks and architectures that LS leads to a consistent degradation in SC. We then explain this by analysing logit-level gradients, showing that LS exacerbates overconfidence and underconfidence by regularising the max logit more when the probability of error is low, and less when the probability of error is high. This elucidates previously reported experimental results where strong classifiers underperform in SC. We then demonstrate the empirical effectiveness of logit normalisation for recovering lost SC performance caused by LS. Furthermore, based on our gradient analysis, we explain why such normalisation is effective. We will release our code shortly.