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Next Token Prediction Towards Multimodal Intelligence: A Comprehensive Survey

arXiv.org Artificial Intelligence

Building on the foundations of language modeling in natural language processing, Next Token Prediction (NTP) has evolved into a versatile training objective for machine learning tasks across various modalities, achieving considerable success. As Large Language Models (LLMs) have advanced to unify understanding and generation tasks within the textual modality, recent research has shown that tasks from different modalities can also be effectively encapsulated within the NTP framework, transforming the multimodal information into tokens and predict the next one given the context. This survey introduces a comprehensive taxonomy that unifies both understanding and generation within multimodal learning through the lens of NTP. The proposed taxonomy covers five key aspects: Multimodal tokenization, MMNTP model architectures, unified task representation, datasets \& evaluation, and open challenges. This new taxonomy aims to aid researchers in their exploration of multimodal intelligence. An associated GitHub repository collecting the latest papers and repos is available at https://github.com/LMM101/Awesome-Multimodal-Next-Token-Prediction


Game Theory and Multi-Agent Reinforcement Learning : From Nash Equilibria to Evolutionary Dynamics

arXiv.org Artificial Intelligence

This paper explores advanced topics in complex multi-agent systems building upon our previous work. We examine four fundamental challenges in Multi-Agent Reinforcement Learning (MARL): non-stationarity, partial observability, scalability with large agent populations, and decentralized learning. The paper provides mathematical formulations and analysis of recent algorithmic advancements designed to address these challenges, with a particular focus on their integration with game-theoretic concepts. We investigate how Nash equilibria, evolutionary game theory, correlated equilibrium, and adversarial dynamics can be effectively incorporated into MARL algorithms to improve learning outcomes. Through this comprehensive analysis, we demonstrate how the synthesis of game theory and MARL can enhance the robustness and effectiveness of multi-agent systems in complex, dynamic environments.


Marvel: Accelerating Safe Online Reinforcement Learning with Finetuned Offline Policy

arXiv.org Artificial Intelligence

The high costs and risks involved in extensive environment interactions hinder the practical application of current online safe reinforcement learning (RL) methods. While offline safe RL addresses this by learning policies from static datasets, the performance therein is usually limited due to reliance on data quality and challenges with out-of-distribution (OOD) actions. Inspired by recent successes in offline-to-online (O2O) RL, it is crucial to explore whether offline safe RL can be leveraged to facilitate faster and safer online policy learning, a direction that has yet to be fully investigated. To fill this gap, we first demonstrate that naively applying existing O2O algorithms from standard RL would not work well in the safe RL setting due to two unique challenges: \emph{erroneous Q-estimations}, resulted from offline-online objective mismatch and offline cost sparsity, and \emph{Lagrangian mismatch}, resulted from difficulties in aligning Lagrange multipliers between offline and online policies. To address these challenges, we introduce \textbf{Marvel}, a novel framework for O2O safe RL, comprising two key components that work in concert: \emph{Value Pre-Alignment} to align the Q-functions with the underlying truth before online learning, and \emph{Adaptive PID Control} to effectively adjust the Lagrange multipliers during online finetuning. Extensive experiments demonstrate that Marvel significantly outperforms existing baselines in both reward maximization and safety constraint satisfaction. By introducing the first policy-finetuning based framework for O2O safe RL, which is compatible with many offline and online safe RL methods, our work has the great potential to advance the field towards more efficient and practical safe RL solutions.


Towards General Purpose Robots at Scale: Lifelong Learning and Learning to Use Memory

arXiv.org Artificial Intelligence

The widespread success of artificial intelligence in fields like natural language processing and computer vision has not yet fully transferred to robotics, where progress is hindered by the lack of large-scale training data and the complexity of real-world tasks. To address this, many robot learning researchers are pushing to get robots deployed at scale in everyday unstructured environments like our homes to initiate a data flywheel. While current robot learning systems are effective for certain short-horizon tasks, they are not designed to autonomously operate over long time horizons in unstructured environments. This thesis focuses on addressing two key challenges for robots operating over long time horizons: memory and lifelong learning. We propose two novel methods to advance these capabilities. First, we introduce t-DGR, a trajectory-based deep generative replay method that achieves state-of-the-art performance on Continual World benchmarks, advancing lifelong learning. Second, we develop a framework that leverages human demonstrations to teach agents effective memory utilization, improving learning efficiency and success rates on Memory Gym tasks. Finally, we discuss future directions for achieving the lifelong learning and memory capabilities necessary for robots to function at scale in real-world settings.


Meta-Learning-Based Delayless Subband Adaptive Filter using Complex Self-Attention for Active Noise Control

arXiv.org Artificial Intelligence

Active noise control typically employs adaptive filtering to generate secondary noise, where the least mean square algorithm is the most widely used. However, traditional updating rules are linear and exhibit limited effectiveness in addressing nonlinear environments and nonstationary noise. To tackle this challenge, we reformulate the active noise control problem as a meta-learning problem and propose a meta-learning-based delayless subband adaptive filter with deep neural networks. The core idea is to utilize a neural network as an adaptive algorithm that can adapt to different environments and types of noise. The neural network will train under noisy observations, implying that it recognizes the optimized updating rule without true labels. A single-headed attention recurrent neural network is devised with learnable feature embedding to update the adaptive filter weight efficiently, enabling accurate computation of the secondary source to attenuate the unwanted primary noise. In order to relax the time constraint on updating the adaptive filter weights, the delayless subband architecture is employed, which will allow the system to be updated less frequently as the downsampling factor increases. In addition, the delayless subband architecture does not introduce additional time delays in active noise control systems. A skip updating strategy is introduced to decrease the updating frequency further so that machines with limited resources have more possibility to board our meta-learning-based model. Extensive multi-condition training ensures generalization and robustness against various types of noise and environments. Simulation results demonstrate that our meta-learning-based model achieves superior noise reduction performance compared to traditional methods.


A Self-Efficacy Theory-based Study on the Teachers Readiness to Teach Artificial Intelligence in Public Schools in Sri Lanka

arXiv.org Artificial Intelligence

The need for and challenges of teaching artificial intelligence (AI) at primary, secondary, and upper-secondary levels have been a major focus of recent academic discussions [1],[2],[3]. Often referred to as AI4K12 [4], this area explores global initiatives that introduce AI to students from kindergarten through high school. The rapid advancements in deep learning and generative AI technologies suggest AI will become a transformative force. This realisation has prompted governments and policymakers to recognise the need to prepare future citizens for a world heavily influenced by AI. As AI becomes increasingly integrated into information systems, concerns are mounting about citizens' ability to use these systems responsibly and understand the consequences of not doing so [5]. Furthermore, anxieties regarding AI's potential impact on societal sustainability highlight the need to equip future workforces with the skills to combine human creativity with AI's potential to create sustainable systems.


Hierarchical Multi-agent Meta-Reinforcement Learning for Cross-channel Bidding

arXiv.org Artificial Intelligence

Real-time bidding (RTB) plays a pivotal role in online advertising ecosystems. Advertisers employ strategic bidding to optimize their advertising impact while adhering to various financial constraints, such as the return-on-investment (ROI) and cost-per-click (CPC). Primarily focusing on bidding with fixed budget constraints, traditional approaches cannot effectively manage the dynamic budget allocation problem where the goal is to achieve global optimization of bidding performance across multiple channels with a shared budget. In this paper, we propose a hierarchical multi-agent reinforcement learning framework for multi-channel bidding optimization. In this framework, the top-level strategy applies a CPC constrained diffusion model to dynamically allocate budgets among the channels according to their distinct features and complex interdependencies, while the bottom-level strategy adopts a state-action decoupled actor-critic method to address the problem of extrapolation errors in offline learning caused by out-of-distribution actions and a context-based meta-channel knowledge learning method to improve the state representation capability of the policy based on the shared knowledge among different channels. Comprehensive experiments conducted on a large scale real-world industrial dataset from the Meituan ad bidding platform demonstrate that our method achieves a state-of-the-art performance.


Overview of MWE history, challenges, and horizons: standing at the 20th anniversary of the MWE workshop series via MWE-UD2024

arXiv.org Artificial Intelligence

Starting in 2003 when the first MWE workshop was held with ACL in Sapporo, Japan, this year, the joint workshop of MWE-UD co-located with the LREC-COLING 2024 conference marked the 20th anniversary of MWE workshop events over the past nearly two decades. Standing at this milestone, we look back to this workshop series and summarise the research topics and methodologies researchers have carried out over the years. We also discuss the current challenges that we are facing and the broader impacts/synergies of MWE research within the CL and NLP fields. Finally, we give future research perspectives. We hope this position paper can help researchers, students, and industrial practitioners interested in MWE get a brief but easy understanding of its history, current, and possible future.


LearnLM: Improving Gemini for Learning

arXiv.org Artificial Intelligence

Today's generative AI systems are tuned to present information by default rather than engage users in service of learning as a human tutor would. To address the wide range of potential education use cases for these systems, we reframe the challenge of injecting pedagogical behavior as one of \textit{pedagogical instruction following}, where training and evaluation examples include system-level instructions describing the specific pedagogy attributes present or desired in subsequent model turns. This framing avoids committing our models to any particular definition of pedagogy, and instead allows teachers or developers to specify desired model behavior. It also clears a path to improving Gemini models for learning -- by enabling the addition of our pedagogical data to post-training mixtures -- alongside their rapidly expanding set of capabilities. Both represent important changes from our initial tech report. We show how training with pedagogical instruction following produces a LearnLM model (available on Google AI Studio) that is preferred substantially by expert raters across a diverse set of learning scenarios, with average preference strengths of 31\% over GPT-4o, 11\% over Claude 3.5, and 13\% over the Gemini 1.5 Pro model LearnLM was based on.


Enhancing Online Continual Learning with Plug-and-Play State Space Model and Class-Conditional Mixture of Discretization

arXiv.org Artificial Intelligence

Online continual learning (OCL) seeks to learn new tasks from data streams that appear only once, while retaining knowledge of previously learned tasks. Most existing methods rely on replay, focusing on enhancing memory retention through regularization or distillation. However, they often overlook the adaptability of the model, limiting the ability to learn generalizable and discriminative features incrementally from online training data. To address this, we introduce a plug-and-play module, S6MOD, which can be integrated into most existing methods and directly improve adaptability. Specifically, S6MOD introduces an extra branch after the backbone, where a mixture of discretization selectively adjusts parameters in a selective state space model, enriching selective scan patterns such that the model can adaptively select the most sensitive discretization method for current dynamics. We further design a class-conditional routing algorithm for dynamic, uncertainty-based adjustment and implement a contrastive discretization loss to optimize it. Extensive experiments combining our module with various models demonstrate that S6MOD significantly enhances model adaptability, leading to substantial performance gains and achieving the state-of-the-art results.