Instructional Material
An Introduction to Conditional Random Fields
Sutton, Charles, McCallum, Andrew
Often we wish to predict a large number of variables that depend on each other as well as on other observed variables. Structured prediction methods are essentially a combination of classification and graphical modeling, combining the ability of graphical models to compactly model multivariate data with the ability of classification methods to perform prediction using large sets of input features. This tutorial describes conditional random fields, a popular probabilistic method for structured prediction. CRFs have seen wide application in natural language processing, computer vision, and bioinformatics. We describe methods for inference and parameter estimation for CRFs, including practical issues for implementing large scale CRFs. We do not assume previous knowledge of graphical modeling, so this tutorial is intended to be useful to practitioners in a wide variety of fields.
Convex Analysis and Optimization with Submodular Functions: a Tutorial
Set-functions appear in many areas of computer science and applied mathematics, such as machine learning, computer vision, operations research or electrical networks. Among these set-functions, submodular functions play an important role, similar to convex functions on vector spaces. In this tutorial, the theory of submodular functions is presented, in a self-contained way, with all results shown from first principles. A good knowledge of convex analysis is assumed.
Modeling and Measuring Self-Regulated Learning in Teachable Agent Environments
Kinnebrew, John S. (Vanderbilt University) | Biswas, Gautam (Vanderbilt University) | Sulcer, William B. (Vanderbilt University)
Our learning by teaching environment has students take on the role and responsibilities of a teacher to a virtual student named Betty. The environment is structured so that successfully instructing their teachable agent requires the students to learn and understand science topics for themselves. This process is supported by adaptive scaffolding and feedback from the system. This feedback is instantiated through the interactions with the teachable agent and a mentor agent, named Mr. Davis. This paper provides an overview of two studies that were conducted with 5th grade science students and a description of the analysis techniques that we have developed for interpreting students’ activities in this learning environment.
A Semantic Metacognitive Learning Environment
Mangione, Giuseppina Rita (University of Salerno) | Gaeta, Matteo (University of Salerno) | Orciuoli, Francesco (University of Salerno) | Salerno, Saverio (University of Salerno)
In the last years, knowledge technologies have been exploited for self-regulation functionalities inside e-learning systems. The definition of integrated system suitably scaffolding learners to improve their experi- ence is still lacking though. In this work, we propose an innovative Web-based educational environment that sustains metacognitive self-regulated learning processes upon Semantic Web and Social Web methods and technologies.
The Design of an Intelligent Adaptive Learning System for Poor Comprehenders
Mascio, Tania Di (University of L'Aquila) | Gennari, Rosella (Free University of Bozen) | Vittorini, Pierpaolo (University of L'Aquila)
Developing the capabilities of children to comprehend written texts is key to their development as young adults. Text comprehension skills develop enormously from the age of 7- 8 until the age of 11. Nowadays, several young children (˜5% – 10% of novice readers) turn out to be poor (text) comprehenders: they demonstrate text comprehension difficulties, related to inference-making skills, despite proficiency in lowlevel cognitive skills like word decoding. Though there are several pencil-and-paper reading interventions for improving inference-making skills on text, and addressed to poor comprehenders, the design and evaluation of Adaptive Learning Systems (ALSs) are lagging behind. The use of more intelligent ALSs to custom-tailor such interventions in the form of games for poor comprehenders has tremendous potential. Our system embodies that potential. This paper presents the design of our ALS by focusing on its intelligent adaptive engine and the related conceptual models, and by presenting the visual interfaces for story telling and gaming.
Training Goal Recognition Online from Low-Level Inputs in an Action-Adventure Game
Gold, Kevin (Rochester Institute of Technology)
A method is presented for training an Input-Output Hidden Markov Model (IOHMM) to identify a player's current goal in an action-adventure game. The goals were Explore, Fight, or Return to Town, which served as the hidden states of the IOHMM. The observation model was trained by directing the player to achieve particular goals and counting actions. When trained on first-time players, training to the specific players did not appear to provide any benefits over a model trained to the experimenter. However, models trained on these players' subsequent trials were significantly better than the models trained to the specific players the first time, and also outperformed the model trained to the experimenter. This suggests that game goal recognition systems are best trained after the players have some time to develop a style of play. Systems for probabilistic reasoning over time could help game designers make games more responsive to players' individual styles and approaches.
Report on the Third Conference on Artificial General Intelligence
Goertzel, Ben (Novamente LLC) | Hutter, Marcus (Australian National University)
The second Future of Humanity Institute on AGI and keynote was by Tecnalia neuroscientist Randal possible paths to technological singularity. Koene, who also gave a tutorial on the connection While the community of AGI researchers is between reinforcement learning models in AI and nowhere near a consensus on the best approach to in computational neuroscience. Koene's keynote the original, grand goal of the AI field, it's clear focused on technologies enabling detailed brain that the pursuit of the goal is alive and well, and imaging and whole-brain emulation and on the yielding interesting discoveries and discussions.
Project Halo Update—Progress Toward Digital Aristotle
Gunning, David (Vulcan, Inc.) | Chaudhri, Vinay K. (SRI International) | Clark, Peter E. (Boeing Research and Technology) | Barker, Ken (University of Texas at Austin) | Chaw, Shaw-Yi (University of Texas at Austin) | Greaves, Mark (Vulcan, Inc.) | Grosof, Benjamin (Vulcan, Inc.) | Leung, Alice (Raytheon BBN Technologies Corporation) | McDonald, David D. (Raytheon BBN Technologies Corporation) | Mishra, Sunil (SRI International) | Pacheco, John (SRI International) | Porter, Bruce (University of Texas at Austin) | Spaulding, Aaron (SRI International) | Tecuci, Dan (University of Texas at Austin) | Tien, Jing (SRI International)
In the winter, 2004 issue of AI Magazine, we reported Vulcan Inc.'s first step toward creating a question-answering system called "Digital Aristotle." The goal of that first step was to assess the state of the art in applied Knowledge Representation and Reasoning (KRR) by asking AI experts to represent 70 pages from the advanced placement (AP) chemistry syllabus and to deliver knowledge-based systems capable of answering questions from that syllabus. This paper reports the next step toward realizing a Digital Aristotle: we present the design and evaluation results for a system called AURA, which enables domain experts in physics, chemistry, and biology to author a knowledge base and that then allows a different set of users to ask novel questions against that knowledge base. These results represent a substantial advance over what we reported in 2004, both in the breadth of covered subjects and in the provision of sophisticated technologies in knowledge representation and reasoning, natural language processing, and question answering to domain experts and novice users.
Progress in Computer-Assisted Inductive Theorem Proving by Human-Orientedness and Descente Infinie?
In this short position paper we briefly review the development history of automated inductive theorem proving and computer-assisted mathematical induction. We think that the current low expectations on progress in this field result from a faulty narrow-scope historical projection. Our main motivation is to explain--on an abstract but hopefully sufficiently descriptive level--why we believe that future progress in the field is to result from human-orientedness and descente infinie.
A Wiki with Multiagent Tracking, Modeling, and Coalition Formation
Khandaker, Nobel (University of Nebraska - Lincoln) | Soh, Leen-Kiat (University of Nebraska - Lincoln)
Wikis are being increasingly used as a tool for conducting colla-borative writing assignments in today’s classrooms. However, Wikis in general (1) do not provide group formation methods to more specifically facilitate collaborative learning of the students and (2) suffer from typical problems of collaborative learning like detection of free-riding (earning credit without contribution). To improve the state of the art of the use of Wikis as a collaborative writing tool, we have designed and implemented ClassroomWiki - a Web-based collaborative Wiki that utilizes a set of learner pedagogy theories to provide multiagent-based tracking, modeling, and group formation functionalities. For the students, ClassroomWiki provides a Web interface for writing and revising their group’s Wiki and a topic-based forum for discussing their ideas during collaboration. When the students collaborate, ClassroomWiki’s agents track all student activities to learn a model of the students and use a Bayesian Network to learn a probabilistic mapping that describes the ability of a group of students with a specific set of models to work together. For the teacher, Clas-sroomWiki provides a framework that uses the learned student models and the mapping to form student groups to improve the collaborative learning of students. ClassroomWiki was deployed in three university-level courses and the results suggest that ClassroomWiki can (1) form better student groups that improve stu-dent learning and collaboration and (2) alleviate free-riding and allow the instructor to provide scaffolding by its multiagent-based tracking and modeling.