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Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops

AI Magazine

The Seventh Artificial Intelligence for Interactive Digital Entertainment Conference (AIIDE-11) was held October 11โ€“14, 2011 at Stanford University, Stanford, California. Two one-day workshops were held on October 11: Artificial Intelligence in the Game Design Process, and Intelligent Narrative Technologies. The highlights of each workshop are presented in this report.



Reports of the AAAI 2011 Conference Workshops

AI Magazine

The AAAI-11 workshop program was held Sunday and Monday, August 7โ€“18, 2011, at the Hyatt Regency San Francisco in San Francisco, California USA. The AAAI-11 workshop program included 15 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were Activity Context Representation: Techniques and Languages; Analyzing Microtext; Applied Adversarial Reasoning and Risk Modeling; Artificial Intelligence and Smarter Living: The Conquest of Complexity; AI for Data Center Management and Cloud Computing; Automated Action Planning for Autonomous Mobile Robots; Computational Models of Natural Argument; Generalized Planning; Human Computation; Human-Robot Interaction in Elder Care; Interactive Decision Theory and Game Theory; Language-Action Tools for Cognitive Artificial Agents: Integrating Vision, Action and Language; Lifelong Learning; Plan, Activity, and Intent Recognition; and Scalable Integration of Analytics and Visualization. This article presents short summaries of those events.


Sifu: Interactive Crowd-Assisted Language Learning

AAAI Conferences

This paper introduces SIFU, a system that recruits in real time native speakers as online volunteer tutors to help answer questions from Chinese language learners in reading news articles. SIFU integrates the strengths of two effective online language learning methods: reading online news and communicating with online native speakers. SIFU recruits volunteers from an online social network rather than recruits workers from Amazon Mechanical Turk.Initial experiments showed that the proposed approach is able to effectively recruit online volunteer tutors, adequately answer the learners' questions, and efficiently obtain an answer for the learner. Our field deployment illustrates that SIFU is very useful in assisting Chinese learners in reading Chinese news articles and online volunteer tutors are willing to help Chinese learners when they are on social network service.


Autonomous Agents Research in Robotics: A Report from the Trenches

AAAI Conferences

This paper surveys research in robotics in the AAMAS (Au- tonomous Agents and Multi-Agent Systems) community. It argues that the autonomous agents community can, and has, impact on robotics. Moreover, it argues that agents re- searchers should proactively seek to impact the robotics com- munity, to prevent independent re-discovery of known results, and to benefit autonomous agents science. To support these claims, I provide evidence from my own research into multi- robot teams, and from othersโ€™.



Modeling the Effects of International Interventions with Nexus Network Learne

AAAI Conferences

Nexus Network Learner is an intelligent agent based simulation used to study Irregular Warfare (IW) in several major studies at the Department of Defense (DoD). Heterogeneous autonomous agents, each with their own separated inductive learning mechanism, have initial attributes and behaviors in proportion to demographic groups in the simulated population, and learn new behaviors as they serve culturally based goals. Nexus agents create a dynamic role-based network, and learn how to choose partners as well as what behaviors they should have with their network partners. As Nexus agents coevolve, nexus models the emergence of social institutions from individual behaviors, the fundamental social aggregation challenge. Nexus models the formation of learned vicious and virtuous cycles of behavior, some of which have higher average utility for the agents than others, and can be used to test the effects of interventions on the natural motivation-based system. An experiment is presented that uses Nexus to model the vicious cycle of corruption in an African country, from the first Irregular Warfare Analytical baseline at the Office of the Secretary of Defense (Messer 2009).


Tutorials

AAAI Conferences

The ICWSM 2012 conference tutorials will be How to Analyze Massive Social Network Datasets without a Cluster, presented by Derek Ruths; Charting Collections of Connections in Social Media: Creating Maps and Measures with NodeXL, presented by Marc Smith; Evidenced-Based Social Design of Online Communities: Getting to Critical Mass and Encouraging Contributions, presented by Paul Resnick and Robert Kraut; Sentiment Mining from User Generated Content, presented by Lyle Ungar and Ronen Feldman; and Information Extraction for Social Media Anaylsis, presented by Denilson Barbosa.


Towards an Intelligent Tutor for Mathematical Proofs

arXiv.org Artificial Intelligence

Computer-supported learning is an increasingly important form of study since it allows for independent learning and individualized instruction. In this paper, we discuss a novel approach to developing an intelligent tutoring system for teaching textbook-style mathematical proofs. We characterize the particularities of the domain and discuss common ITS design models. Our approach is motivated by phenomena found in a corpus of tutorial dialogs that were collected in a Wizard-of-Oz experiment. We show how an intelligent tutor for textbook-style mathematical proofs can be built on top of an adapted assertion-level proof assistant by reusing representations and proof search strategies originally developed for automated and interactive theorem proving. The resulting prototype was successfully evaluated on a corpus of tutorial dialogs and yields good results.


Unfair items detection in educational measurement

arXiv.org Artificial Intelligence

Measurement professionals cannot come to an agreement on the definition of the term 'item fairness'. In this paper a continuous measure of item unfairness is proposed. The more the unfairness measure deviates from zero, the less fair the item is. If the measure exceeds the cutoff value, the item is identified as definitely unfair. The new approach can identify unfair items that would not be identified with conventional procedures. The results are in accord with experts' judgments on the item qualities. Since no assumptions about scores distributions and/or correlations are assumed, the method is applicable to any educational test. Its performance is illustrated through application to scores of a real test.