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Dexterous Hand Manipulation via Efficient Imitation-Bootstrapped Online Reinforcement Learning

arXiv.org Artificial Intelligence

Dexterous hand manipulation in real-world scenarios presents considerable challenges due to its demands for both dexterity and precision. While imitation learning approaches have thoroughly examined these challenges, they still require a significant number of expert demonstrations and are limited by a constrained performance upper bound. In this paper, we propose a novel and efficient Imitation-Bootstrapped Online Reinforcement Learning (IBORL) method tailored for robotic dexterous hand manipulation in real-world environments. Specifically, we pretrain the policy using a limited set of expert demonstrations and subsequently finetune this policy through direct reinforcement learning in the real world. To address the catastrophic forgetting issues that arise from the distribution shift between expert demonstrations and real-world environments, we design a regularization term that balances the exploration of novel behaviors with the preservation of the pretrained policy. Our experiments with real-world tasks demonstrate that our method significantly outperforms existing approaches, achieving an almost 100% success rate and a 23% improvement in cycle time. Furthermore, by finetuning with online reinforcement learning, our method surpasses expert demonstrations and uncovers superior policies. Our code and empirical results are available in https://hggforget.github.io/iborl.github.io/.


CREStE: Scalable Mapless Navigation with Internet Scale Priors and Counterfactual Guidance

arXiv.org Artificial Intelligence

We address the long-horizon mapless navigation problem: enabling robots to traverse novel environments without relying on high-definition maps or precise waypoints that specify exactly where to navigate. Achieving this requires overcoming two major challenges -- learning robust, generalizable perceptual representations of the environment without pre-enumerating all possible navigation factors and forms of perceptual aliasing and utilizing these learned representations to plan human-aligned navigation paths. Existing solutions struggle to generalize due to their reliance on hand-curated object lists that overlook unforeseen factors, end-to-end learning of navigation features from scarce large-scale robot datasets, and handcrafted reward functions that scale poorly to diverse scenarios. To overcome these limitations, we propose CREStE, the first method that learns representations and rewards for addressing the full mapless navigation problem without relying on large-scale robot datasets or manually curated features. CREStE leverages visual foundation models trained on internet-scale data to learn continuous bird's-eye-view representations capturing elevation, semantics, and instance-level features. To utilize learned representations for planning, we propose a counterfactual-based loss and active learning procedure that focuses on the most salient perceptual cues by querying humans for counterfactual trajectory annotations in challenging scenes. We evaluate CREStE in kilometer-scale navigation tasks across six distinct urban environments. CREStE significantly outperforms all state-of-the-art approaches with 70% fewer human interventions per mission, including a 2-kilometer mission in an unseen environment with just 1 intervention; showcasing its robustness and effectiveness for long-horizon mapless navigation. For videos and additional materials, see https://amrl.cs.utexas.edu/creste .


Neural Models of Task Adaptation: A Tutorial on Spiking Networks for Executive Control

arXiv.org Artificial Intelligence

The ability to adapt and switch between tasks is a fundamental Empirical studies further established the prefrontal cortex aspect of cognitive flexibility, shaping decision-making (PFC) as a key region in task-switching, with experiments such and behavioral efficiency in dynamic environments. Taskswitching as the Wisconsin Card Sorting Test (WCST) demonstrating its has been widely studied across disciplines such as role in adaptive behavior [14]-[16]. Spiking Neural Networks psychology, cognitive neuroscience, and artificial intelligence (SNNs) have emerged as a biologically realistic approach to [1], [2]. While humans often shift between tasks seamlessly, modeling neural dynamics, particularly due to their ability to performance variations arise depending on prior experience, replicate synaptic plasticity mechanisms such as Spike Timing-task familiarity, and cognitive load. Understanding these processes Dependent Plasticity (STDP) [10], [17]. Prior studies have requires computational models that can capture the successfully applied SNNs to pattern recognition and classification underlying neural mechanisms driving adaptive control and tasks [18] and have modeled sensory processing systems decision-making. Empirical studies have identified increased like the mammalian olfactory system [19]. These findings neural activity in the cognitive control network, particularly in establish a computational foundation for implementing taskswitching the prefrontal cortex (PFC), when engaging in task-switching models with biologically grounded learning dynamics.


Quantum Non-Linear Bandit Optimization

arXiv.org Artificial Intelligence

We study non-linear bandit optimization where the learner maximizes a black-box function with zeroth order function oracle, which has been successfully applied in many critical applications such as drug discovery and hyperparameter tuning. Existing works have showed that with the aid of quantum computing, it is possible to break the $\Omega(\sqrt{T})$ regret lower bound in classical settings and achieve the new $O(\mathrm{poly}\log T)$ upper bound. However, they usually assume that the objective function sits within the reproducing kernel Hilbert space and their algorithms suffer from the curse of dimensionality. In this paper, we propose the new Q-NLB-UCB algorithm which uses the novel parametric function approximation technique and enjoys performance improvement due to quantum fast-forward and quantum Monte Carlo mean estimation. We prove that the regret bound of Q-NLB-UCB is not only $O(\mathrm{poly}\log T)$ but also input dimension-free, making it applicable for high-dimensional tasks. At the heart of our analyses are a new quantum regression oracle and a careful construction of parameter uncertainty region. Our algorithm is also validated for its efficiency on both synthetic and real-world tasks.


AI Literacy in K-12 and Higher Education in the Wake of Generative AI: An Integrative Review

arXiv.org Artificial Intelligence

Accordingly, education researchers and practitioners have increasingly turned to AI literacy as an important learning objective. However, the definition of AI literacy remains vague. Researchers have used the term to describe learning interventions that differ by in school contexts, learning objectives, and types of AI technologies they use. Furthermore, the research of AI literacy is shifting significantly in the wake of generative AI. Thus, it is crucial to review the field and develop a conceptual framework that captures the diverse conceptualizations of AI literacy. The concept of AI literacy and recognition of its potential significance are well-established [75, 127]. One of the pioneering works by Touretzky et al. in 2019 laid out "five big ideas" for the AI4K12 initiative: "computers perceive the world using sensors", "agents maintain models/representations of the world and use them for reasoning", "computers can learn from data", "making agents interact with humans is a substantial challenge for AI developers", and "AI applications can impact society in both positive and negative ways" [127]. This paper had a major influence on subsequent AI literacy curriculum design. The next year, another prominent work by Long and Magerko defined AI literacy as "a set


Active Robot Curriculum Learning from Online Human Demonstrations

arXiv.org Artificial Intelligence

Learning from Demonstrations (LfD) allows robots to learn skills from human users, but its effectiveness can suffer due to sub-optimal teaching, especially from untrained demonstrators. Active LfD aims to improve this by letting robots actively request demonstrations to enhance learning. However, this may lead to frequent context switches between various task situations, increasing the human cognitive load and introducing errors to demonstrations. Moreover, few prior studies in active LfD have examined how these active query strategies may impact human teaching in aspects beyond user experience, which can be crucial for developing algorithms that benefit both robot learning and human teaching. To tackle these challenges, we propose an active LfD method that optimizes the query sequence of online human demonstrations via Curriculum Learning (CL), where demonstrators are guided to provide demonstrations in situations of gradually increasing difficulty. We evaluate our method across four simulated robotic tasks with sparse rewards and conduct a user study (N=26) to investigate the influence of active LfD methods on human teaching regarding teaching performance, post-guidance teaching adaptivity, and teaching transferability. Our results show that our method significantly improves learning performance compared to three other LfD baselines in terms of the final success rate of the converged policy and sample efficiency. Additionally, results from our user study indicate that our method significantly reduces the time required from human demonstrators and decreases failed demonstration attempts. It also enhances post-guidance human teaching in both seen and unseen scenarios compared to another active LfD baseline, indicating enhanced teaching performance, greater post-guidance teaching adaptivity, and better teaching transferability achieved by our method.


OmniSQL: Synthesizing High-quality Text-to-SQL Data at Scale

arXiv.org Artificial Intelligence

Text-to-SQL, the task of translating natural language questions into SQL queries, plays a crucial role in enabling non-experts to interact with databases. While recent advancements in large language models (LLMs) have significantly enhanced text-to-SQL performance, existing approaches face notable limitations in real-world text-to-SQL applications. Prompting-based methods often depend on closed-source LLMs, which are expensive, raise privacy concerns, and lack customization. Fine-tuning-based methods, on the other hand, suffer from poor generalizability due to the limited coverage of publicly available training data. To overcome these challenges, we propose a novel and scalable text-to-SQL data synthesis framework for automatically synthesizing large-scale, high-quality, and diverse datasets without extensive human intervention. Using this framework, we introduce SynSQL-2.5M, the first million-scale text-to-SQL dataset, containing 2.5 million samples spanning over 16,000 synthetic databases. Each sample includes a database, SQL query, natural language question, and chain-of-thought (CoT) solution. Leveraging SynSQL-2.5M, we develop OmniSQL, a powerful open-source text-to-SQL model available in three sizes: 7B, 14B, and 32B. Extensive evaluations across nine datasets demonstrate that OmniSQL achieves state-of-the-art performance, matching or surpassing leading closed-source and open-source LLMs, including GPT-4o and DeepSeek-V3, despite its smaller size. We release all code, datasets, and models to support further research.


On the Power of Context-Enhanced Learning in LLMs

arXiv.org Artificial Intelligence

We formalize a new concept for LLMs, context-enhanced learning. It involves standard gradient-based learning on text except that the context is enhanced with additional data on which no auto-regressive gradients are computed. This setting is a gradient-based analog of usual in-context learning (ICL) and appears in some recent works. Using a multi-step reasoning task, we prove in a simplified setting that context-enhanced learning can be exponentially more sample-efficient than standard learning when the model is capable of ICL. At a mechanistic level, we find that the benefit of context-enhancement arises from a more accurate gradient learning signal. We also experimentally demonstrate that it appears hard to detect or recover learning materials that were used in the context during training. This may have implications for data security as well as copyright.


AutoAdvExBench: Benchmarking autonomous exploitation of adversarial example defenses

arXiv.org Artificial Intelligence

We introduce AutoAdvExBench, a benchmark to evaluate if large language models (LLMs) can autonomously exploit defenses to adversarial examples. Unlike existing security benchmarks that often serve as proxies for real-world tasks, bench directly measures LLMs' success on tasks regularly performed by machine learning security experts. This approach offers a significant advantage: if a LLM could solve the challenges presented in bench, it would immediately present practical utility for adversarial machine learning researchers. We then design a strong agent that is capable of breaking 75% of CTF-like ("homework exercise") adversarial example defenses. However, we show that this agent is only able to succeed on 13% of the real-world defenses in our benchmark, indicating the large gap between difficulty in attacking "real" code, and CTF-like code. In contrast, a stronger LLM that can attack 21% of real defenses only succeeds on 54% of CTF-like defenses. We make this benchmark available at https://github.com/ethz-spylab/AutoAdvExBench.


DIPSER: A Dataset for In-Person Student Engagement Recognition in the Wild

arXiv.org Artificial Intelligence

In this paper, a novel dataset is introduced, designed to assess student attention within in-person classroom settings. This dataset encompasses RGB camera data, featuring multiple cameras per student to capture both posture and facial expressions, in addition to smartwatch sensor data for each individual. This dataset allows machine learning algorithms to be trained to predict attention and correlate it with emotion. A comprehensive suite of attention and emotion labels for each student is provided, generated through self-reporting as well as evaluations by four different experts. Our dataset uniquely combines facial and environmental camera data, smartwatch metrics, and includes underrepresented ethnicities in similar datasets, all within in-the-wild, in-person settings, making it the most comprehensive dataset of its kind currently available. The dataset presented offers an extensive and diverse collection of data pertaining to student interactions across different educational contexts, augmented with additional metadata from other tools. This initiative addresses existing deficiencies by offering a valuable resource for the analysis of student attention and emotion in face-to-face lessons.