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 Instructional Material


Investigating Pedagogical Teacher and Student LLM Agents: Genetic Adaptation Meets Retrieval Augmented Generation Across Learning Style

arXiv.org Artificial Intelligence

Effective teaching requires adapting instructional strategies to accommodate the diverse cognitive and behavioral profiles of students, a persistent challenge in education and teacher training. While Large Language Models (LLMs) offer promise as tools to simulate such complex pedagogical environments, current simulation frameworks are limited in two key respects: (1) they often reduce students to static knowledge profiles, and (2) they lack adaptive mechanisms for modeling teachers who evolve their strategies in response to student feedback. To address these gaps, \textbf{we introduce a novel simulation framework that integrates LLM-based heterogeneous student agents with a self-optimizing teacher agent}. The teacher agent's pedagogical policy is dynamically evolved using a genetic algorithm, allowing it to discover and refine effective teaching strategies based on the aggregate performance of diverse learners. In addition, \textbf{we propose Persona-RAG}, a Retrieval Augmented Generation module that enables student agents to retrieve knowledge tailored to their individual learning styles. Persona-RAG preserves the retrieval accuracy of standard RAG baselines while enhancing personalization, an essential factor in modeling realistic educational scenarios. Through extensive experiments, we demonstrate how our framework supports the emergence of distinct and interpretable teaching patterns when interacting with varied student populations. Our results highlight the potential of LLM-driven simulations to inform adaptive teaching practices and provide a testbed for training human educators in controlled, data-driven environments.


Building a Functional Machine Translation Corpus for Kpelle

arXiv.org Artificial Intelligence

In this paper, we introduce the first publicly available English-Kpelle dataset for machine translation, comprising over 2000 sentence pairs drawn from everyday communication, religious texts, and educational materials. By fine-tuning Meta's No Language Left Behind(NLLB) model on two versions of the dataset, we achieved BLEU scores of up to 30 in the Kpelle-to-English direction, demonstrating the benefits of data augmentation. Our findings align with NLLB-200 benchmarks on other African languages, underscoring Kpelle's potential for competitive performance despite its low-resource status. Beyond machine translation, this dataset enables broader NLP tasks, including speech recognition and language modelling. We conclude with a roadmap for future dataset expansion, emphasizing orthographic consistency, community-driven validation, and interdisciplinary collaboration to advance inclusive language technology development for Kpelle and other low-resourced Mande languages.


Pedagogy-R1: Pedagogically-Aligned Reasoning Model with Balanced Educational Benchmark

arXiv.org Artificial Intelligence

Recent advances in large reasoning models (LRMs) show strong performance in structured domains such as mathematics and programming; however, they often lack pedagogical coherence and realistic teaching behaviors. To bridge this gap, we introduce Pedagogy-R1, a framework that adapts LRMs for classroom use through three innovations: (1) a distillation-based pipeline that filters and refines model outputs for instruction-tuning, (2) the Well-balanced Educational Benchmark (WBEB), which evaluates performance across subject knowledge, pedagogical knowledge, tracing, essay scoring, and teacher decision-making, and (3) a Chain-of-Pedagogy (CoP) prompting strategy for generating and eliciting teacher-style reasoning. Our mixed-method evaluation combines quantitative metrics with qualitative analysis, providing the first systematic assessment of LRMs' pedagogical strengths and limitations.


RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning

arXiv.org Artificial Intelligence

Training large language models (LLMs) as interactive agents presents unique challenges including long-horizon decision making and interacting with stochastic environment feedback. While reinforcement learning (RL) has enabled progress in static tasks, multi-turn agent RL training remains underexplored. We propose StarPO (State-Thinking-Actions-Reward Policy Optimization), a general framework for trajectory-level agent RL, and introduce RAGEN, a modular system for training and evaluating LLM agents. Our study on four stylized environments reveals three core findings. First, our agent RL training shows a recurring mode of Echo Trap where reward variance cliffs and gradient spikes; we address this with StarPO-S, a stabilized variant with trajectory filtering, critic incorporation, and gradient stabilization. Second, we find the shaping of RL rollouts would benefit from diverse initial states, medium interaction granularity and more frequent sampling. Third, we show that without fine-grained, reasoning-aware reward signals, agent reasoning hardly emerge through multi-turn RL and they may show shallow strategies or hallucinated thoughts. Code and environments are available at https://github.com/RAGEN-AI/RAGEN.


REA-RL: Reflection-Aware Online Reinforcement Learning for Efficient Large Reasoning Models

arXiv.org Artificial Intelligence

Large Reasoning Models (LRMs) demonstrate strong performance in complex tasks but often face the challenge of overthinking, leading to substantially high inference costs. Existing approaches synthesize shorter reasoning responses for LRMs to learn, but are inefficient for online usage due to the time-consuming data generation and filtering processes. Meanwhile, online reinforcement learning mainly adopts a length reward to encourage short reasoning responses, but tends to lose the reflection ability and harm the performance. To address these issues, we propose REA-RL, which introduces a small reflection model for efficient scaling in online training, offering both parallel sampling and sequential revision. Besides, a reflection reward is designed to further prevent LRMs from favoring short yet non-reflective responses. Experiments show that both methods maintain or enhance performance while significantly improving inference efficiency. Their combination achieves a good balance between performance and efficiency, reducing inference costs by 35% without compromising performance. Further analysis demonstrates that our methods are effective by maintaining reflection frequency for hard problems while appropriately reducing it for simpler ones without losing reflection ability. Codes are available at https://github.com/hexuandeng/REA-RL.


Non-convolutional graph neural networks.

Neural Information Processing Systems

Rethink convolution-based graph neural networks (GNN)---they characteristically suffer from limited expressiveness, over-smoothing, and over-squashing, and require specialized sparse kernels for efficient computation.Here, we design a simple graph learning module entirely free of convolution operators, coined random walk with unifying memory (RUM) neural network, where an RNN merges the topological and semantic graph features along the random walks terminating at each node.Relating the rich literature on RNN behavior and graph topology, we theoretically show and experimentally verify that RUM attenuates the aforementioned symptoms and is more expressive than the Weisfeiler-Lehman (WL) isomorphism test.On a variety of node- and graph-level classification and regression tasks, RUM not only achieves competitive performance, but is also robust, memory-efficient, scalable, and faster than the simplest convolutional GNNs.


Minimax Optimal Online Imitation Learning via Replay Estimation

Neural Information Processing Systems

Online imitation learning is the problem of how best to mimic expert demonstrations, given access to the environment or an accurate simulator. Prior work has shown that in the \textit{infinite} sample regime, exact moment matching achieves value equivalence to the expert policy. However, in the \textit{finite} sample regime, even if one has no optimization error, empirical variance can lead to a performance gap that scales with H 2 / N_{\text{exp}} for behavioral cloning and H / N_{\text{exp}} for online moment matching, where H is the horizon and N_{\text{exp}} is the size of the expert dataset. We introduce the technique of replay estimation'' to reduce this empirical variance: by repeatedly executing cached expert actions in a stochastic simulator, we compute a smoother expert visitation distribution estimate to match. In the presence of general function approximation, we prove a meta theorem reducing the performance gap of our approach to the \textit{parameter estimation error} for offline classification (i.e. In the tabular setting or with linear function approximation, our meta theorem shows that the performance gap incurred by our approach achieves the optimal \widetilde{O} \left( \min( H {3/2} / N_{\text{exp}}, H / \sqrt{N_{\text{exp}}} \right) dependency, under significantly weaker assumptions compared to prior work.


AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis

Neural Information Processing Systems

Novel view acoustic synthesis (NVAS) aims to render binaural audio at any target viewpoint, given a mono audio emitted by a sound source at a 3D scene. Existing methods have proposed NeRF-based implicit models to exploit visual cues as a condition for synthesizing binaural audio. However, in addition to low efficiency originating from heavy NeRF rendering, these methods all have a limited ability of characterizing the entire scene environment such as room geometry, material properties, and the spatial relation between the listener and sound source. To address these issues, we propose a novel Audio-Visual Gaussian Splatting (AV-GS) model. To obtain a material-aware and geometry-aware condition for audio synthesis, we learn an explicit point-based scene representation with audio-guidance parameters on locally initialized Gaussian points, taking into account the space relation from the listener and sound source.


Impression learning: Online representation learning with synaptic plasticity

Neural Information Processing Systems

Understanding how the brain constructs statistical models of the sensory world remains a longstanding challenge for computational neuroscience. Here, we derive an unsupervised local synaptic plasticity rule that trains neural circuits to infer latent structure from sensory stimuli via a novel loss function for approximate online Bayesian inference. The learning algorithm is driven by a local error signal computed between two factors that jointly contribute to neural activity: stimulus drive and internal predictions --- the network's'impression' of the stimulus. We show that learning can be implemented online, is capable of capturing temporal dependencies in continuous input streams, and generalizes to hierarchical architectures. Furthermore, we demonstrate both analytically and empirically that the algorithm is more data-efficient than a three-factor plasticity alternative, enabling it to learn statistics of high-dimensional, naturalistic inputs.


Curriculum Fine-tuning of Vision Foundation Model for Medical Image Classification Under Label Noise

Neural Information Processing Systems

Deep neural networks have demonstrated remarkable performance in various vision tasks, but their success heavily depends on the quality of the training data. Noisy labels are a critical issue in medical datasets and can significantly degrade model performance. Previous clean sample selection methods have not utilized the well pre-trained features of vision foundation models (VFMs) and assumed that training begins from scratch. In this paper, we propose CUFIT, a curriculum fine-tuning paradigm of VFMs for medical image classification under label noise. Our method is motivated by the fact that linear probing of VFMs is relatively unaffected by noisy samples, as it does not update the feature extractor of the VFM, thus robustly classifying the training samples. Subsequently, curriculum fine-tuning of two adapters is conducted, starting with clean sample selection from the linear probing phase.