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UAIbot: Beginner-friendly web-based simulator for interactive robotics learning and research

arXiv.org Artificial Intelligence

This paper presents UAIbot, a free and open-source web-based robotics simulator designed to address the educational and research challenges conventional simulation platforms generally face. The Python and JavaScript interfaces of UAIbot enable accessible hands-on learning experiences without cumbersome installations. By allowing users to explore fundamental mathematical and physical principles interactively, ranging from manipulator kinematics to pedestrian flow dynamics, UAIbot provides an effective tool for deepening student understanding, facilitating rapid experimentation, and enhancing research dissemination.


Our Coding Adventure: Using LLMs to Personalise the Narrative of a Tangible Programming Robot for Preschoolers

arXiv.org Artificial Intelligence

Finding balanced ways to employ Large Language Models (LLMs) in education is a challenge due to inherent risks of poor understanding of the technology and of a susceptible audience. This is particularly so with younger children, who are known to have difficulties with pervasive screen time. Working with a tangible programming robot called Cubetto, we propose an approach to benefit from the capabilities of LLMs by employing such models in the preparation of personalised storytelling, necessary for preschool children to get accustomed to the practice of commanding the robot. We engage in action research to develop an early version of a formalised process to rapidly prototype game stories for Cubetto. Our approach has both reproducible results, because it employs open weight models, and is model-agnostic, because we test it with 5 different LLMs. We document on one hand the process, the used materials and prompts, and on the other the learning experience and outcomes. We deem the generation successful for the intended purposes of using the results as a teacher aid. Testing the models on 4 different task scenarios, we encounter issues of consistency and hallucinations and document the corresponding evaluation process and attempts (some successful and some not) to overcome these issues. Importantly, the process does not expose children to LLMs directly. Rather, the technology is used to help teachers easily develop personalised narratives on children's preferred topics. We believe our method is adequate for preschool classes and we are planning to further experiment in real-world educational settings.


CogGen: A Learner-Centered Generative AI Architecture for Intelligent Tutoring with Programming Video

arXiv.org Artificial Intelligence

We introduce CogGen, a learner-centered AI architecture that transforms programming videos into interactive, adaptive learning experiences by integrating student modeling with generative AI tutoring based on the Cognitive Apprenticeship framework. The architecture consists of three components: (1) video segmentation by learning goals, (2) a conversational tutoring engine applying Cognitive Apprenticeship strategies, and (3) a student model using Bayesian Knowledge Tracing to adapt instruction. Our technical evaluation demonstrates effective video segmentation accuracy and strong pedagogical alignment across knowledge, method, action, and interaction layers. Ablation studies confirm the necessity of each component in generating effective guidance. This work advances AI-powered tutoring by bridging structured student modeling with interactive AI conversations, offering a scalable approach to enhancing video-based programming education.


The Gittins Index: A Design Principle for Decision-Making Under Uncertainty

arXiv.org Machine Learning

The Gittins index is a tool that optimally solves a variety of decision-making problems involving uncertainty, including multi-armed bandit problems, minimizing mean latency in queues, and search problems like the Pandora's box model. However, despite the above examples and later extensions thereof, the space of problems that the Gittins index can solve perfectly optimally is limited, and its definition is rather subtle compared to those of other multi-armed bandit algorithms. As a result, the Gittins index is often regarded as being primarily a concept of theoretical importance, rather than a practical tool for solving decision-making problems. The aim of this tutorial is to demonstrate that the Gittins index can be fruitfully applied to practical problems. We start by giving an example-driven introduction to the Gittins index, then walk through several examples of problems it solves - some optimally, some suboptimally but still with excellent performance. Two practical highlights in the latter category are applying the Gittins index to Bayesian optimization, and applying the Gittins index to minimizing tail latency in queues.


Dialogic Pedagogy for Large Language Models: Aligning Conversational AI with Proven Theories of Learning

arXiv.org Artificial Intelligence

Large Language Models (LLMs) are rapidly transforming education by enabling rich conversational learning experiences. This article provides a comprehensive review of how LLM-based conversational agents are being used in higher education, with extensions to secondary and lifelong learning contexts. We synthesize existing literature on LLMs in education and theories of conversational and dialogic pedagogy - including Vygotsky's sociocultural learning (scaffolding and the Zone of Proximal Development), the Socratic method, and Laurillard's conversational framework - and examine how prompting strategies and retrieval-augmented generation (RAG) can align LLM behaviors with these pedagogical theories, and how it can support personalized, adaptive learning. We map educational theories to LLM capabilities, highlighting where LLM-driven dialogue supports established learning principles and where it challenges or falls short of traditional pedagogical assumptions. Notable gaps in applying prior theories to LLMs are identified, such as the models tendency to provide direct answers instead of fostering co-construction of knowledge, and the need to account for the constant availability and broad but non-human expertise of LLM tutors. In response, we propose practical strategies to better align LLM interactions with sound pedagogy - for example, designing prompts that encourage Socratic questioning, scaffolded guidance, and student reflection, as well as integrating retrieval mechanisms to ensure accuracy and contextual relevance. Our aim is to bridge the gap between educational theory and the emerging practice of AI-driven conversational learning, offering insights and tools for making LLM-based dialogues more educationally productive and theory-aligned.


Citizenship Challenges in Artificial Intelligence Education

arXiv.org Artificial Intelligence

This chapter addresses the citizenship challenges related to AI in education, particularly concerning students, teachers, and other educational stakeholders in the context of AI integration. We first explore how to foster AI awareness and education, along with various strategies to promote a socio-critical approach to AI training, aiming to identify relevant and ethical uses to prioritise. In the second part, we discuss critical thinking and computational thinking skills that can be mobilised within certain AI-supported educational activities, depending on the degree of creative and transformative engagement those activities require.


Can AI support student engagement in classroom activities in higher education?

arXiv.org Artificial Intelligence

Lucrative career prospects and creative opportunities often attract students to enroll in computer science majors and pursue advanced studies in the field. Consequently, there has been a significant surge in enrollment in computer science courses, resulting in large class sizes that can range from hundreds to even thousands of students. A common challenge in such large classrooms is the lack of engagement between students and both the instructor and the learning material. However, with advancements in technology and improvements in large language models (LLMs), there is a considerable opportunity to utilize LLM-based AI models, such as conversational artificial intelligence (CAI), to enhance student engagement with learning content in large classes. To explore the potential of CAI to support engagement, especially with learning content, we designed an activity in a software Engineering course (with a large class size) where students used CAI for an in-class activity. We conducted a within-subject investigation in a large classroom at a US university where we compared student engagement during an in-class activity that used CAI tool vs. one without CAI tool. The CAI tool we used was ChatGPT due to its widespread popularity and familiarity. Our results indicate that CAI (ChatGPT) has the potential to support engagement with learning content during in-class activities, especially in large class sizes. We further discuss the implications of our findings.


AI-based Multimodal Biometrics for Detecting Smartphone Distractions: Application to Online Learning

arXiv.org Artificial Intelligence

This work investigates the use of multimodal biometrics to detect distractions caused by smartphone use during tasks that require sustained attention, with a focus on computer-based online learning. Although the methods are applicable to various domains, such as autonomous driving, we concentrate on the challenges learners face in maintaining engagement amid internal (e.g., motivation), system-related (e.g., course design) and contextual (e.g., smartphone use) factors. Traditional learning platforms often lack detailed behavioral data, but Multimodal Learning Analytics (MMLA) and biosensors provide new insights into learner attention. We propose an AI-based approach that leverages physiological signals and head pose data to detect phone use. Our results show that single biometric signals, such as brain waves or heart rate, offer limited accuracy, while head pose alone achieves 87%. A multimodal model combining all signals reaches 91% accuracy, highlighting the benefits of integration. We conclude by discussing the implications and limitations of deploying these models for real-time support in online learning environments.


MAARTA:Multi-Agentic Adaptive Radiology Teaching Assistant

arXiv.org Artificial Intelligence

Radiology students often struggle to develop perceptual expertise due to limited time for expert mentorship, leading to errors in visual search patterns and diagnostic interpretation. These perceptual errors--such as missed fixations, brief dwell times, or misinterpretations--are not adequately addressed by existing AI systems, which focus on diagnostic accuracy but fail to explain how and why errors occur. To bridge this gap, we propose MAARTA (Multi-Agentic Adaptive Radiology Teaching Assistant), a multi-agent framework that analyzes gaze patterns and radiology reports to provide personalized feedback. Unlike single-agent models, MAARTA dynamically recruits agents based on error complexity, ensuring adaptive and efficient reasoning. By leveraging thought graphs to compare expert and student gaze behavior, the system identifies missed findings and assigns Perceptual Error Teacher (PET) agents to analyze discrepancies. Using Chain-of-Thought (CoT) prompting, MAARTA generates meaningful insights, helping students understand their errors and refine their diagnostic reasoning, ultimately enhancing AI-driven radiology education. An anonymous code and dataset link is provided in the supplementary material.


Robots and Children that Learn Together : Improving Knowledge Retention by Teaching Peer-Like Interactive Robots

arXiv.org Artificial Intelligence

Despite growing interest in Learning-by-Teaching (LbT), few studies have explored how this paradigm can be implemented with autonomous, peer-like social robots in real classrooms. Most prior work has relied on scripted or Wizard-of-Oz behaviors, limiting our understanding of how real-time, interactive learning can be supported by artificial agents. This study addresses this gap by introducing Interactive Reinforcement Learning (RL) as a cognitive model for teachable social robots. We conducted two between-subject experiments with 58 primary school children, who either taught a robot or practiced independently on a tablet while learning French vocabulary (memorization) and grammatical rules (inference). The robot, powered by Interactive RL, learned from the child's evaluative feedback. Children in the LbT condition achieved significantly higher retention gains compared to those in the self-practice condition, especially on the grammar task. Learners with lower prior knowledge benefited most from teaching the robot. Behavioural metrics revealed that children adapted their teaching strategies over time and engaged more deeply during inference tasks. This work makes two contributions: (1) it introduces Interactive RL as a pedagogically effective and scalable model for peer-robot learning, and (2) it demonstrates, for the first time, the feasibility of deploying multiple autonomous robots simultaneously in real classrooms. These findings extend theoretical understanding of LbT by showing that social robots can function not only as passive tutees but as adaptive partners that enhance meta-cognitive engagement and long-term learning outcomes.