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AI-powered robot beats elite table tennis players

The Guardian

In feat hailed as milestone in robotics, Sony AI's Ace wins three out of five matches played under official rules An AI-powered robot has beaten elite players at table tennis in a significant achievement for a machine faced with human athletes in a real-world competitive sport. Named Ace, the robotic system developed by Sony AI, won three out of five matches against elite players, but lost the two it played against professionals, clawing back only one game in the seven contests. The feat has been hailed as a milestone for robotics, a field that has long seen table tennis - and the lightning-fast reactions, perception and skill it demands - as one of the toughest tests of how far the technology has advanced. In the matches, played under official competition rules, Ace displayed a mastery of spin, handled difficult shots, such as balls catching on the net, and pulled off one rapid backspin shot that a professional had thought impossible. A research paper on the robot was published in Nature on Wednesday, but scientists working on the project said Ace had improved since the report was submitted.


General Tensor Spectral Co-clustering for Higher-Order Data

Neural Information Processing Systems

Spectral clustering and co-clustering are well-known techniques in data analysis, and recent work has extended spectral clustering to square, symmetric tensors and hypermatrices derived from a network. We develop a new tensor spectral co-clustering method that simultaneously clusters the rows, columns, and slices of a nonnegative three-mode tensor and generalizes to tensors with any number of modes. The algorithm is based on a new random walk model which we call the super-spacey random surfer. We show that our method out-performs state-of-the-art co-clustering methods on several synthetic datasets with ground truth clusters and then use the algorithm to analyze several real-world datasets.




Dueling Bandits: Beyond Condorcet Winners to General Tournament Solutions

Neural Information Processing Systems

Recent work on deriving O(log T) anytime regret bounds for stochastic dueling bandit problems has considered mostly Condorcet winners, which do not always exist, and more recently, winners defined by the Copeland set, which do always exist. In this work, we consider a broad notion of winners defined by tournament solutions in social choice theory, which include the Copeland set as a special case but also include several other notions of winners such as the top cycle, uncovered set, and Banks set, and which, like the Copeland set, always exist. We develop a family of UCB-style dueling bandit algorithms for such general tournament solutions, and show O(log T) anytime regret bounds for them. Experiments confirm the ability of our algorithms to achieve low regret relative to the target winning set of interest.


End-to-End Kernel Learning with Supervised Convolutional Kernel Networks

Neural Information Processing Systems

In this paper, we introduce a new image representation based on a multilayer kernel machine. Unlike traditional kernel methods where data representation is decoupled from the prediction task, we learn how to shape the kernel with supervision. We proceed by first proposing improvements of the recently-introduced convolutional kernel networks (CKNs) in the context of unsupervised learning; then, we derive backpropagation rules to take advantage of labeled training data. The resulting model is a new type of convolutional neural network, where optimizing the filters at each layer is equivalent to learning a linear subspace in a reproducing kernel Hilbert space (RKHS). We show that our method achieves reasonably competitive performance for image classification on some standard "deep learning" datasets such as CIFAR-10 and SVHN, and also for image super-resolution, demonstrating the applicability of our approach to a large variety of image-related tasks.


Human Decision-Making under Limited Time

Neural Information Processing Systems

Subjective expected utility theory assumes that decision-makers possess unlimited computational resources to reason about their choices; however, virtually all decisions in everyday life are made under resource constraints--i.e.


Mixed vine copulas as joint models of spike counts and local field potentials

Neural Information Processing Systems

Concurrent measurements of neural activity at multiple scales, sometimes performed with multimodal techniques, become increasingly important for studying brain function. However, statistical methods for their concurrent analysis are currently lacking. Here we introduce such techniques in a framework based on vine copulas with mixed margins to construct multivariate stochastic models. These models can describe detailed mixed interactions between discrete variables such as neural spike counts, and continuous variables such as local field potentials. We propose efficient methods for likelihood calculation, inference, sampling and mutual information estimation within this framework. We test our methods on simulated data and demonstrate applicability on mixed data generated by a biologically realistic neural network. Our methods hold the promise to considerably improve statistical analysis of neural data recorded simultaneously at different scales.



1 in 50 million split-colored lobster found in Massachusetts

Popular Science

The three-pound crustacean will live at an aquarium, offering a fun genetics lesson. More information Adding us as a Preferred Source in Google by using this link indicates that you would like to see more of our content in Google News results. The exciting discovery offers a lesson in genetics. Breakthroughs, discoveries, and DIY tips sent six days a week. A two-toned lobster is set to make a splash at the Woods Hole Science Aquarium in southeastern Massachusetts.