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Learning in Observable POMDPs, without Computationally Intractable Oracles
Much of reinforcement learning theory is built on top of oracles that are computationally hard to implement. Specifically for learning near-optimal policies in Partially Observable Markov Decision Processes (POMDPs), existing algorithms either need to make strong assumptions about the model dynamics (e.g.
Learning in Observable POMDPs, without Computationally Intractable Oracles
Much of reinforcement learning theory is built on top of oracles that are computationally hard to implement. Specifically for learning near-optimal policies in Partially Observable Markov Decision Processes (POMDPs), existing algorithms either need to make strong assumptions about the model dynamics (e.g.
OCCGEN: Selection of Real-world Multilingual Parallel Data Balanced in Gender within Occupations
This paper describes the OCCGEN toolkit, which allows extracting multilingual parallel data balanced in gender within occupations. OCCGEN can extract datasets that reflect gender diversity (beyond binary) more fairly in society to be further used to explicitly mitigate occupational gender stereotypes. We propose two use cases that extract evaluation datasets for machine translation in four high-resource languages from different linguistic families and in a low-resource African language. Our analysis of these use cases shows that translation outputs in high-resource languages tend to worsen in feminine subsets (compared to masculine), specially in the directions containing English. This is confirmed by the human evaluation. We hypothesize that a sound language generation may contribute to pay less attention to the source sentence and to overgeneralize to the most frequent gender forms.
Double Gumbel Q-Learning
We show that Deep Neural Networks introduce two heteroscedastic Gumbel noise sources into Q-Learning. To account for these noise sources, we propose Double Gumbel Q-Learning, a Deep Q-Learning algorithm applicable for both discrete and continuous control. In discrete control, we derive a closed-form expression for the loss function of our algorithm. In continuous control, this loss function is intractable and we therefore derive an approximation with a hyperparameter whose value regulates pessimism in Q-Learning. We present a default value for our pessimism hyperparameter that enables DoubleGum to outperform DDPG, TD3, SAC, XQL, quantile regression, and Mixture-of-Gaussian Critics in aggregate over 33 tasks from DeepMind Control, MuJoCo, MetaWorld, and Box2D and show that tuning this hyperparameter may further improve sample efficiency.
Emergent Communication: Generalization and Overfitting in Lewis Games
Lewis signaling games are a class of simple communication games for simulating the emergence of language. In these games, two agents must agree on a communication protocol in order to solve a cooperative task. Previous work has shown that agents trained to play this game with reinforcement learning tend to develop languages that display undesirable properties from a linguistic point of view (lack of generalization, lack of compositionality, etc). In this paper, we aim to provide better understanding of this phenomenon by analytically studying the learning problem in Lewis games. As a core contribution, we demonstrate that the standard objective in Lewis games can be decomposed in two components: a co-adaptation loss and an information loss. This decomposition enables us to surface two potential sources of overfitting, which we show may undermine the emergence of a structured communication protocol. In particular, when we control for overfitting on the co-adaptation loss, we recover desired properties in the emergent languages: they are more compositional and generalize better.