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Adaptive Data Debiasing through Bounded Exploration

Neural Information Processing Systems

Biases in existing datasets used to train algorithmic decision rules can raise ethical and economic concerns due to the resulting disparate treatment of different groups. We propose an algorithm for sequentially debiasing such datasets through adaptive and bounded exploration in a classification problem with costly and censored feedback. Exploration in this context means that at times, and to a judiciouslychosen extent, the decision maker deviates from its (current) loss-minimizing rule, and instead accepts some individuals that would otherwise be rejected, so as to reduce statistical data biases. Our proposed algorithm includes parameters that can be used to balance between the ultimate goal of removing data biases - which will in turn lead to more accurate and fair decisions, and the exploration risks incurred to achieve this goal. We analytically show that such exploration can help debias data in certain distributions. We further investigate how fairness criteria can work in conjunction with our data debiasing algorithm. We illustrate the performance of our algorithm using experiments on synthetic and real-world datasets.



T-LoHo: ABayesian Regularization Model for Structured Sparsity and Smoothness on Graphs

Neural Information Processing Systems

Graphs have been commonly used to represent complex data structures. In models dealing with graph-structured data, multivariate parameters may not only exhibit sparse patterns but have structured sparsity and smoothness in the sense that both zero and non-zero parameters tend to cluster together. We propose a new prior for high-dimensional parameters with graphical relations, referred to as the Treebased Low-rank Horseshoe (T-LoHo) model, that generalizes the popular univariate Bayesian horseshoe shrinkage prior to the multivariate setting to detect structured sparsity and smoothness simultaneously. The T-LoHo prior can be embedded in many high-dimensional hierarchical models. To illustrate its utility, we apply it to regularize a Bayesian high-dimensional regression problem where the regression coefficients are linked by a graph, so that the resulting clusters have flexible shapes and satisfy the cluster contiguity constraint with respect to the graph. We design an efficient Markov chain Monte Carlo algorithm that delivers full Bayesian inference with uncertainty measures for model parameters such as the number of clusters. We offer theoretical investigations of the clustering effects and posterior concentration results. Finally, we illustrate the performance of the model with simulation studies and a real data application for anomaly detection on a road network. The results indicate substantial improvements over other competing methods such as the sparse fused lasso.



Efficient and Effective Augmentation Strategy for Adversarial Training

Neural Information Processing Systems

Adversarial training of Deep Neural Networks is known to be significantly more data-hungry when compared to standard training. Furthermore, complex data augmentations such as AutoAugment, which have led to substantial gains in standard training of image classifiers, have not been successful with Adversarial Training. We first explain this contrasting behavior by viewing augmentation during training as a problem of domain generalization, and further propose Diverse Augmentationbased Joint Adversarial Training (DAJAT) to use data augmentations effectively in adversarial training. We aim to handle the conflicting goals of enhancing the diversity of the training dataset and training with data that is close to the test distribution by using a combination of simple and complex augmentations with separate batch normalization layers during training. We further utilize the popular JensenShannon divergence loss to encourage the joint learning of the diverse augmentations, thereby allowing simple augmentations to guide the learning of complex ones. Lastly, to improve the computational efficiency of the proposed method, we propose and utilize a two-step defense, Ascending Constraint Adversarial Training (ACAT), that uses an increasing epsilon schedule and weight-space smoothing to prevent gradient masking. The proposed method DAJAT achieves substantially better robustness-accuracy trade-off when compared to existing methods on the RobustBench Leaderboard on ResNet-18 and WideResNet-34-10. The code for implementing DAJAT is available here: https://github.com/val-iisc/DAJAT.



Computing Optimal Equilibria and Mechanisms via Learning in Zero-Sum Extensive-Form Games

Neural Information Processing Systems

We introduce a new approach for computing optimal equilibria and mechanisms via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated, communication, and certification equilibria. We observe that optimal equilibria are minimax equilibrium strategies of a player in an extensiveform zero-sum game. This reformulation allows us to apply techniques for learning in zero-sum games, yielding the first learning dynamics that converge to optimal equilibria, not only in empirical averages, but also in iterates. We demonstrate the practical scalability and flexibility of our approach by attaining state-of-the-art performance in benchmark tabular games, and by computing an optimal mechanism for a sequential auction design problem using deep reinforcement learning.