Goto

Collaborating Authors

 Country


On the Epistemic Limits of Personalized Prediction

Neural Information Processing Systems

Machine learning models are often personalized by using group attributes that encode personal characteristics (e.g., sex, age group, HIV status). In such settings, individuals expect to receive more accurate predictions in return for disclosing group attributes to the personalized model. We study when we can tell that a personalized model upholds this principle for every group who provides personal data. We introduce a metric called the benefit of personalization (BoP) to measure the smallest gain in accuracy that any group expects to receive from a personalized model. We describe how the BoP can be used to carry out basic routines to audit a personalized model, including: (i) hypothesis tests to check that a personalized model improves performance for every group; (ii) estimation procedures to bound the minimum gain in personalization. We characterize the reliability of these routines in a finite-sample regime and present minimax bounds on both the probability of error for BoP hypothesis tests and the mean-squared error of BoP estimates. Our results show that we can only claim that personalization improves performance for each group who provides data when we explicitly limit the number of group attributes used by a personalized model. In particular, we show that it is impossible to reliably verify that a personalized classifier with k 19 binary group attributes will benefit every group who provides personal data using a dataset of n = 8 109 samples - one for each person in the world.






On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential Games

Neural Information Processing Systems

Softmax policy gradient is a popular algorithm for policy optimization in singleagent reinforcement learning, particularly since projection is not needed for each gradient update. However, in multi-agent systems, the lack of central coordination introduces significant additional difficulties in the convergence analysis. Even for a stochastic game with identical interest, there can be multiple Nash Equilibria (NEs), which disables proof techniques that rely on the existence of a unique global optimum. Moreover, the softmax parameterization introduces non-NE policies with zero gradient, making it difficult for gradient-based algorithms in seeking NEs. In this paper, we study the finite time convergence of decentralized softmax gradient play in a special form of game, Markov Potential Games (MPGs), which includes the identical interest game as a special case. We investigate both gradient play and natural gradient play, with and without log-barrier regularization. The established convergence rates for the unregularized cases contain a trajectory dependent constant that can be arbitrarily large, whereas the log-barrier regularization overcomes this drawback, with the cost of slightly worse dependence on other factors such as the action set size. An empirical study on an identical interest matrix game confirms the theoretical findings.


Appendix: Augmentations in Hypergraph Contrastive Learning: Fabricated and Generative

Neural Information Processing Systems

In this section, we conduct experiments to explore the effect of hyperparameters. There are two important tradeoff parameters ฮฑ, and ฮฒ in our proposed method. We select four representative datasets to perform the ablation study. For each data set, when varying one parameter, the other is set as constant. To investigate the effect of ฮฑ, we search its value in the range of {0.1, 0.2, 0.5, 1.0}. The experimental results are summarized in Table 1. From the table, we can find that ฮฑ is able to improve the performance in a wide range of hyper-parameters (0.1-0.5).


Augmentations in Hypergraph Contrastive Learning: Fabricated and Generative

Neural Information Processing Systems

This paper targets at improving the generalizability of hypergraph neural networks in the low-label regime, through applying the contrastive learning approach from images/graphs (we refer to it as HyperGCL). We focus on the following question: How to construct contrastive views for hypergraphs via augmentations? We provide the solutions in two folds. First, guided by domain knowledge, we fabricate two schemes to augment hyperedges with higher-order relations encoded, and adopt three vertex augmentation strategies from graph-structured data. Second, in search of more effective views in a data-driven manner, we for the first time propose a hypergraph generative model to generate augmented views, and then an end-to-end differentiable pipeline to jointly learn hypergraph augmentations and model parameters. Our technical innovations are reflected in designing both fabricated and generative augmentations of hypergraphs. The experimental findings include: (i) Among fabricated augmentations in HyperGCL, augmenting hyperedges provides the most numerical gains, implying that higher-order information in structures is usually more downstream-relevant; (ii) Generative augmentations do better in preserving higher-order information to further benefit generalizability; (iii) HyperGCL also boosts robustness and fairness in hypergraph representation learning.



TempEL: Linking Dynamically Evolving and Newly Emerging Entities

Neural Information Processing Systems

The dataset and the baseline code will be made publicly available in a dedicated GitHub repository upon acceptance. License TempEL is distributed under Creative Commons Attribution-ShareAlike 4.0 International license (CCBY-SA 4.0).1 Maintenance The maintenance and extension to further temporal snapshots of TempEL will be carried out by the authors of the paper. Additionally, we will make the code public to create potential new variations and extensions of TempEL using a number of hyperparameters (see Sections A.4 and A.5 for further details). A.2 Datasheet for TempEL In this section we provide a more detailed documentation of the dataset with the intended uses. We base ourselves on the datasheet proposed by [1]. A.2.1 Motivation For what purpose was the dataset created? The TempEL dataset was created to evaluate how the temporal change of anchor mentions and that of target Knowledge Base (KB; i.e., modification or creation of new entities) affects the entity linking (EL) task. This contrasts with the currently existing datasets [9, 7, 8, 6], which are associated with a single version of the target KB such as the Wikipedia 2010 for the widely adopted CoNLL-AIDA[2] dataset. We expect that TempEL will encourage research in devising new models and architectures that are robust to temporal changes both in mentions as well as in the target KBs. Who created the dataset and on behalf of which entity?