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COHESIV: Contrastive Object and Hand Embeddings for Segmentation In Video
In this paper we learn to segment hands and hand-held objects from motion. Our system takes a single RGB image and hand location as input to segment the hand and hand-held object. For learning, we generate responsibility maps that show how well a hand's motion explains other pixels' motion in video. We use these responsibility maps as pseudo-labels to train a weakly-supervised neural network using an attention-based similarity loss and contrastive loss. Our system outperforms alternate methods, achieving good performance on the 100DOH, EPIC-KITCHENS, and HO3D datasets.
Towards Efficient Image Compression Without Autoregressive Models
Recently, learned image compression (LIC) has garnered increasing interest with its rapidly improving performance surpassing conventional codecs. A key ingredient of LIC is a hyperprior-based entropy model, where the underlying joint probability of the latent image features is modeled as a product of Gaussian distributions from each latent element. Since latents from the actual images are not spatially independent, autoregressive (AR) context based entropy models were proposed to handle the discrepancy between the assumed distribution and the actual distribution. Though the AR-based models have proven effective, the computational complexity is significantly increased due to the inherent sequential nature of the algorithm. In this paper, we present a novel alternative to the AR-based approach that can provide a significantly better trade-off between performance and complexity. To minimize the discrepancy, we introduce a correlation loss that forces the latents to be spatially decorrelated and better fitted to the independent probability model. Our correlation loss is proved to act as a general plug-in for the hyperprior (HP) based learned image compression methods. The performance gain from our correlation loss is'free' in terms of computation complexity for both inference time and decoding time. To our knowledge, our method gives the best trade-off between the complexity and performance: combined with the Checkerboard-CM, it attains 90% and when combined with ChARM-CM, it attains 98% of the AR-based BD-Rate gains yet is around 50 times and 30 times faster than AR-based methods respectively.
Online Lazy Gradient Descent is Universal on Strongly Convex Domains
We study Online Lazy Gradient Descent for optimisation on a strongly convex domain. The algorithm is known to achieve O( N) regret against adversarial opponents; here we show it is universal in the sense that it also achieves O(log N) expected regret against i.i.d opponents. This improves upon the more complex metaalgorithm of Huang et al [20] that only gets O( Nlog N) and O(log N) bounds. In addition we show that, unlike for the simplex, order bounds for pseudo-regret and expected regret are equivalent for strongly convex domains.
PriorBand: Practical Hyperparameter Optimization in the Age of Deep Learning
Hyperparameters of Deep Learning (DL) pipelines are crucial for their downstream performance. While a large number of methods for Hyperparameter Optimization (HPO) have been developed, their incurred costs are often untenable for modern DL. Consequently, manual experimentation is still the most prevalent approach to optimize hyperparameters, relying on the researcher's intuition, domain knowledge, and cheap preliminary explorations. To resolve this misalignment between HPO algorithms and DL researchers, we propose PriorBand, an HPO algorithm tailored to DL, able to utilize both expert beliefs and cheap proxy tasks. Empirically, we demonstrate PriorBand's efficiency across a range of DL benchmarks and show its gains under informative expert input and robustness against poor expert beliefs.
On the convergence of policy gradient methods to Nash equilibria in general stochastic games Anonymous Author(s) Affiliation Address email
Multi-agent learning in stochastic N-player games is a notoriously difficult problem1 because, in addition to their changing strategic decisions, the players of the game2 must also contend with the fact that the game itself evolves over time, possibly in a3 very complicated manner. Because of this, the equilibrium convergence properties4 of popular learning algorithms - like policy gradient and its variants - are poorly5 understood, except in specific classes of games (such as potential or two-player,6 zero-sum games). In view of all this, we examine the long-run behavior of policy7 gradient methods with respect to Nash equilibrium policies that are second-order8 stationary (SOS) in a sense similar to the type of KKT sufficiency conditions9 used in optimization. Our analysis shows that SOS policies are locally attracting10 with high probability, and we show that policy gradient trajectories with gradient11 estimates provided by the Reinforcealgorithm achieve an O(1/ n) convergence12 rate to such equilibria if the method's step-size is chosen appropriately.
Meta Two-Sample Testing: Learning Kernels for Testing with Limited Data
Modern kernel-based two-sample tests have shown great success in distinguishing complex, high-dimensional distributions by learning appropriate kernels (or, as a special case, classifiers). Previous work, however, has assumed that many samples are observed from both of the distributions being distinguished. In realistic scenarios with very limited numbers of data samples, it can be challenging to identify a kernel powerful enough to distinguish complex distributions. We address this issue by introducing the problem of meta two-sample testing (M2ST), which aims to exploit (abundant) auxiliary data on related tasks to find an algorithm that can quickly identify a powerful test on new target tasks. We propose two specific algorithms for this task: a generic scheme which improves over baselines, and a more tailored approach which performs even better. We provide both theoretical justification and empirical evidence that our proposed meta-testing schemes outperform learning kernel-based tests directly from scarce observations, and identify when such schemes will be successful.