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Circumscription - A form of non-monotonic reasoning

Classics

"Circumscription is a rule of conjecture that can be used by a person or program for `jumping to certain conclusions'. Namely, the objects that can be shown to have a certain property P by reasoning from certain facts A are all the objects that satisfy P. More generally, circumscription can be used to conjecture that the tuples that can be shown to satisfy a relation P(x, y, z) are all the tuples satisfying this relation. Thus we circumscribe the set of relevant tuples."Artificial Intelligence 13:27-39. Also in Readings in Artificial Intelligence, B.L. Webber and N.J. Nilsson (eds.), Tioga Publishing, 1981.



Cooperative responses from a portable natural language data base query system

Classics

This is a short preview of the document. Your library or institution may give you access to the complete full text for this document in ProQuest.


A Computational Logic

Classics

We discuss the problem of incorporating into a heuristic theorem prover a decision procedure for a fragment of the logic. An obvious goal when incorporating such a procedure is to reduce the search space explored by the heuristic component of the system, as would be achieved by eliminating from the system's data base some explicitly stated axioms. For example, if a decision procedure for linear inequalities is added, one would hope to eliminate the explicit consideration of the transitivity axioms. However, the decision procedure must then be used in all the ways the eliminated axioms might have been. The difficulty of achieving this degree of integration is more dependent upon the complexity of the heuristic component than upon that of the decision procedure. The view of the decision procedure as a black box is frequently destroyed by the need pass large amounts of search strategic information back and forth between the two components.


Machines Who Think

Classics

A 25-year-old book about science has some explaining to do. Machines Who Think was conceived as a history of artificial intelligence, beginning with the first dreams of the classical Greek poets (and the nightmares of the Hebrew prophets), up through its realization as twentieth-century science. The interviews with AI's pioneer scientists took place when the field was young and generally unknown. They were nearly all in robust middle age, with a few decades of fertile research behind them, and luckily, more to come. Thus their explanations of what they thought they were doing were spontaneous, provisional, and often full of glorious fun.


An algorithm for planning collision-free paths among polyhedral objects

Classics

Get Citation Alerts New Citation Alert added! You will be notified whenever a record that you have chosen has been cited. To manage your alert preferences, click on the button below. Aided Design 8, 1 (Jan. An experimental system for computer controlled mechanical assembly.



NETL: A system for representing and using real-world knowledge

Classics

This report describes a knowledge-base system in which the information is stored in a network of small parallel processing elements??de and link units??ich are controlled by an external serial computer. This network is similar to the semantic network system of Quillian, but is much more tightly controlled. Such a network can perform certain critical deductions and searches very quickly; it avoids many of the problems of current systems, which must use complex heuristics to limit and guided their searches. It is argued (with examples) that the key operation in a knowledge-base system is the intersection of large explicit and semi-explicit sets. The parallel network system does this in a small, essentially constant number of cycles; a serial machine takes time proportional to the size of the sets, except in special cases.