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Influence Diagrams, Belief Nets and Decision Analysis
Oliver, R. M. | Smith, J. Q. (Eds.)
Based on the proceedings of a conference on Influence Diagrams for Decision Analysis, Inference and Prediction held at the University of California at Berkeley in May of 1988, this is the first book devoted to the subject. The editors have brought together recent results from researchers actively investigating influence diagrams and also from practitioners who have used influence diagrams in developing models for problem-solving in a wide range of fields.
Becoming increasingly reactive mobile robots
"We describe a robot control architecture which combines a stimulus-response subsystem for rapid reaction, with a search-based planner for handling unanticipated situations. The robot agent continually chooses which action it is to perform, using the stimulusresponse subsystem when possible, and falling back on the planning subsystem when necessary. Whenever it is forced to plan, it applies an explanation-based learning mechanism to formulate a new stimulus-response rule to cover this new situation and others similar to it. With experience, the agent becomes increasingly reactive as its learning component acquires new stimulus-response rules that eliminate the need for planning in similar subsequent situations. This Theo-Agent architecture is described, and results are presented demonstrating its ability to reduce routine reaction time for a simple mobile robot from minutes to under a second."In AAAI-90, Vol. 2, pp. 1051– 1058
The Strength of Weak Learnability
This paper addresses the problem of improving the accuracy of an hypothesis output by a learning algorithm in the distribution-free (PAC) learning model. A concept class is learnable (or strongly learnable) if, given access to a Source of examples of the unknown concept, the learner with high probability is able to output an hypothesis that is correct on all but an arbitrarily small fraction of the instances. The concept class is weakly learnable if the learner can produce an hypothesis that performs only slightly better than random guessing.In this paper, it is shown that these two notions of learnability are equivalent. A method is described for converting a weak learning algorithm into one that achieves arbitrarily high accuracy. This construction may have practical applications as a tool for efficiently converting a mediocre learning algorithm into one that performs extremely well. In addition, the construction has some interesting theoretical consequences, including a set of general upper bounds on the complexity of any strong learning algorithm as a function of the allowed error e.See also: SpringerLinkMachine Learning, 5 (2), 197-227
An Optimality Principle for Unsupervised Learning
We propose an optimality principle for training an unsupervised feedforward neural network based upon maximal ability to reconstruct the input data from the network outputs. We describe an algorithm which can be used to train either linear or nonlinear networks with certain types of nonlinearity. Examples of applications to the problems of image coding, feature detection, and analysis of randomdot stereograms are presented.