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The Processes of Creative Thinking

Classics

"We ask first whether we need a theory of creative thinking distinct from a theory of problem solving. Subject to minor qualifications, we conclude there is no such need -- that we call problem solving creative when the problems solved are relatively new and difficult. Next, we summarize what has been learned about problem solving by simulating certain human problem solving processes with digital computers. Finally, we indicate some of the differences in degreee that might be observed in comparing relatively creative with relative routine problem solving."RAND Corporation Paper P-1320, Santa Monica, Calif


Automatic programming-properties and performance of FORTRAN systems I and II

Classics

From the The Teddington Conference– D. V. Blake and A. M. Uttley (Eds.). Proceedings of the Symposium on Mechanisation of Thought Processes, National Physical Laboratory, Teddington, Middlesex, England, London: H. M. Stationary Office.



Empirical Explorations with the Logic Theory Machine: A Case Study in Heuristics

Classics

This is a case study in problem-solving, representing part of a program of research on complex information-processing systems. We have specifieda system for finding proofs of theorems in elementary symbolic logic, and by programming a computer to these specifications, have obtained empirical data on the problem-solving process in elementary logic. The program is called the Logic Theory Machine (LT); it was devised to learn how it is possible to solve difficult problems such as proving mathematical theorems, discovering scientific laws from data, playing chess, or understanding the meaning of English prose.The research reported here is aimed at understanding the complexp rocesses (heuristics) that are effective in problem-solving. Hence, we are not interested in methods that guarantee solutions, but which require vastamounts of computation. Rather, we wish to understand how a mathematician, for example, is able to prove a theorem even though he does not know when he starts how, or if, he is going to succeed.Proceedings of the Western Joint Computer Conference, 15:218-239. Reprinted in Feigenbaum and Feldman, Computers and Thought (1963).


Dynamic Programming

Classics

The Dawn of Dynamic Programming Richard E. Bellman (1920–1984) is best known for the invention of dynamic programming in the 1950s. During his amazingly prolific career, based primarily at The University of Southern California, he published 39 books (several of which were reprinted by Dover, including Dynamic Programming, 42809-5, 2003) and 619 papers. Despite battling the crippling effects of a brain injury, he still published 100 papers during the last eleven years of his life. He was a frequent informal advisor to Dover during the 1960s and 1970s. Professor Bellman was awarded the IEEE Medal of Honor in 1979 "for contributions to decision processes and control system theory, particularly the creation and application of dynamic programming."


Learning systems and artificial intelligence

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In Applications of Logic to Advanced Digital Computer Programming, Ann Arbor, Mich: University of Michigan Press



Appendix on Can machines think?

Classics

Between 1946 and 1956, a number of BBC radio broadcasts were made by pioneers in the fields of computing, artificial intelligence and cybernetics. Although no sound recordings of the broadcasts survive, transcripts are held at the BBC's Written Archives Centre at Caversham in the UK. This paper is based on a study of these transcripts, which have received little attention from historians. The paper surveys the range of computer-related broadcasts during 1946-1956 and discusses some recurring themes from the broadcasts, especially the relationship of'artificial intelligence' to human intelligence.