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Reinforcement Learning Applied to Linear Quadratic Regulation

Neural Information Processing Systems

Recent research on reinforcement learning has focused on algorithms based on the principles of Dynamic Programming (DP). One of the most promising areas of application for these algorithms is the control of dynamical systems, and some impressive results have been achieved. However, there are significant gaps between practice and theory. In particular, there are no con vergence proofs for problems with continuous state and action spaces, or for systems involving nonlinear function approximators (such as multilayer perceptrons). This paper presents research applying DPbased reinforcement learning theory to Linear Quadratic Regulation (LQR), an important class of control problems involving continuous state and action spaces and requiring a simple type of nonlinear function approximator. We describe an algorithm based on Q-Iearning that is proven to converge to the optimal controller for a large class of LQR problems. We also describe a slightly different algorithm that is only locally convergent to the optimal Q-function, demonstrating one of the possible pitfalls of using a nonlinear function approximator with DPbased learning.


Learning Fuzzy Rule-Based Neural Networks for Control

Neural Information Processing Systems

A three-step method for function approximation with a fuzzy system is proposed. First, the membership functions and an initial rule representation are learned; second, the rules are compressed as much as possible using information theory; and finally, a computational network is constructed to compute the function value. This system is applied to two control examples: learning the truck and trailer backer-upper control system, and learning a cruise control system for a radio-controlled model car. 1 Introduction Function approximation is the problem of estimating a function from a set of examples of its independent variables and function value. If there is prior knowledge of the type of function being learned, a mathematical model of the function can be constructed and the parameters perturbed until the best match is achieved. However, if there is no prior knowledge of the function, a model-free system such as a neural network or a fuzzy system may be employed to approximate an arbitrary nonlinear function. A neural network's inherent parallel computation is efficient for speed; however, the information learned is expressed only in the weights of the network. The advantage of fuzzy systems over neural networks is that the information learned is expressed in terms of linguistic rules. In this paper, we propose a method for learning a complete fuzzy system to approximate example data.


Automatic Learning Rate Maximization by On-Line Estimation of the Hessian's Eigenvectors

Neural Information Processing Systems

We propose a very simple, and well principled way of computing the optimal step size in gradient descent algorithms. The online version is very efficient computationally, and is applicable to large backpropagation networks trained on large data sets. The main ingredient is a technique for estimating the principal eigenvalue(s) and eigenvector(s) of the objective function's second derivative matrix (Hessian), which does not require to even calculate the Hessian. Several other applications of this technique are proposed for speeding up learning, or for eliminating useless parameters. 1 INTRODUCTION Choosing the appropriate learning rate, or step size, in a gradient descent procedure such as backpropagation, is simultaneously one of the most crucial and expertintensive part of neural-network learning. We propose a method for computing the best step size which is both well-principled, simple, very cheap computationally, and, most of all, applicable to online training with large networks and data sets.


Computing with Almost Optimal Size Neural Networks

Neural Information Processing Systems

Artificial neural networks are comprised of an interconnected collection of certain nonlinear devices; examples of commonly used devices include linear threshold elements, sigmoidal elements and radial-basis elements. We employ results from harmonic analysis and the theory of rational approximation to obtain almost tight lower bounds on the size (i.e.


Improving Convergence in Hierarchical Matching Networks for Object Recognition

Neural Information Processing Systems

We are interested in the use of analog neural networks for recognizing visual objects. Objects are described by the set of parts they are composed of and their structural relationship. Structural models are stored in a database and the recognition problem reduces to matching data to models in a structurally consistent way. The object recognition problem is in general very difficult in that it involves coupled problems of grouping, segmentation and matching. We limit the problem here to the simultaneous labelling of the parts of a single object and the determination of analog parameters. This coupled problem reduces to a weighted match problem in which an optimizing neural network must minimize E(M, p) LO'i MO'i WO'i(p), where the {MO'd are binary match variables for data parts i to model parts a and {Wai(P)} are weights dependent on parameters p.


Feudal Reinforcement Learning

Neural Information Processing Systems

One way to speed up reinforcement learning is to enable learning to happen simultaneously at multiple resolutions in space and time. This paper shows how to create a Q-Iearning managerial hierarchy in which high level managers learn how to set tasks to their submanagers who, in turn, learn how to satisfy them. Sub-managers need not initially understand their managers' commands. They simply learn to maximise their reinforcement in the context of the current command. We illustrate the system using a simple maze task.. As the system learns how to get around, satisfying commands at the multiple levels, it explores more efficiently than standard, flat, Q-Iearning and builds a more comprehensive map. 1 INTRODUCTION Straightforward reinforcement learning has been quite successful at some relatively complex tasks like playing backgammon (Tesauro, 1992).



On-Line Estimation of the Optimal Value Function: HJB- Estimators

Neural Information Processing Systems

In this paper, we discuss online estimation strategies that model the optimal value function of a typical optimal control problem. We present a general strategy that uses local corridor solutions obtained via dynamic programming to provide local optimal control sequence training data for a neural architecture model of the optimal value function.


A Recurrent Neural Network for Generation of Occular Saccades

Neural Information Processing Systems

Electrophysiological studies (Cynader and Berman 1972, Robinson 1972) showed that the intermediate layer of SC is topographically organized into a motor map. The location of active neurons in this area was found to be related to the oculomotor error (Le.