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Clustering with a Domain-Specific Distance Measure
Gold, Steven, Mjolsness, Eric, Rangarajan, Anand
The distance measure and learning problem are formally described as nested objective functions. We derive an efficient algorithm by using optimization techniques that allow us to divide up the objective function into parts which may be minimized in distinct phases. The algorithm has accurately recreated 10 prototypes from a randomly generated sample database of 100 images consisting of 20 points each in 120 experiments. Finally, by incorporating permutation invariance in our distance measure, we have a technique that we may be able to apply to the clustering of graphs. Our goal is to develop measures which will enable the learning of objects with shape or structure. Acknowledgements This work has been supported by AFOSR grant F49620-92-J-0465 and ONR/DARPA grant N00014-92-J-4048.
Developing Population Codes by Minimizing Description Length
Zemel, Richard S., Hinton, Geoffrey E.
The Minimum Description Length principle (MDL) can be used to train the hidden units of a neural network to extract a representation that is cheap to describe but nonetheless allows the input to be reconstructed accurately. We show how MDL can be used to develop highly redundant population codes. Each hidden unit has a location in a low-dimensional implicit space. If the hidden unit activities form a bump of a standard shape in this space, they can be cheaply encoded by the center ofthis bump. So the weights from the input units to the hidden units in an autoencoder are trained to make the activities form a standard bump.
Learning Classification with Unlabeled Data
We represent objects with n-dimensional pattern vectors and consider piecewise-linear classifiers consisting of a collection of (labeled) codebook vectors in the space of the input patterns (See Figure 1). The classification boundaries are gi ven by the voronoi tessellation of the codebook vectors. Patterns are said to belong to the class (given by the label) of the codebook vector to which they are closest.
Backpropagation Convergence Via Deterministic Nonmonotone Perturbed Minimization
Mangasarian, O. L., Solodov, M. V.
The fundamental backpropagation (BP) algorithm for training artificial neural networks is cast as a deterministic nonmonotone perturbed gradient method. Under certain natural assumptions, such as the series of learning rates diverging while the series of their squares converging, it is established that every accumulation point of the online BP iterates is a stationary point of the BP error function. The results presented cover serial and parallel online BP, modified BP with a momentum term, and BP with weight decay. 1 INTRODUCTION
Fool's Gold: Extracting Finite State Machines from Recurrent Network Dynamics
Several recurrent networks have been proposed as representations for the task of formal language learning. After training a recurrent network recognize a formal language or predict the next symbol of a sequence, the next logical step is to understand the information processing carried out by the network. Some researchers have begun to extracting finite state machines from the internal state trajectories of their recurrent networks. This paper describes how sensitivity to initial conditions and discrete measurements can trick these extraction methods to return illusory finite state descriptions.
Convergence of Indirect Adaptive Asynchronous Value Iteration Algorithms
Gullapalli, Vijaykumar, Barto, Andrew G.
Reinforcement Learning methods based on approximating dynamic programming (DP) are receiving increased attention due to their utility in forming reactive control policies for systems embedded in dynamic environments. Environments are usually modeled as controlled Markov processes, but when the environment model is not known a priori, adaptive methods are necessary. Adaptive control methods are often classified as being direct or indirect. Direct methods directly adapt the control policy from experience, whereas indirect methods adapt a model of the controlled process and compute control policies based on the latest model. Our focus is on indirect adaptive DPbased methods in this paper. We present a convergence result for indirect adaptive asynchronous value iteration algorithms for the case in which a lookup table is used to store the value function. Our result implies convergence of several existing reinforcement learning algorithms such as adaptive real-time dynamic programming (ARTDP) (Barto, Bradtke, & Singh, 1993) and prioritized sweeping (Moore & Atkeson, 1993). Although the emphasis of researchers studying DPbased reinforcement learning has been on direct adaptive methods such as Q-Learning (Watkins, 1989) and methods using TD algorithms (Sutton, 1988), it is not clear that these direct methods are preferable in practice to indirect methods such as those analyzed in this paper.