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Learning Temporal Dependencies in Connectionist Speech Recognition
Renals, Steve, Hochberg, Mike, Robinson, Tony
In this paper, we discuss the nature of the time dependence currently employed in our systems using recurrent networks (RNs) and feed-forward multi-layer perceptrons (MLPs). In particular, we introduce local recurrences into a MLP to produce an enhanced input representation. This is in the form of an adaptive gamma filter and incorporates an automatic approach for learning temporal dependencies. We have experimented on a speakerindependent phone recognition task using the TIMIT database. Results using the gamma filtered input representation have shown improvement over the baseline MLP system. Improvements have also been obtained through merging the baseline and gamma filter models.
Dual Mechanisms for Neural Binding and Segmentation
We propose that the binding and segmentation of visual features is mediated by two complementary mechanisms; a low resolution, spatial-based, resource-free process and a high resolution, temporal-based, resource-limited process. In the visual cortex, the former depends upon the orderly topographic organization in striate and extrastriate areas while the latter may be related to observed temporal relationships between neuronal activities. Computer simulations illustrate the role the two mechanisms play in figure/ ground discrimination, depth-from-occlusion, and the vividness of perceptual completion.
VLSI Phase Locking Architectures for Feature Linking in Multiple Target Tracking Systems
Andreou, Andreas G., Edwards, Thomas G.
Recent physiological research has shown that synchronization of oscillatory responses in striate cortex may code for relationships between visual features of objects. A VLSI circuit has been designed to provide rapid phase-locking synchronization of multiple oscillators to allow for further exploration of this neural mechanism. By exploiting the intrinsic random transistor mismatch of devices operated in subthreshold, large groups of phase-locked oscillators can be readily partitioned into smaller phase-locked groups. A mUltiple target tracker for binary images is described utilizing this phase-locking architecture. A VLSI chip has been fabricated and tested to verify the architecture.
Classifying Hand Gestures with a View-Based Distributed Representation
Darrell, Trevor J., Pentland, Alex P.
We present a method for learning, tracking, and recognizing human hand gestures recorded by a conventional CCD camera without any special gloves or other sensors. A view-based representation is used to model aspects of the hand relevant to the trained gestures, and is found using an unsupervised clustering technique. We use normalized correlation networks, with dynamic time warping in the temporal domain, as a distance function for unsupervised clustering. Views are computed separably for space and time dimensions; the distributed response of the combination of these units characterizes the input data with a low dimensional representation. A supervised classification stage uses labeled outputs of the spatiotemporal units as training data. Our system can correctly classify gestures in real time with a low-cost image processing accelerator.
How to Choose an Activation Function
Mhaskar, H. N., Micchelli, C. A..
In [10], we have shown that such a network using practically any nonlinear activation function can approximate any continuous function of any number of real variables on any compact set to any desired degree of accuracy. A central question in this theory is the following. If one needs to approximate a function from a known class of functions to a prescribed accuracy, how many neurons will be necessary to accomplish this approximation for all functions in the class?
Putting It All Together: Methods for Combining Neural Networks
The past several years have seen a tremendous growth in the complexity of the recognition, estimation and control tasks expected of neural networks. In solving these tasks, one is faced with a large variety of learning algorithms and a vast selection of possible network architectures. After all the training, how does one know which is the best network? This decision is further complicated by the fact that standard techniques can be severely limited by problems such as over-fitting, data sparsity and local optima. The usual solution to these problems is a winner-take-all cross-validatory model selection.
Processing of Visual and Auditory Space and Its Modification by Experience
Rauschecker, Josef P., Sejnowski, Terrence J.
Visual spatial information is projected from the retina to the brain in a highly topographic fashion, so that 2-D visual space is represented in a simple retinotopic map. Auditory spatial information, by contrast, has to be computed from binaural time and intensity differences as well as from monaural spectral cues produced by the head and ears. Evaluation of these cues in the central nervous system leads to the generation of neurons that are sensitive to the location of a sound source in space ("spatial tuning") and, in some animal species, to auditory space maps where spatial location is encoded as a 2-D map just like in the visual system. The brain structures thought to be involved in the multimodal integration of visual and auditory spatial integration are the superior colliculus in the midbrain and the inferior parietal lobe in the cerebral cortex. It has been suggested for the owl that the visual system participates in setting up the auditory space map in the superior.
High Performance Neural Net Simulation on a Multiprocessor System with "Intelligent" Communication
Mรผller, Urs A., Kocheisen, Michael, Gunzinger, Anton
The performance requirements in experimental research on artificial neural nets often exceed the capability of workstations and PCs by a great amount. But speed is not the only requirement. Flexibility and implementation time for new algorithms are usually of equal importance. This paper describes the simulation of neural nets on the MUSIC parallel supercomputer, a system that shows a good balance between the three issues and therefore made many research projects possible that were unthinkable before. The system should be flexible, simple to program and the realization time should be short enough to not have an obsolete system by the time it is finished. Therefore, the fastest available standard components were used.
Connectionist Models for Auditory Scene Analysis
Although the visual and auditory systems share the same basic tasks of informing an organism about its environment, most connectionist work on hearing to date has been devoted to the very different problem of speech recognition. VVe believe that the most fundamental task of the auditory system is the analysis of acoustic signals into components corresponding to individual sound sources, which Bregman has called auditory scene analysis. Computational and connectionist work on auditory scene analysis is reviewed, and the outline of a general model that includes these approaches is described.
Convergence of Indirect Adaptive Asynchronous Value Iteration Algorithms
Gullapalli, Vijaykumar, Barto, Andrew G.
Reinforcement Learning methods based on approximating dynamic programming (DP) are receiving increased attention due to their utility in forming reactive control policies for systems embedded in dynamic environments. Environments are usually modeled as controlled Markov processes, but when the environment model is not known a priori, adaptive methods are necessary. Adaptive control methods are often classified as being direct or indirect. Direct methods directly adapt the control policy from experience, whereas indirect methods adapt a model of the controlled process and compute control policies based on the latest model. Our focus is on indirect adaptive DPbased methods in this paper. We present a convergence result for indirect adaptive asynchronous value iteration algorithms for the case in which a lookup table is used to store the value function. Our result implies convergence of several existing reinforcement learning algorithms such as adaptive real-time dynamic programming (ARTDP) (Barto, Bradtke, & Singh, 1993) and prioritized sweeping (Moore & Atkeson, 1993). Although the emphasis of researchers studying DPbased reinforcement learning has been on direct adaptive methods such as Q-Learning (Watkins, 1989) and methods using TD algorithms (Sutton, 1988), it is not clear that these direct methods are preferable in practice to indirect methods such as those analyzed in this paper.