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Stochastic Dynamics of Three-State Neural Networks
We present here an analysis of the stochastic neurodynamics of a neural network composed of three-state neurons described by a master equation. An outer-product representation of the master equationis employed. In this representation, an extension of the analysis from two to three-state neurons is easily performed. We apply this formalism with approximation schemes to a simple three-statenetwork and compare the results with Monte Carlo simulations.
On-line Learning of Dichotomies
Barkai, N., Seung, H. S., Sompolinsky, H.
The performance of online algorithms for learning dichotomies is studied. In online learning, thenumber of examples P is equivalent to the learning time, since each example is presented only once. The learning curve, or generalization error as a function of P, depends on the schedule at which the learning rate is lowered. For a target that is a perceptron rule, the learning curve of the perceptron algorithm can decrease as fast as p-1,if the schedule is optimized. If the target is not realizable by a perceptron, the perceptron algorithm does not generally converge to the solution with lowest generalization error.
Capacity and Information Efficiency of a Brain-like Associative Net
Graham, Bruce, Willshaw, David
Bruce Graham and David Willshaw Centre for Cognitive Science, University of Edinburgh 2 Buccleuch Place, Edinburgh, EH8 9LW, UK Email: bruce@cns.ed.ac.uk&david@cns.ed.ac.uk Abstract We have determined the capacity and information efficiency of an associative net configured in a brain-like way with partial connectivity andnoisy input cues. Recall theory was used to calculate the capacity when pattern recall is achieved using a winners-takeall strategy.Transforming the dendritic sum according to input activity and unit usage can greatly increase the capacity of the associative net under these conditions. This corresponds to the level of connectivity commonly seen in the brain and invites speculation that the brain is connected in the most information efficient way. 1 INTRODUCTION Standard network associative memories become more plausible as models of associative memoryin the brain if they incorporate (1) partial connectivity, (2) sparse activity and (3) recall from noisy cues. In this paper we consider the capacity of a binary associative net (Willshaw, Buneman, & Longuet-Higgins, 1969; Willshaw, 1971; Buckingham, 1991) containing these features. While the associative net is a very simple model of associative memory, its behaviour as a storage device is not trivial and yet it is tractable to theoretical analysis. We are able to calculate 514 BruceGraham, David Willshaw the capacity of the net in different configurations and with different pattern recall strategies.
Effects of Noise on Convergence and Generalization in Recurrent Networks
Jim, Kam, Horne, Bill G., Giles, C. Lee
We introduce and study methods of inserting synaptic noise into dynamically-driven recurrent neural networks and show that applying acontrolled amount of noise during training may improve convergence and generalization. In addition, we analyze the effects of each noise parameter (additive vs. multiplicative, cumulative vs. non-cumulative, per time step vs. per string) and predict that best overall performance can be achieved by injecting additive noise at each time step. Extensive simulations on learning the dual parity grammar from temporal strings substantiate these predictions.
Instance-Based State Identification for Reinforcement Learning
This paper presents instance-based state identification, an approach to reinforcement learning and hidden state that builds disambiguating amountsof short-term memory online, and also learns with an order of magnitude fewer training steps than several previous approaches. Inspiredby a key similarity between learning with hidden state and learning in continuous geometrical spaces, this approach uses instance-based (or "memory-based") learning, a method that has worked well in continuous spaces. 1 BACKGROUND AND RELATED WORK When a robot's next course of action depends on information that is hidden from the sensors because of problems such as occlusion, restricted range, bounded field of view and limited attention, the robot suffers from hidden state. More formally, we say a reinforcement learning agent suffers from the hidden state problem if the agent's state representation is non-Markovian with respect to actions and utility. The hidden state problem arises as a case of perceptual aliasing: the mapping between statesof the world and sensations of the agent is not one-to-one [Whitehead, 1992]. If the agent's perceptual system produces the same outputs for two world states in which different actions are required, and if the agent's state representation consists only of its percepts, then the agent will fail to choose correct actions.
Efficient Methods for Dealing with Missing Data in Supervised Learning
Tresp, Volker, Neuneier, Ralph, Ahmad, Subutai
Palo Alto, CA 94304 Abstract We present efficient algorithms for dealing with the problem of missing inputs(incomplete feature vectors) during training and recall. Our approach is based on the approximation of the input data distribution usingParzen windows. For recall, we obtain closed form solutions for arbitrary feedforward networks. For training, we show how the backpropagation step for an incomplete pattern can be approximated by a weighted averaged backpropagation step. The complexity of the solutions for training and recall is independent of the number of missing features.
A Rigorous Analysis of Linsker-type Hebbian Learning
Feng, J., Pan, H., Roychowdhury, V. P.
His simulations have shown that for appropriate parameter regimes, several structured connection patterns (e.g., centre-surround and oriented afferent receptive fields (aRFs)) occur progressively as the Hebbian evolution of the weights is carried out layer by layer. The behavior of Linsker's model is determined by the underlying nonlinear dynamics which are parameterized by a set of parameters originating from the Hebbian rule and the arbor density of the synapses.
Finding Structure in Reinforcement Learning
Thrun, Sebastian, Schwartz, Anton
Reinforcement learning addresses the problem of learning to select actions in order to maximize one's performance in unknown environments. To scale reinforcement learning to complex real-world tasks, such as typically studied in AI, one must ultimately be able to discover the structure in the world, in order to abstract away the myriad of details and to operate in more tractable problem spaces. This paper presents the SKILLS algorithm. SKILLS discovers skills, which are partially defined action policies that arise in the context of multiple, related tasks.