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A Connectionist Technique for Accelerated Textual Input: Letting a Network Do the Typing
Each year people spend a huge amount of time typing. The text people type typically contains a tremendous amount of redundancy due to predictable word usage patterns and the text's structure. This paper describes a neural network system call AutoTypist that monitors a person's typing and predicts what will be entered next. AutoTypist displays the most likely subsequent word to the typist, who can accept it with a single keystroke, instead of typing it in its entirety. The multi-layer perceptron at the heart of Auto'JYpist adapts its predictions of likely subsequent text to the user's word usage pattern, and to the characteristics of the text currently being typed. Increases in typing speed of 2-3% when typing English prose and 10-20% when typing C code have been demonstrated using the system, suggesting a potential time savings of more than 20 hours per user per year. In addition to increasing typing speed, AutoTypist reduces the number of keystrokes a user must type by a similar amount (2-3% for English, 10-20% for computer programs). This keystroke savings has the potential to significantly reduce the frequency and severity of repeated stress injuries caused by typing, which are the most common injury suffered in today's office environment.
A Neural Model of Delusions and Hallucinations in Schizophrenia
Ruppin, Eytan, Reggia, James A., Horn, David
We implement and study a computational model of Stevens' [19921 theory of the pathogenesis of schizophrenia. This theory hypothesizes that the onset of schizophrenia is associated with reactive synaptic regeneration occurring in brain regions receiving degenerating temporal lobe projections. Concentrating on one such area, the frontal cortex, we model a frontal module as an associative memory neural network whose input synapses represent incoming temporal projections. We analyze how, in the face of weakened external input projections, compensatory strengthening of internal synaptic connections and increased noise levels can maintain memory capacities (which are generally preserved in schizophrenia). However, These compensatory changes adversely lead to spontaneous, biased retrieval of stored memories, which corresponds to the occurrence of schizophrenic delusions and hallucinations without any apparent external trigger, and for their tendency to concentrate on just few central themes. Our results explain why these symptoms tend to wane as schizophrenia progresses, and why delayed therapeutical intervention leads to a much slower response.
Spatial Representations in the Parietal Cortex May Use Basis Functions
Pouget, Alexandre, Sejnowski, Terrence J.
The parietal cortex is thought to represent the egocentric positions of objects in particular coordinate systems. We propose an alternative approach to spatial perception of objects in the parietal cortex from the perspective of sensorimotor transformations. The responses of single parietal neurons can be modeled as a gaussian function of retinal position multiplied by a sigmoid function of eye position, which form a set of basis functions. We show here how these basis functions can be used to generate receptive fields in either retinotopic or head-centered coordinates by simple linear transformations. This raises the possibility that the parietal cortex does not attempt to compute the positions of objects in a particular frame of reference but instead computes a general purpose representation of the retinal location and eye position from which any transformation can be synthesized by direct projection. This representation predicts that hemineglect, a neurological syndrome produced by parietal lesions, should not be confined to egocentric coordinates, but should be observed in multiple frames of reference in single patients, a prediction supported by several experiments.
New Algorithms for 2D and 3D Point Matching: Pose Estimation and Correspondence
Gold, Steven, Lu, Chien-Ping, Rangarajan, Anand, Pappu, Suguna, Mjolsness, Eric
A fundamental open problem in computer vision-determining pose and correspondence between two sets of points in spaceis solved with a novel, robust and easily implementable algorithm. The technique works on noisy point sets that may be of unequal sizes and may differ by nonrigid transformations. A 2D variation calculates the pose between point sets related by an affine transformation-translation, rotation, scale and shear. A 3D to 3D variation calculates translation and rotation. An objective describing the problem is derived from Mean field theory. The objective is minimized with clocked (EMlike) dynamics. Experiments with both handwritten and synthetic data provide empirical evidence for the method. 1 Introduction
Instance-Based State Identification for Reinforcement Learning
This paper presents instance-based state identification, an approach to reinforcement learning and hidden state that builds disambiguating amounts of short-term memory online, and also learns with an order of magnitude fewer training steps than several previous approaches. Inspired by a key similarity between learning with hidden state and learning in continuous geometrical spaces, this approach uses instance-based (or "memory-based") learning, a method that has worked well in continuous spaces. 1 BACKGROUND AND RELATED WORK When a robot's next course of action depends on information that is hidden from the sensors because of problems such as occlusion, restricted range, bounded field of view and limited attention, the robot suffers from hidden state. More formally, we say a reinforcement learning agent suffers from the hidden state problem if the agent's state representation is non-Markovian with respect to actions and utility. The hidden state problem arises as a case of perceptual aliasing: the mapping between states of the world and sensations of the agent is not one-to-one [Whitehead, 1992]. If the agent's perceptual system produces the same outputs for two world states in which different actions are required, and if the agent's state representation consists only of its percepts, then the agent will fail to choose correct actions.
Recognizing Handwritten Digits Using Mixtures of Linear Models
Hinton, Geoffrey E., Revow, Michael, Dayan, Peter
We construct a mixture of locally linear generative models of a collection of pixel-based images of digits, and use them for recognition. Different models of a given digit are used to capture different styles of writing, and new images are classified by evaluating their log-likelihoods under each model. We use an EMbased algorithm in which the M-step is computationally straightforward principal components analysis (PCA). Incorporating tangent-plane information [12] about expected local deformations only requires adding tangent vectors into the sample covariance matrices for the PCA, and it demonstrably improves performance.
Learning Local Error Bars for Nonlinear Regression
Nix, David A., Weigend, Andreas S.
We present a new method for obtaining local error bars for nonlinear regression, i.e., estimates of the confidence in predicted values that depend on the input. We approach this problem by applying a maximumlikelihood framework to an assumed distribution of errors. We demonstrate our method first on computer-generated data with locally varying, normally distributed target noise. We then apply it to laser data from the Santa Fe Time Series Competition where the underlying system noise is known quantization error and the error bars give local estimates of model misspecification. In both cases, the method also provides a weightedregression effect that improves generalization performance.
Active Learning with Statistical Models
Cohn, David A., Ghahramani, Zoubin, Jordan, Michael I.
For many types of learners one can compute the statistically "optimal" way to select data. We review how these techniques have been used with feedforward neural networks [MacKay, 1992; Cohn, 1994]. We then show how the same principles may be used to select data for two alternative, statistically-based learning architectures: mixtures of Gaussians and locally weighted regression. While the techniques for neural networks are expensive and approximate, the techniques for mixtures of Gaussians and locally weighted regression are both efficient and accurate.
Reinforcement Learning Algorithm for Partially Observable Markov Decision Problems
Jaakkola, Tommi, Singh, Satinder P., Jordan, Michael I.
Increasing attention has been paid to reinforcement learning algorithms in recent years, partly due to successes in the theoretical analysis of their behavior in Markov environments. If the Markov assumption is removed, however, neither generally the algorithms nor the analyses continue to be usable. We propose and analyze a new learning algorithm to solve a certain class of non-Markov decision problems. Our algorithm applies to problems in which the environment is Markov, but the learner has restricted access to state information. The algorithm involves a Monte-Carlo policy evaluation combined with a policy improvement method that is similar to that of Markov decision problems and is guaranteed to converge to a local maximum. The algorithm operates in the space of stochastic policies, a space which can yield a policy that performs considerably better than any deterministic policy. Although the space of stochastic policies is continuous-even for a discrete action space-our algorithm is computationally tractable.