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Reinforcement Learning Predicts the Site of Plasticity for Auditory Remapping in the Barn Owl
Pouget, Alexandre, Deffayet, Cedric, Sejnowski, Terrence J.
In young barn owls raised with optical prisms over their eyes, these auditory maps are shifted to stay in register with the visual map, suggesting that the visual input imposes a frame of reference on the auditory maps. However, the optic tectum, the first site of convergence of visual with auditory information, is not the site of plasticity for the shift of the auditory maps; the plasticity occurs instead in the inferior colliculus, which contains an auditory map and projects into the optic tectum. We explored a model of the owl remapping in which a global reinforcement signal whose delivery is controlled by visual foveation. A hebb learning rule gated by reinforcement learned to appropriately adjust auditory maps. In addition, reinforcement learning preferentially adjusted the weights in the inferior colliculus, as in the owl brain, even though the weights were allowed to change throughout the auditory system. This observation raises the possibility that the site of learning does not have to be genetically specified, but could be determined by how the learning procedure interacts with the network architecture.
Effects of Noise on Convergence and Generalization in Recurrent Networks
Jim, Kam, Horne, Bill G., Giles, C. Lee
We introduce and study methods of inserting synaptic noise into dynamically-driven recurrent neural networks and show that applying a controlled amount of noise during training may improve convergence and generalization. In addition, we analyze the effects of each noise parameter (additive vs. multiplicative, cumulative vs. non-cumulative, per time step vs. per string) and predict that best overall performance can be achieved by injecting additive noise at each time step. Extensive simulations on learning the dual parity grammar from temporal strings substantiate these predictions.
Coarse-to-Fine Image Search Using Neural Networks
Spence, Clay, Pearson, John C., Bergen, Jim
The efficiency of image search can be greatly improved by using a coarse-to-fine search strategy with a multi-resolution image representation. However, if the resolution is so low that the objects have few distinguishing features, search becomes difficult. We show that the performance of search at such low resolutions can be improved by using context information, i.e., objects visible at low-resolution which are not the objects of interest but are associated with them. The networks can be given explicit context information as inputs, or they can learn to detect the context objects, in which case the user does not have to be aware of their existence. We also use Integrated Feature Pyramids, which represent high-frequency information at low resolutions. The use of multiresolution search techniques allows us to combine information about the appearance of the objects on many scales in an efficient way. A natural fOlm of exemplar selection also arises from these techniques. We illustrate these ideas by training hierarchical systems of neural networks to find clusters of buildings in aerial photographs of farmland.
Computational Structure of coordinate transformations: A generalization study
Ghahramani, Zoubin, Wolpert, Daniel M., Jordan, Michael I.
One of the fundamental properties that both neural networks and the central nervous system share is the ability to learn and generalize from examples. While this property has been studied extensively in the neural network literature it has not been thoroughly explored in human perceptual and motor learning. We have chosen a coordinate transformation system-the visuomotor map which transforms visual coordinates into motor coordinates-to study the generalization effects of learning new input-output pairs. Using a paradigm of computer controlled altered visual feedback, we have studied the generalization of the visuomotor map subsequent to both local and context-dependent remappings. A local remapping of one or two input-output pairs induced a significant global, yet decaying, change in the visuomotor map, suggesting a representation for the map composed of units with large functional receptive fields. Our study of context-dependent remappings indicated that a single point in visual space can be mapped to two different finger locations depending on a context variable-the starting point of the movement. Furthermore, as the context is varied there is a gradual shift between the two remappings, consistent with two visuomotor modules being learned and gated smoothly with the context. 1 Introduction The human central nervous system (CNS) receives sensory inputs from a multitude of modalities, each tuned to extract different forms of information from the 1126 Zoubin Ghahramani, Daniel M. Wolpert, Michael 1. Jordan
Unsupervised Classification of 3D Objects from 2D Views
Suzuki, Satoshi, Ando, Hiroshi
The human visual system can recognize various 3D (three-dimensional) objects from their 2D (two-dimensional) retinal images although the images vary significantly as the viewpoint changes. Recent computational models have explored how to learn to recognize 3D objects from their projected views (Poggio & Edelman, 1990). Most existing models are, however, based on supervised learning, i.e., during training the teacher tells which object each view belongs to. The model proposed by Weinshall et al. (1990) also requires a signal that segregates different objects during training. This paper, on the other hand, discusses unsupervised aspects of 3D object recognition where the system discovers categories by itself.
Reinforcement Learning Methods for Continuous-Time Markov Decision Problems
Bradtke, Steven J., Duff, Michael O.
Semi-Markov Decision Problems are continuous time generalizations of discrete time Markov Decision Problems. A number of reinforcement learning algorithms have been developed recently for the solution of Markov Decision Problems, based on the ideas of asynchronous dynamic programming and stochastic approximation. Among these are TD(,x), Q-Iearning, and Real-time Dynamic Programming. After reviewing semi-Markov Decision Problems and Bellman's optimality equation in that context, we propose algorithms similar to those named above, adapted to the solution of semi-Markov Decision Problems. We demonstrate these algorithms by applying them to the problem of determining the optimal control for a simple queueing system. We conclude with a discussion of circumstances under which these algorithms may be usefully applied.
A Connectionist Technique for Accelerated Textual Input: Letting a Network Do the Typing
Each year people spend a huge amount of time typing. The text people type typically contains a tremendous amount of redundancy due to predictable word usage patterns and the text's structure. This paper describes a neural network system call AutoTypist that monitors a person's typing and predicts what will be entered next. AutoTypist displays the most likely subsequent word to the typist, who can accept it with a single keystroke, instead of typing it in its entirety. The multi-layer perceptron at the heart of Auto'JYpist adapts its predictions of likely subsequent text to the user's word usage pattern, and to the characteristics of the text currently being typed. Increases in typing speed of 2-3% when typing English prose and 10-20% when typing C code have been demonstrated using the system, suggesting a potential time savings of more than 20 hours per user per year. In addition to increasing typing speed, AutoTypist reduces the number of keystrokes a user must type by a similar amount (2-3% for English, 10-20% for computer programs). This keystroke savings has the potential to significantly reduce the frequency and severity of repeated stress injuries caused by typing, which are the most common injury suffered in today's office environment.
A Mixture Model System for Medical and Machine Diagnosis
Stensmo, Magnus, Sejnowski, Terrence J.
Diagnosis of human disease or machine fault is a missing data problem since many variables are initially unknown. Additional information needs to be obtained. The j oint probability distribution of the data can be used to solve this problem. We model this with mixture models whose parameters are estimated by the EM algorithm. This gives the benefit that missing data in the database itself can also be handled correctly. The request for new information to refine the diagnosis is performed using the maximum utility principle. Since the system is based on learning it is domain independent and less labor intensive than expert systems or probabilistic networks. An example using a heart disease database is presented.
An Integrated Architecture of Adaptive Neural Network Control for Dynamic Systems
Liu, Ke, Tokar, Robert L., McVey, Brain D.
Most neural network control architectures originate from work presented by Narendra[I), Psaltis[2) and Lightbody[3). In these architectures, an identification neural network is trained to function as a model for the plant. Based on the neural network identification model, a neural network controller is trained by backpropagating the error through the identification network. After training, the identification network is replaced by the real plant. As is illustrated in Figure 1, the controller receives external inputs as well as plant state feedback inputs. Training procedures are employed such that the networks approximate feed forward control surfaces that are functions of external inputs and state feedbacks of the plant (or the identification network during training).
Grouping Components of Three-Dimensional Moving Objects in Area MST of Visual Cortex
Zemel, Richard S., Sejnowski, Terrence J.
Previous investigators have suggested that these cells may represent self-motion. Spiral patterns can also be generated by the relative motion of the observer and a particular object. An MST cell may then account for some portion of the complex flow field, and the set of active cells could encode the entire flow; in this manner, MST effectively segments moving objects. Such a grouping operation is essential in interpreting scenes containing several independent moving objects and observer motion. We describe a model based on the hypothesis that the selective tuning of MST cells reflects the grouping of object components undergoing coherent motion. Inputs to the model were generated from sequences of ray-traced images that simulated realistic motion situations, combining observer motion, eye movements, and independent object motion. The input representation was modeled after response properties of neurons in area MT, which provides the primary input to area MST. After applying an unsupervised learning algorithm, the units became tuned to patterns signaling coherent motion. The results match many of the known properties of MST cells and are consistent with recent studies indicating that these cells process 3-D object motion information.