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EL: A formal, yet natural, comprehensive knowledge representation

Classics

We describe a comprehensive framework for narrative understanding based on Episodic Logic (EL). This situational logic was developed and implemented as a semantic representation and commonsense knowledge representation that would serve the full range of interpretive and inferential needs of general NLU. The most distinctive feature of EL is its natural language-like expressiveness. It allows for generalized quantifiers, lambda abstraction, sentence and predicate modifiers, sentence and predicate reification, intensional predicates (corresponding to wanting, believing, making, etc.), unreliable generalizations, and perhaps most importantly, explicit situational variables (denoting episodes, events, states of affairs, etc.) linked to arbitrary formulas that describe them. These allow episodes to be explicitly related in terms of part-whole, temporal and causal relations. Episodic logical form is easily computed from surface syntax and lends itself to effective inference.



Time-saving tips for problem solving with incomplete information

Classics

Problem solving with incomplete information is usually very costly, since multiple alternatives must be taken into account in the planning pro cess. In this paper, we present some pruning rules that lead to substantial cost savings. The rules are all based on the simple idea that, if goal achievement is the sole criterion for performance, a planner need not consider one "branch" in its search space when there is another "branch" characterized by equal or greater information. The idea is worked out for the cases of sequential planning, conditional planning, and interleaved planning and execution. The rules are of special value in this last case, as they provide a way for the problem solver to terminate its search without planning all the way to the goal and yet be assured that no important alternatives are overlooked.



Tight performance bounds on greedy policies based on imperfect value functions

Classics

Reinforcement learning is an effective technique for learning action policies in discrete stochastic environments, but its efficiency can decay exponentially with the size of the state space. In many situations significant portions of a large state space may be irrelevant to a specific goal and can be aggregated into a few, relevant, states. The U Tree algorithm generates a tree based state discretization that efficiently finds the relevant state chunks of large propositional domains. In this paper, we extend the U Tree algorithm to challenging domains with a continuous state space for which there is no initial discretization.



Sequencing and scheduling: Algorithms and complexity

Classics

Sequencing and scheduling'as a research area is motivated by questions that We review complexity results and'optimization and approximation algorithms The chapter is organized as follows. There are several survey papers that complement the present chapter. In this section, we will review the main points of this theory. NPcompleteness of a particular problem is strong evidence that a polynomial-lime algorithm for its solution is unlikely to exist. The wide applicability of the notion of NPcompleteness was observed by Karp, who proved that 21 basic problems are NPcomplete.


Automatically constructing a dictionary for information extraction tasks

Classics

Knowledge-based natural language processing systems have achieved good success with certain tasks but they are often criticized because they depend on a domain-specific dictionary that requires a great deal of manual knowledge engineering. This knowledge engineering bottleneck makes knowledge-based NLP systems impractical for real-world applications because they cannot be easily scaled up or ported to new domains. In response to this problem, we developed a system called AutoSlog that automatically builds a domain-specific dictionary of concepts for extracting information from text. Using AutoSlog, we constructed a dictionary for the domain of terrorist event descriptions in only 5 person-hours. We then compared the AutoSlog dictionary with a handcrafted dictionary that was built by two highly skilled graduate students and required approximately 1500 person-hours of effort. We evaluated the two dictionaries using two blind test sets of 100 texts each. Overall, the AutoSlog dictionary achieved 98% of the performance of the handcrafted dictionary. On the first test set, the Auto-Slog dictionary obtained 96.3% of the performance of the handcrafted dictionary. On the second test set, the overall scores were virtually indistinguishable with the AutoSlog dictionary achieving 99.7% of the performance of the handcrafted dictionary.



Neural Network Perception for Mobile Robot Guidance

Classics

Vision based mobile robot guidance has proven difficult for classical machine vision methods because of the diversity and real time constraints inherent in the task. This thesis describes a connectionist system called ALVINN (Autonomous Land Vehicle In a Neural Network) that overcomes these difficulties. ALVINN learns to guide mobile robots using the back-propagation training algorithm. Because of its ability to learn from example, ALVINN can adapt to new situations and therefore cope with the diversity of the autonomous navigation task. But real world problems like vision based mobile robot guidance presents a different set of challenges for the connectionist paradigm.