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Selective Attention for Handwritten Digit Recognition
Completely parallel object recognition is NPcomplete. Achieving a recognizer with feasible complexity requires a compromise between paralleland sequential processing where a system selectively focuses on parts of a given image, one after another. Successive fixations are generated to sample the image and these samples are processed and abstracted to generate a temporal context in which results are integrated over time. A computational model based on a partially recurrent feedforward network is proposed and made credible bytesting on the real-world problem of recognition of handwritten digitswith encouraging results.
Modeling Saccadic Targeting in Visual Search
Rao, Rajesh P. N., Zelinsky, Gregory J., Hayhoe, Mary M., Ballard, Dana H.
Visual cognition depends criticalIy on the ability to make rapid eye movements known as saccades that orient the fovea over targets of interest in a visual scene. Saccades are known to be ballistic: the pattern of muscle activation for foveating a prespecified target location is computed prior to the movement and visual feedback is precluded. Despite these distinctive properties, there has been no general model of the saccadic targeting strategy employed by the human visual system during visual search in natural scenes. This paper proposes a model for saccadic targeting that uses iconic scene representations derived from oriented spatial filters at multiple scales. Visual search proceeds in a coarse-to-fine fashion with the largest scale filter responses being compared first. The model was empirically tested by comparing its perfonnance with actual eye movement data from human subjects in a natural visual search task; preliminary results indicate substantial agreement between eye movements predicted by the model and those recorded from human subjects.
A Multiscale Attentional Framework for Relaxation Neural Networks
Tsioutsias, Dimitris I., Mjolsness, Eric
Many practical problems in computer vision, pattern recognition, robotics and other areas can be described in terms of constrained optimization. In the past decade, researchers have proposed means of solving such problems with the use of neural networks [Hopfield & Tank, 1985; Koch et ai., 1986], which are thus derived as relaxation dynamics for the objective functions codifying the optimization task. One disturbing aspect of the approach soon became obvious, namely the apparent inabilityof the methods to scale up to practical problems, the principal reason being the rapid increase in the number of local minima present in the objectives as the dimension of the problem increases. Moreover most objectives, E(v), are highly nonlinear, non-convex functions of v, and simple techniques (e.g.
Predictive Q-Routing: A Memory-based Reinforcement Learning Approach to Adaptive Traffic Control
Choi, Samuel P. M., Yeung, Dit-Yan
The controllers usually have no or only very little prior knowledge of the environment. While only local communication between controllers is allowed, the controllers must cooperate among themselves to achieve the common, global objective. Finding the optimal routing policy in such a distributed manner is very difficult. Moreover, since the environment is non-stationary, the optimal policy varies with time as a result of changes in network traffic and topology.
VLSI Model of Primate Visual Smooth Pursuit
Etienne-Cummings, Ralph, Spiegel, Jan Van der, Mueller, Paul
A one dimensional model of primate smooth pursuit mechanism has been implemented in 2 11m CMOS VLSI. The model consolidates Robinson's negative feedback model with Wyatt and Pola's positive feedback scheme, to produce a smooth pursuit system which zero's the velocity of a target on the retina. Furthermore, the system uses the current eye motion as a predictor for future target motion. Analysis, stability and biological correspondence of the system are discussed. For implementation at the focal plane, a local correlation based visual motion detection technique is used. Velocity measurements, ranging over 4 orders of magnitude with 15% variation, provides the input to the smooth pursuit system. The system performed successful velocity tracking for high contrast scenes. Circuit design and performance of the complete smooth pursuit system is presented.
Geometry of Early Stopping in Linear Networks
A theory of early stopping as applied to linear models is presented. The backpropagation learning algorithm is modeled as gradient descent in continuous time. Given a training set and a validation set, all weight vectors found by early stopping must lie on a certain quadricsurface, usually an ellipsoid. Given a training set and a candidate early stopping weight vector, all validation sets have least-squares weights lying on a certain plane. This latter fact can be exploited to estimate the probability of stopping at any given point along the trajectory from the initial weight vector to the leastsquares weightsderived from the training set, and to estimate the probability that training goes on indefinitely. The prospects for extending this theory to nonlinear models are discussed.
A Smoothing Regularizer for Recurrent Neural Networks
We derive a smoothing regularizer for recurrent network models by requiring robustness in prediction performance to perturbations of the training data. The regularizer can be viewed as a generalization ofthe first order Tikhonov stabilizer to dynamic models. The closed-form expression of the regularizer covers both time-lagged and simultaneous recurrent nets, with feedforward nets and onelayer linearnets as special cases. We have successfully tested this regularizer in a number of case studies and found that it performs better than standard quadratic weight decay. 1 Introd uction One technique for preventing a neural network from overfitting noisy data is to add a regularizer to the error function being minimized. Regularizers typically smooth the fit to noisy data. Well-established techniques include ridge regression, see (Hoerl & Kennard 1970), and more generally spline smoothing functions or Tikhonov stabilizers that penalize the mth-order squared derivatives of the function being fit, as in (Tikhonov & Arsenin 1977), (Eubank 1988), (Hastie & Tibshirani 1990) and (Wahba 1990). Thes( -ilethods have recently been extended to networks of radial basis functions (Girosi, Jones & Poggio 1995), and several heuristic approaches have been developed for sigmoidal neural networks, for example, quadratic weight decay (Plaut, Nowlan & Hinton 1986), weight elimination (Scalettar & Zee 1988),(Chauvin 1990),(Weigend,Rumelhart & Huberman 1990) and soft weight sharing (Nowlan & Hinton 1992).
When is an Integrate-and-fire Neuron like a Poisson Neuron?
Stevens, Charles F., Zador, Anthony M.
In the Poisson neuron model, the output is a rate-modulated Poisson process(Snyder and Miller, 1991); the time varying rate parameter ret)is an instantaneous function G[.] of the stimulus, ret) G[s(t)]. In a Poisson neuron, then, ret) gives the instantaneous firingrate-the instantaneous probability of firing at any instant t-and the output is a stochastic function of the input. In part because of its great simplicity, this model is widely used (usually withthe addition of a refractory period), especially in in vivo single unit electrophysiological studies, where set) is usually taken to be the value of some sensory stimulus. In the integrate-and-fire neuron model, by contrast, the output is a filtered and thresholded function of the input: the input is passed through a low-pass filter (determined by the membrane time constant T) and integrated until themembrane potential vet) reaches threshold 8, at which point vet) is reset to its initial value. By contrast with the Poisson model, in the integrate-and-fire model the ouput is a deterministic function of the input. Although the integrate-and-fire model is a caricature of real neural dynamics, it captures many of the qualitative features, andis often used as a starting point for conceptualizing the biophysical behavior of single neurons.