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Modeling Saccadic Targeting in Visual Search

Neural Information Processing Systems

Visual cognition depends criticalIy on the ability to make rapid eye movements known as saccades that orient the fovea over targets of interest in a visual scene. Saccades are known to be ballistic: the pattern of muscle activation for foveating a prespecified target location is computed prior to the movement and visual feedback is precluded. Despite these distinctive properties, there has been no general model of the saccadic targeting strategy employed by the human visual system during visual search in natural scenes. This paper proposes a model for saccadic targeting that uses iconic scene representations derived from oriented spatial filters at multiple scales. Visual search proceeds in a coarse-to-fine fashion with the largest scale filter responses being compared first. The model was empirically tested by comparing its perfonnance with actual eye movement data from human subjects in a natural visual search task; preliminary results indicate substantial agreement between eye movements predicted by the model and those recorded from human subjects.


Learning Model Bias

Neural Information Processing Systems

In this paper the problem of learning appropriate domain-specific bias is addressed. It is shown that this can be achieved by learning many related tasks from the same domain, and a theorem is given bounding the number tasks that must be learnt.


A Model of Auditory Streaming

Neural Information Processing Systems

The formation of associations between signals, which are considered to arise from the same external source, allows the organism to recognise significant patterns and relationships within the signals from each source without being confused by accidental coincidences between unrelated signals (Bregman, 1990). The intrinsically temporal nature of sound means that in addition to being able to focus on the signal of interest, perhaps of equal significance, is the ability to predict how that signal is expected to progress; such expectations can then be used to facilitate further processing of the signal. It is important to remember that perception is a creative act (Luria, 1980). The organism creates its interpretation of the world in response to the current stimuli, within the context of its current state of alertness, attention, and previous experience. The creative aspects of perception are exemplified in the auditory system where peripheral processing decomposes acoustic stimuli.


A Model of Auditory Streaming

Neural Information Processing Systems

The formation of associations between signals, which are considered to arise from the same external source, allows the organism to recognise significant patterns and relationships within the signals from each source without being confused by accidental coincidences between unrelated signals (Bregman, 1990). The intrinsically temporal nature of sound means that in addition to being able to focus on the signal of interest, perhaps of equal significance, is the ability to predict how that signal is expected to progress; such expectations can then be used to facilitate further processing of the signal. It is important to remember that perception is a creative act (Luria, 1980). The organism creates its interpretation of the world in response to the current stimuli, within the context of its current state of alertness, attention, and previous experience. The creative aspects of perception are exemplified in the auditory system where peripheral processing decomposes acoustic stimuli.


Tempering Backpropagation Networks: Not All Weights are Created Equal

Neural Information Processing Systems

Backpropagation learning algorithms typically collapse the network's structure into a single vector of weight parameters to be optimized. We suggest that their performance may be improved by utilizing the structural information instead of discarding it, and introduce a framework for ''tempering'' each weight accordingly. In the tempering model, activation and error signals are treated as approximately independent random variables. The characteristic scale of weight changes is then matched to that ofthe residuals, allowing structural properties such as a node's fan-in and fan-out to affect the local learning rate and backpropagated error. The model also permits calculation of an upper bound on the global learning rate for batch updates, which in turn leads to different update rules for bias vs. non-bias weights. This approach yields hitherto unparalleled performance on the family relations benchmark, a deep multi-layer network: for both batch learning with momentum and the delta-bar-delta algorithm, convergence at the optimal learning rate is sped up by more than an order of magnitude.


Investment Learning with Hierarchical PSOMs

Neural Information Processing Systems

We propose a hierarchical scheme for rapid learning of context dependent "skills" that is based on the recently introduced "Parameterized Self Organizing Map" ("PSOM"). The underlying idea is to first invest some learning effort to specialize the system into a rapid learner for a more restricted range of contexts. The specialization is carried out by a prior "investment learning stage", during which the system acquires a set of basis mappings or "skills" for a set of prototypical contexts. Adaptation of a "skill" to a new context can then be achieved by interpolating in the space of the basis mappings and thus can be extremely rapid. We demonstrate the potential of this approach for the task of a 3D visuomotor map for a Puma robot and two cameras. This includes the forward and backward robot kinematics in 3D end effector coordinates, the 2D 2D retina coordinates and also the 6D joint angles. After the investment phase the transformation can be learned for a new camera setup with a single observation.


A New Learning Algorithm for Blind Signal Separation

Neural Information Processing Systems

A new online learning algorithm which minimizes a statistical dependency among outputs is derived for blind separation of mixed signals. The dependency is measured by the average mutual information (MI) of the outputs. The source signals and the mixing matrix are unknown except for the number of the sources. The Gram-Charlier expansion instead of the Edgeworth expansion is used in evaluating the MI. The natural gradient approach is used to minimize the MI. A novel activation function is proposed for the online learning algorithm which has an equivariant property and is easily implemented on a neural network like model. The validity of the new learning algorithm are verified by computer simulations.


Primitive Manipulation Learning with Connectionism

Neural Information Processing Systems

Infants' manipulative exploratory behavior within the environment is a vehicle of cognitive stimulation[McCall 1974]. During this time, infants practice and perfect sensorimotor patterns that become behavioral modules which will be seriated and imbedded in more complex actions. This paper explores the development of such primitive learning systems using an embodied lightweight hand which will be used for a humanoid being developed at the MIT Artificial Intelligence Laboratory[Brooks and Stein 1993]. Primitive grasping procedures are learned from sensory inputs using a connectionist reinforcement algorithm while two submodules preprocess sensory data to recognize the hardness of objects and detect shear using competitive learning and back-propagation algorithm strategies, respectively. This system is not only consistent and quick during the initial learning stage, but also adaptable to new situations after training is completed.


Estimating the Bayes Risk from Sample Data

Neural Information Processing Systems

In this setting, each pattern, represented as an n-dimensional feature vector, is associated with a discrete pattern class, or state of nature (Duda and Hart, 1973). Using available information, (e.g., a statistically representative set of labeled feature vectors


On Neural Networks with Minimal Weights

Neural Information Processing Systems

Linear threshold elements are the basic building blocks of artificial neural networks. A linear threshold element computes a function that is a sign of a weighted sum of the input variables. The weights are arbitrary integers; actually, they can be very big integers-exponential in the number of the input variables. However, in practice, it is difficult to implement big weights. In the present literature a distinction is made between the two extreme cases: linear threshold functions with polynomial-size weights as opposed to those with exponential-size weights.