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Beating a Defender in Robotic Soccer: Memory-Based Learning of a Continuous Function

Neural Information Processing Systems

Our research works towards this broad goal from a Machine Learning perspective. We are particularly interested in investigating how an intelligent agent can choose an action in an adversarial environment. We assume that the agent has a specific goal to achieve. We conduct this investigation in a framework where teams of agents compete in a game of robotic soccer. The real system of model cars remotely controlled from off-board computers is under development.


A Predictive Switching Model of Cerebellar Movement Control

Neural Information Processing Systems

The existence of significant delays in sensorimotor feedback pathways has led several researchers to suggest that the cerebellum might function as a forward model of the motor plant in order to predict the sensory consequences of motor commands before actual feedback is available; e.g., (Ito, 1984; Keeler, 1990; Miall et ai., 1993). While we agree that there are many potential roles for forward models in motor control systems, as discussed, e.g., in (Wolpert et al., 1995), we present a hypothesis about how the cerebellum could participate in regulating movement in the presence of significant feedback delays without resorting to a forward model. We show how a very simplified version of the adjustable pattern generator (APG) model being developed by Houk and colleagues (Berthier et al., 1993; Houk et al., 1995) can learn to control endpoint positioning of a nonlinear spring-mass system with significant delays in both afferent and efferent pathways. Although much simpler than a multilink dynamic arm, control of this spring-mass system involves some of the challenges critical in the control of a more realistic motor system and serves to illustrate the principles we propose. Preliminary results appear in (Buckingham et al., 1995).


Discovering Structure in Continuous Variables Using Bayesian Networks

Neural Information Processing Systems

We study Bayesian networks for continuous variables using nonlinear conditional density estimators. We demonstrate that useful structures can be extracted from a data set in a self-organized way and we present sampling techniques for belief update based on Markov blanket conditional density models.


Learning Model Bias

Neural Information Processing Systems

In this paper the problem of learning appropriate domain-specific bias is addressed. It is shown that this can be achieved by learning many related tasks from the same domain, and a theorem is given bounding the number tasks that must be learnt.


Parallel Optimization of Motion Controllers via Policy Iteration

Neural Information Processing Systems

This paper describes a policy iteration algorithm for optimizing the performance of a harmonic function-based controller with respect to a user-defined index. Value functions are represented as potential distributions over the problem domain, being control policies represented as gradient fields over the same domain. All intermediate policies are intrinsically safe, i.e. collisions are not promoted during the adaptation process. The algorithm has efficient implementation in parallel SIMD architectures. One potential application - travel distance minimization - illustrates its usefulness.


Active Gesture Recognition using Learned Visual Attention

Neural Information Processing Systems

We have developed a foveated gesture recognition system that runs in an unconstrained office environment with an active camera. Using vision routines previously implemented for an interactive environment, we determine the spatial location of salient body parts of a user and guide an active camera to obtain images of gestures or expressions. A hidden-state reinforcement learning paradigm is used to implement visual attention. The attention module selects targets to foveate based on the goal of successful recognition, and uses a new multiple-model Q-Iearning formulation. Given a set of target and distractor gestures, our system can learn where to foveate to maximally discriminate a particular gesture. 1 INTRODUCTION Vision has numerous uses in the natural world.


Optimal Asset Allocation using Adaptive Dynamic Programming

Neural Information Processing Systems

In recent years, the interest of investors has shifted to computerized asset allocation (portfolio management) to exploit the growing dynamics of the capital markets. In this paper, asset allocation is formalized as a Markovian Decision Problem which can be optimized by applying dynamic programming or reinforcement learning based algorithms. Using an artificial exchange rate, the asset allocation strategy optimized with reinforcement learning (Q-Learning) is shown to be equivalent to a policy computed by dynamic programming. The approach is then tested on the task to invest liquid capital in the German stock market. Here, neural networks are used as value function approximators. The resulting asset allocation strategy is superior to a heuristic benchmark policy. This is a further example which demonstrates the applicability of neural network based reinforcement learning to a problem setting with a high dimensional state space.


Reinforcement Learning by Probability Matching

Neural Information Processing Systems

We present a new algorithm for associative reinforcement learning. The algorithm is based upon the idea of matching a network's output probability with a probability distribution derived from the environment's reward signal. This Probability Matching algorithm is shown to perform faster and be less susceptible to local minima than previously existing algorithms. We use Probability Matching to train mixture of experts networks, an architecture for which other reinforcement learning rules fail to converge reliably on even simple problems. This architecture is particularly well suited for our algorithm as it can compute arbitrarily complex functions yet calculation of the output probability is simple. 1 INTRODUCTION The problem of learning associative networks from scalar reinforcement signals is notoriously difficult.


A Dynamical Systems Approach for a Learnable Autonomous Robot

Neural Information Processing Systems

This paper discusses how a robot can learn goal-directed navigation tasks using local sensory inputs. The emphasis is that such learning tasks could be formulated as an embedding problem of dynamical systems: desired trajectories in a task space should be embedded into an adequate sensory-based internal state space so that an unique mapping from the internal state space to the motor command could be established. The paper shows that a recurrent neural network suffices in self-organizing such an adequate internal state space from the temporal sensory input.


Selective Attention for Handwritten Digit Recognition

Neural Information Processing Systems

Completely parallel object recognition is NPcomplete. Achieving a recognizer with feasible complexity requires a compromise between parallel and sequential processing where a system selectively focuses on parts of a given image, one after another. Successive fixations are generated to sample the image and these samples are processed and abstracted to generate a temporal context in which results are integrated over time. A computational model based on a partially recurrent feedforward network is proposed and made credible by testing on the real-world problem of recognition of handwritten digits with encouraging results.