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Reinforcement Learning for Mixed Open-loop and Closed-loop Control

Neural Information Processing Systems

Closed-loop control relies on sensory feedback that is usually assumed to be free. But if sensing incurs a cost, it may be costeffective to take sequences of actions in open-loop mode. We describe a reinforcement learning algorithm that learns to combine open-loop and closed-loop control when sensing incurs a cost. Although we assume reliable sensors, use of open-loop control means that actions must sometimes be taken when the current state of the controlled system is uncertain. This is a special case of the hidden-state problem in reinforcement learning, and to cope, our algorithm relies on short-term memory. The main result of the paper is a rule that significantly limits exploration of possible memory states by pruning memory states for which the estimated value of information is greater than its cost. We prove that this rule allows convergence to an optimal policy.


Complex-Cell Responses Derived from Center-Surround Inputs: The Surprising Power of Intradendritic Computation

Neural Information Processing Systems

Biophysical modeling studies have previously shown that cortical pyramidal cells driven by strong NMDA-type synaptic currents and/or containing dendritic voltage-dependent Ca or Na channels, respond more strongly when synapses are activated in several spatially clustered groups of optimal size-in comparison to the same number of synapses activated diffusely about the dendritic arbor [8]- The nonlinear intradendritic interactions giving rise to this "cluster sensitivity" property are akin to a layer of virtual nonlinear "hidden units" in the dendrites, with implications for the cellular basis of learning and memory [7, 6], and for certain classes of nonlinear sensory processing [8]- In the present study, we show that a single neuron, with access only to excitatory inputs from unoriented ONand OFFcenter cells in the LGN, exhibits the principal nonlinear response properties of a "complex" cell in primary visual cortex, namely orientation tuning coupled with translation invariance and contrast insensitivity_ We conjecture that this type of intradendritic processing could explain how complex cell responses can persist in the absence of oriented simple cell input [13]- 84 B. W. Mel, D. L. Ruderman and K. A. Archie


Representation and Induction of Finite State Machines using Time-Delay Neural Networks

Neural Information Processing Systems

This work investigates the representational and inductive capabilities of time-delay neural networks (TDNNs) in general, and of two subclasses of TDNN, those with delays only on the inputs (IDNN), and those which include delays on hidden units (HDNN). Both architectures are capable of representing the same class of languages, the definite memory machine (DMM) languages, but the delays on the hidden units in the HDNN helps it outperform the IDNN on problems composed of repeated features over short time windows.


Separating Style and Content

Neural Information Processing Systems

We seek to analyze and manipulate two factors, which we call style and content, underlying a set of observations. We fit training data with bilinear models which explicitly represent the two-factor structure. These models can adapt easily during testing to new styles or content, allowing us to solve three general tasks: extrapolation of a new style to unobserved content; classification of content observed in a new style; and translation of new content observed in a new style.


Exploiting Model Uncertainty Estimates for Safe Dynamic Control Learning

Neural Information Processing Systems

Figure 2: The task is to move the cart to the origin as quickly as possible without dropping the pole. The bottom three pictures show a trace of the policy execution obtained after one, two, and three trials (shown in increments of 0.5 seconds) Controller Number of data points used Cost from initial state 17 to build the controller LQR



Why did TD-Gammon Work?

Neural Information Processing Systems

Although TD-Gammon is one of the major successes in machine learning, it has not led to similar impressive breakthroughs in temporal difference learning for other applications or even other games. We were able to replicate some of the success of TD-Gammon, developing a competitive evaluation function on a 4000 parameter feed-forward neural network, without using back-propagation, reinforcement or temporal difference learning methods. Instead we apply simple hill-climbing in a relative fitness environment. These results and further analysis suggest that the surprising success of Tesauro's program had more to do with the co-evolutionary structure of the learning task and the dynamics of the backgammon game itself. 1 INTRODUCTION It took great chutzpah for Gerald Tesauro to start wasting computer cycles on temporal difference learning in the game of Backgammon (Tesauro, 1992). After all, the dream of computers mastering a domain by self-play or "introspection" had been around since the early days of AI, forming part of Samuel's checker player (Samuel, 1959) and used in Donald Michie's MENACE tictac-toe learner (Michie, 1961).


Minimizing Statistical Bias with Queries

Neural Information Processing Systems

I describe a querying criterion that attempts to minimize the error of a learner by minimizing its estimated squared bias. I describe experiments with locally-weighted regression on two simple problems, and observe that this "bias-only" approach outperforms the more common "variance-only" exploration approach, even in the presence of noise.


Analog VLSI Circuits for Attention-Based, Visual Tracking

Neural Information Processing Systems

A one-dimensional visual tracking chip has been implemented using neuromorphic, analog VLSI techniques to model selective visual attention in the control of saccadic and smooth pursuit eye movements. The chip incorporates focal-plane processing to compute image saliency and a winner-take-all circuit to select a feature for tracking. The target position and direction of motion are reported as the target moves across the array. We demonstrate its functionality in a closed-loop system which performs saccadic and smooth pursuit tracking movements using a one-dimensional mechanical eye.


Hidden Markov Decision Trees

Neural Information Processing Systems

We study a time series model that can be viewed as a decision tree with Markov temporal structure. The model is intractable for exact calculations, thus we utilize variational approximations. We consider three different distributions for the approximation: one in which the Markov calculations are performed exactly and the layers of the decision tree are decoupled, one in which the decision tree calculations are performed exactly and the time steps of the Markov chain are decoupled, and one in which a Viterbi-like assumption is made to pick out a single most likely state sequence.