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S-Map: A Network with a Simple Self-Organization Algorithm for Generative Topographic Mappings

Neural Information Processing Systems

The S-Map is a network with a simple learning algorithm that combines the self-organization capability of the Self-Organizing Map (SOM) and the probabilistic interpretability of the Generative Topographic Mapping (GTM). The simulations suggest that the S Map algorithm has a stronger tendency to self-organize from random initial configuration than the GTM. The S-Map algorithm can be further simplified to employ pure Hebbian learning, without changing the qualitative behaviour of the network. 1 Introduction The self-organizing map (SOM; for a review, see [1]) forms a topographic mapping from the data space onto a (usually two-dimensional) output space. The SOM has been succesfully used in a large number of applications [2]; nevertheless, there are some open theoretical questions, as discussed in [1, 3]. Most of these questions arise because of the following two facts: the SOM is not a generative model, i.e. it does not generate a density in the data space, and it does not have a well-defined objective function that the training process would strictly minimize.


Learning Path Distributions Using Nonequilibrium Diffusion Networks

Neural Information Processing Systems

Department of Mathematics University of California, San Diego La Jolla, CA 92093-0112 Abstract We propose diffusion networks, a type of recurrent neural network with probabilistic dynamics, as models for learning natural signals that are continuous in time and space. We give a formula for the gradient of the log-likelihood of a path with respect to the drift parameters for a diffusion network. This gradient can be used to optimize diffusion networks in the nonequilibrium regime for a wide variety of problems paralleling techniques which have succeeded in engineering fields such as system identification, state estimation and signal filtering. An aspect of this work which is of particular interest to computational neuroscience and hardware design is that with a suitable choice of activation function, e.g., quasi-linear sigmoidal, the gradient formula is local in space and time. 1 Introduction Many natural signals, like pixel gray-levels, line orientations, object position, velocity and shape parameters, are well described as continuous-time continuous-valued stochastic processes; however, the neural network literature has seldom explored the continuous stochastic case. Since the solutions to many decision theoretic problems of interest are naturally formulated using probability distributions, it is desirable to have a flexible framework for approximating probability distributions on continuous path spaces.


Blind Separation of Radio Signals in Fading Channels

Neural Information Processing Systems

We apply information maximization / maximum likelihood blind source separation [2, 6) to complex valued signals mixed with complex valued nonstationary matrices. This case arises in radio communications with baseband signals. We incorporate known source signal distributions in the adaptation, thus making the algorithms less "blind". This results in drastic reduction of the amount of data needed for successful convergence. Adaptation to rapidly changing signal mixing conditions, such as to fading in mobile communications, becomes now feasible as demonstrated by simulations. 1 Introduction In SDMA (spatial division multiple access) the purpose is to separate radio signals of interfering users (either intentional or accidental) from each others on the basis of the spatial characteristics of the signals using smart antennas, array processing, and beamforming [5, 8).


An Annealed Self-Organizing Map for Source Channel Coding

Neural Information Processing Systems

It is especially suited for speech and image data which in many applieations have to be transmitted under low bandwidth/high noise level conditions. Following the idea of (Farvardin, 1990) and (Luttrell, 1989) of jointly optimizing the codebook and the data representation w.r.t. to a given channel noise we apply a deterministic annealing scheme (Rose, 1990; Buhmann, 1997) to the problem and develop a An Annealed Self-Organizing Map for Source Channel Coding 431 soft topographic vector quantization algorithm (STVQ) (cf.



The Efficiency and the Robustness of Natural Gradient Descent Learning Rule

Neural Information Processing Systems

The inverse of the Fisher information matrix is used in the natural gradient descent algorithm to train single-layer and multi-layer perceptrons. We have discovered a new scheme to represent the Fisher information matrix of a stochastic multi-layer perceptron. Based on this scheme, we have designed an algorithm to compute the natural gradient. When the input dimension n is much larger than the number of hidden neurons, the complexity of this algorithm is of order O(n). It is confirmed by simulations that the natural gradient descent learning rule is not only efficient but also robust.


Multi-modular Associative Memory

Neural Information Processing Systems

Motivated by the findings of modular structure in the association cortex, we study a multi-modular model of associative memory that can successfully store memory patterns with different levels of activity. We show that the segregation of synaptic conductances into intra-modular linear and inter-modular nonlinear ones considerably enhances the network's memory retrieval performance. Compared with the conventional, single-module associative memory network, the multi-modular network has two main advantages: It is less susceptible to damage to columnar input, and its response is consistent with the cognitive data pertaining to category specific impairment. 1 Introduction Cortical modules were observed in the somatosensory and visual cortices a few decades ago. These modules differ in their structure and functioning but are likely to be an elementary unit of processing in the mammalian cortex. Within each module the neurons are interconnected.


Adaptation in Speech Motor Control

Neural Information Processing Systems

Human subjects are known to adapt their motor behavior to a shift of the visual field brought about by wearing prism glasses over their eyes. We have studied the analog of this effect in speech. U sing a device that can feed back transformed speech signals in real time, we exposed subjects to alterations of their own speech feedback. We found that speakers learn to adjust their production of a vowel to compensate for feedback alterations that change the vowel's perceived phonetic identity; moreover, the effect generalizes across consonant contexts and to different vowels. 1 INTRODUCTION For more than a century, it has been know that humans will adapt their reaches to altered visual feedback [8]. One of the most studied examples of this adaptation is prism adaptation, which is seen when a subject reaches to targets while wearing image-shifting prism glasses [2].


From Regularization Operators to Support Vector Kernels

Neural Information Processing Systems

Support Vector (SV) Machines for pattern recognition, regression estimation and operator inversion exploit the idea of transforming into a high dimensional feature space where they perform a linear algorithm. Instead of evaluating this map explicitly, one uses Hilbert Schmidt Kernels k(x, y) which correspond to dot products of the mapped data in high dimensional space, i.e. k(x, y) ( I (x) · I (y))


Learning Continuous Attractors in Recurrent Networks

Neural Information Processing Systems

One approach to invariant object recognition employs a recurrent neural network as an associative memory. In the standard depiction of the network's state space, memories of objects are stored as attractive fixed points of the dynamics. I argue for a modification of this picture: if an object has a continuous family of instantiations, it should be represented by a continuous attractor. This idea is illustrated with a network that learns to complete patterns. To perform the task of filling in missing information, the network develops a continuous attractor that models the manifold from which the patterns are drawn.