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Recent Advances in AI Planning
The past five years have seen dramatic advances in planning algorithms, with an emphasis on propositional methods such as GRAPHPLAN and compilers that convert planning problems into propositional conjunctive normal form formulas for solution using systematic or stochastic SAT methods. Related work, in the context of spacecraft control, advances our understanding of interleaved planning and execution. In this survey, I explain the latest techniques and suggest areas for future research.
Inference in Bayesian Networks
A Bayesian network is a compact, expressive representation of uncertain relationships among parameters in a domain. In this article, I introduce basic methods for computing with Bayesian networks, starting with the simple idea of summing the probabilities of events of interest. The article introduces major current methods for exact computation, briefly surveys approximation methods, and closes with a brief discussion of open issues.
Background to Qualitative Decision Theory
Doyle, Jon, Thomason, Richmond H.
This article provides an overview of the field of qualitative decision theory: its motivating tasks and issues, its antecedents, and its prospects. Qualitative decision theory studies qualitative approaches to problems of decision making and their sound and effective reconciliation and integration with quantitative approaches. Although it inherits from a long tradition, the field offers a new focus on a number of important unanswered questions of common concern to AI, economics, law, psychology, and management.
An Overview of Some Recent Developments in Bayesian Problem-Solving Techniques
The last few years have seen a surge in interest in the use of techniques from Bayesian decision theory to address problems in AI. Decision theory provides a normative framework for representing and reasoning about decision problems under uncertainty. Within the context of this framework, researchers in uncertainty in the AI community have been developing computational techniques for building rational agents and representations suited to engineering their knowledge bases. This special issue reviews recent research in Bayesian problem-solving techniques. The articles cover the topics of inference in Bayesian networks, decision-theoretic planning, and qualitative decision theory. Here, I provide a brief introduction to Bayesian networks and then cover applications of Bayesian problem-solving techniques, knowledge-based model construction and structured representations, and the learning of graphic probability models.
Extensible Knowledge Representation: the Case of Description Reasoners
This paper offers an approach to extensible knowledge representation and reasoning for a family of formalisms known as Description Logics. The approach is based on the notion of adding new concept constructors, and includes a heuristic methodology for specifying the desired extensions, as well as a modularized software architecture that supports implementing extensions. The architecture detailed here falls in the normalize-compared paradigm, and supports both intentional reasoning (subsumption) involving concepts, and extensional reasoning involving individuals after incremental updates to the knowledge base. The resulting approach can be used to extend the reasoner with specialized notions that are motivated by specific problems or application areas, such as reasoning about dates, plans, etc. In addition, it provides an opportunity to implement constructors that are not currently yet sufficiently well understood theoretically, but are needed in practice. Also, for constructors that are provably hard to reason with (e.g., ones whose presence would lead to undecidability), it allows the implementation of incomplete reasoners where the incompleteness is tailored to be acceptable for the application at hand.
Constructing Conditional Plans by a Theorem-Prover
The research on conditional planning rejects the assumptions that there is no uncertainty or incompleteness of knowledge with respect to the state and changes of the system the plans operate on. Without these assumptions the sequences of operations that achieve the goals depend on the initial state and the outcomes of nondeterministic changes in the system. This setting raises the questions of how to represent the plans and how to perform plan search. The answers are quite different from those in the simpler classical framework. In this paper, we approach conditional planning from a new viewpoint that is motivated by the use of satisfiability algorithms in classical planning. Translating conditional planning to formulae in the propositional logic is not feasible because of inherent computational limitations. Instead, we translate conditional planning to quantified Boolean formulae. We discuss three formalizations of conditional planning as quantified Boolean formulae, and present experimental results obtained with a theorem-prover.
Practically Coordinating
To coordinate, intelligent agents might need to know something about themselves, about each other, about how others view themselves and others, about how others think others view themselves and others, and so on. Taken to an extreme, the amount of knowledge an agent might possess to coordinate its interactions with others might outstrip the agent's limited reasoning capacity (its available time, memory, and so on). Much of the work in studying and building multiagent systems has thus been devoted to developing practical techniques for achieving coordination, typically by limiting the knowledge available to, or necessary for, agents. This article categorizes techniques for keeping agents suitably ignorant so that they can practically coordinate and gives a selective survey of examples of these techniques for illustration.
AI Game-Playing Techniques
In conjunction with the Association for the Advancement of Artificial Intelligence's Hall of Champions exhibit, the Innovative Applications of Artificial Intelligence held a panel discussion entitled "AI Game-Playing Techniques: Are They Useful for Anything Other Than Games?" This article summarizes the panelists' comments about whether ideas and techniques from AI game playing are useful elsewhere and what kinds of game might be suitable as "challenge problems" for future research.
Applications of Ontologies and Problem-Solving Methods
Gomez-Perez, Asuncion, Benjamins, V. Richard
The Workshop on Applications of Ontologies and Problem-Solving Methods (PSMs), held in conjunction with the Thirteenth Biennial European Conference on Artificial Intelligence (ECAI-98), was held on 24 to 25 August 1998. Twenty-six people participated, and 16 papers were presented. Participants included scientists and practitioners from both the ontology and PSM communities. The first day was devoted to paper presentations and discussions. The second (half) day, a joint session was held with two other workshops: (1) Building, Maintaining, and Using Organizational Memories and (2) Intelligent Information Integration. The reason for the joint session was that in all three workshops, ontologies play a prominent role, and the goal was to bring together researchers working on related issues in different communities. The workshop ended with a discussion about the added value of a combined ontologies-PSM workshop compared to separate workshops.
Applied AI News
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