Goto

Collaborating Authors

 Country


AAAI 2000 Workshop Reports

AI Magazine

The AAAI-2000 Workshop Program was held Sunday and Monday, 3031 July 2000 at the Hyatt Regency Austin and the Austin Convention Center in Austin, Texas. The 15 workshops held were (1) Agent-Oriented Information Systems, (2) Artificial Intelligence and Music, (3) Artificial Intelligence and Web Search, (4) Constraints and AI Planning, (5) Integration of AI and OR: Techniques for Combinatorial Optimization, (6) Intelligent Lessons Learned Systems, (7) Knowledge-Based Electronic Markets, (8) Learning from Imbalanced Data Sets, (9) Learning Statistical Models from Rela-tional Data, (10) Leveraging Probability and Uncertainty in Computation, (11) Mobile Robotic Competition and Exhibition, (12) New Research Problems for Machine Learning, (13) Parallel and Distributed Search for Reasoning, (14) Representational Issues for Real-World Planning Systems, and (15) Spatial and Temporal Granularity.


The Present and the Future of Hybrid Neural Symbolic Systems Some Reflections from the NIPS Workshop

AI Magazine

In this article, we describe some recent results and trends concerning hybrid neural symbolic systems based on a recent workshop on hybrid neural symbolic integration. The Neural Information Processing Systems (NIPS) workshop on hybrid neural symbolic integration, organized by Stefan Wermter and Ron Sun, was held on 4 to 5 December 1998 in Breckenridge, Colorado.


FLAIRS 2000 Conference Report

AI Magazine

LBD is a curriculum consisting of prescribed exercises that teach children real-world skills by ciently, and replan after device faults having them perform several activities Conference of the Florida caused the original plan to become that are familiar to them. The cochairs of about the computer's role in the current The conference also had two panel the conference were Avelino Gonzalez, revolution in cognitive science. The first focused on modern University of Central Florida, and His talk came from a historical perspective--how trends in funding opportunities Massood Towhidnejad, Embry-Riddle humankind has always for AI, moderated by Ingrid Russell of Aeronautical University. The program felt an overwhelming need to understand the University of Hartford. This group chairs were Bill Manaris and Jim the world around us and to control included an impressive list of panelists: Etheredge, both of the University of it for our own benefit.


A Call for Knowledge-Based Planning

AI Magazine

We are interested in solving real-world planning problems and, to that end, argue for the use of domain knowledge in planning. We believe that the field must develop methods capable of using rich knowledge models to make planning tools useful for complex problems. We discuss the suitability of current planning paradigms for solving these problems. In particular, we compare knowledge rich approaches such as hierarchical task network planning to minimal-knowledge methods such as STRIPS-based planners and disjunctive planners. We argue that the former methods have advantages such as scalability, expressiveness, continuous plan modification during execution, and the ability to interact with humans. However, these planners also have limitations, such as requiring complete domain models and failing to model uncertainty, that often make them inadequate for real-world problems. In this article, we define the terms knowledge-based and primitive-action planning and argue for the use of knowledge-based planning as a paradigm for solving real-world problems. We next summarize some of the characteristics of real-world problems that we are interested in addressing. Several current real-world planning applications are described, focusing on the ways in which knowledge is brought to bear on the planning problem. We describe some existing knowledge-based approaches and then discuss additional capabilities, beyond those available in existing systems, that are needed. Finally, we draw an analogy from the current focus of the planning community on disjunctive planners to the experiences of the machine learning community over the past decade.


Language-Based Interfaces and Their Application for Cultural Tourism

AI Magazine

Language processing has a large practical potential in intelligent interfaces if we take into account multiple modalities of communication. Multi-modality refers to the perception of different coordinated media used in delivering a message as well as the combination of various attitudes in relation to communication. In particular, the integration of natural language processing and hypermedia allows each modality to overcome the constraints of the other, resulting in a novel class of integrated environments for complex exploration and information access. Information presentation is a key element of such environments; generation techniques can contribute to their quality by producing texts ex novo or flexibly adapting existing material to the current situation. A great opportunity arises for intelligent interfaces and language technology of this kind to play an important role for individual-oriented cultural tourism. In the article, reference is made to some prototypes developed at IRST that were conceived for this specific area. A recent project concentrated on the combination of two forms of navigation taking place at the same time -- one in information space, the other in physical space. Collaboration, an important topic for intelligent interfaces, is also discussed.


The 2000 AAAI Mobile Robot Competition and Exhibition

AI Magazine

Unlike and Exhibition, held 30 July to 3 other contests over the years, there were no August 2000 in Austin, Texas. This year's event artificial walls or constraints in this brought six contest teams and nine exhibition event--the robots had to interact with regular teams from the United States and Canada. Robots were judged on to compete and demonstrate state-ofthe-art the quality of their interactions, coverage, research in robotics and AI (figure 1). An article by the winning team, The competition and exhibition is actually which better describes their approach and made up of multiple events: several contests, a robot, can be found in this issue of AI Magazine. Kortenkamp, Nourbakhsh, and Hinkle (1997); In January 2000, a suggestion was made to Arkin (1998); and Meeden et al. (2000).


RoboCup Rescue: A Grand Challenge for Multiagent and Intelligent Systems

AI Magazine

Disaster rescue is one of the most serious social issues that involves very large numbers of heterogeneous agents in the hostile environment. The intention of the RoboCup Rescue project is to promote research and development in this socially significant domain at various levels, involving multiagent teamwork coordination, physical agents for search and rescue, information infrastructures, personal digital assistants, a standard simulator and decision-support systems, evaluation benchmarks for rescue strategies, and robotic systems that are all integrated into a comprehensive system in the future. For this effort, which was built on the success of the RoboCup Soccer project, we will provide forums of technical discussions and competitive evaluations for researchers and practitioners. Although the rescue domain is intuitively appealing as a large-scale multiagent and intelligent system domain, analysis has not yet revealed its domain characteristics. The first research evaluation meeting will be held at RoboCup-2001, in conjunction with the Seventeenth International Joint Conference on Artificial Intelligence (IJCAI-2001), as part of the RoboCup Rescue Simulation League and RoboCup/AAAI Rescue Robot Competition. In this article, we present a detailed analysis of the task domain and elucidate characteristics necessary for multiagent and intelligent systems for this domain. Then, we present an overview of the RoboCup Rescue project.


RoboCup-2000: The Fourth Robotic Soccer World Championships

AI Magazine

The Fourth Robotic Soccer World Championships (RoboCup-2000) was held from 27 August to 3 September 2000 at the Melbourne Exhibition Center in Melbourne, Australia. In total, 83 teams, consisting of about 500 people, participated in RoboCup-2000, and about 5000 spectators watched the events. RoboCup-2000 showed dramatic improvement over past years in each of the existing robotic soccer leagues (legged, small size, mid size, and simulation) and introduced RoboCup Jr. competitions and RoboCup Rescue and Humanoid demonstration events. The RoboCup Workshop, held in conjunction with the championships, provided a forum for the exchange of ideas and experiences among the different leagues. This article summarizes the advances seen at RoboCup-2000, including reports from the championship teams and overviews of all the RoboCup events.


Non-convex cost functionals in boosting algorithms and methods for panel selection

arXiv.org Artificial Intelligence

In this document we propose a new improvement for boosting techniques as proposed in Friedman '99 by the use of non-convex cost functional. The idea is to introduce a correlation term to better deal with forecasting of additive time series. The problem is discussed in a theoretical way to prove the existence of minimizing sequence, and in a numerical way to propose a new "ArgMin" algorithm. The model has been used to perform the touristic presence forecast for the winter season 1999/2000 in Trentino (italian Alps).