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Review of Conceptual Spaces -- The Geometry of Thought
The second abstract concepts or theoretical predicates, this knowledge can be hand response is to build ontologies, which none of which present themselves coded into machines by experts or has appeal because the fundamental as directly observable quantities even elicited from them by an automated idea is old and tested, witness Linneaus in the databases.
FLAIRS 2000 Conference Report
Gonzalez, Avelino, Towhidnejad, Massood
LBD is a curriculum consisting of prescribed exercises that teach children real-world skills by ciently, and replan after device faults having them perform several activities Conference of the Florida caused the original plan to become that are familiar to them. The cochairs of about the computer's role in the current The conference also had two panel the conference were Avelino Gonzalez, revolution in cognitive science. The first focused on modern University of Central Florida, and His talk came from a historical perspective--how trends in funding opportunities Massood Towhidnejad, Embry-Riddle humankind has always for AI, moderated by Ingrid Russell of Aeronautical University. The program felt an overwhelming need to understand the University of Hartford. This group chairs were Bill Manaris and Jim the world around us and to control included an impressive list of panelists: Etheredge, both of the University of it for our own benefit.
REAPER: A Reflexive Architecture for Perceptive Agents
Maxwell, Bruce A., Meeden, Lisa A., Addo, Nii Saka, Dickson, Paul, Fairfield, Nathaniel, Johnson, Nikolas, Jones, Edward G., Kim, Suor, Malla, Pukar, Murphy, Matthew, Rutter, Brandon, Silk, Eli
This article describes the winning entries in the 2000 Association for the Advancement of Artificial Intelligence Mobile Robot Competition. The robots, developed by Swarthmore College, all used a modular hybrid architecture designed to enable reflexive responses to perceptual input. Within this architecture, the robots integrated visual sensing, speech synthesis and recognition, the display of an animated face, navigation, and interrobot communication. In the Hors d'Oeuvres, Anyone? event, a team of robots entertained the crowd while they interactively served cookies; and in the Urban Search-and-Rescue event, a single robot autonomously explored a section of the test area, identified interesting features, built an annotated map, and exited the test area within the allotted time.
A Call for Knowledge-Based Planning
Wilkins, David E., desJardins, Marie
We are interested in solving real-world planning problems and, to that end, argue for the use of domain knowledge in planning. We believe that the field must develop methods capable of using rich knowledge models to make planning tools useful for complex problems. We discuss the suitability of current planning paradigms for solving these problems. In particular, we compare knowledge rich approaches such as hierarchical task network planning to minimal-knowledge methods such as STRIPS-based planners and disjunctive planners. We argue that the former methods have advantages such as scalability, expressiveness, continuous plan modification during execution, and the ability to interact with humans. However, these planners also have limitations, such as requiring complete domain models and failing to model uncertainty, that often make them inadequate for real-world problems. In this article, we define the terms knowledge-based and primitive-action planning and argue for the use of knowledge-based planning as a paradigm for solving real-world problems. We next summarize some of the characteristics of real-world problems that we are interested in addressing. Several current real-world planning applications are described, focusing on the ways in which knowledge is brought to bear on the planning problem. We describe some existing knowledge-based approaches and then discuss additional capabilities, beyond those available in existing systems, that are needed. Finally, we draw an analogy from the current focus of the planning community on disjunctive planners to the experiences of the machine learning community over the past decade.
The Present and the Future of Hybrid Neural Symbolic Systems Some Reflections from the NIPS Workshop
In this article, we describe some recent results and trends concerning hybrid neural symbolic systems based on a recent workshop on hybrid neural symbolic integration. The Neural Information Processing Systems (NIPS) workshop on hybrid neural symbolic integration, organized by Stefan Wermter and Ron Sun, was held on 4 to 5 December 1998 in Breckenridge, Colorado.
RoboCup Rescue: A Grand Challenge for Multiagent and Intelligent Systems
Kitano, Hiroaki, Tadokoro, Satoshi
Disaster rescue is one of the most serious social issues that involves very large numbers of heterogeneous agents in the hostile environment. The intention of the RoboCup Rescue project is to promote research and development in this socially significant domain at various levels, involving multiagent teamwork coordination, physical agents for search and rescue, information infrastructures, personal digital assistants, a standard simulator and decision-support systems, evaluation benchmarks for rescue strategies, and robotic systems that are all integrated into a comprehensive system in the future. For this effort, which was built on the success of the RoboCup Soccer project, we will provide forums of technical discussions and competitive evaluations for researchers and practitioners. Although the rescue domain is intuitively appealing as a large-scale multiagent and intelligent system domain, analysis has not yet revealed its domain characteristics. The first research evaluation meeting will be held at RoboCup-2001, in conjunction with the Seventeenth International Joint Conference on Artificial Intelligence (IJCAI-2001), as part of the RoboCup Rescue Simulation League and RoboCup/AAAI Rescue Robot Competition. In this article, we present a detailed analysis of the task domain and elucidate characteristics necessary for multiagent and intelligent systems for this domain. Then, we present an overview of the RoboCup Rescue project.
RoboCup-2000: The Fourth Robotic Soccer World Championships
Stone, Peter, Asada, Minoru, Balch, Tucker, D', Andrea, Raffaelo, Fujita, Masahiro, Hengst, Bernhard, Kraetzschmar, Gerhard, Lima, Pedro, Lau, Nuno, Lund, Henrik, Polani, Daniel, Scerri, Paul, Tadokoro, Satoshi, Weigel, Thilo, Wyeth, Gordon
The Fourth Robotic Soccer World Championships (RoboCup-2000) was held from 27 August to 3 September 2000 at the Melbourne Exhibition Center in Melbourne, Australia. In total, 83 teams, consisting of about 500 people, participated in RoboCup-2000, and about 5000 spectators watched the events. RoboCup-2000 showed dramatic improvement over past years in each of the existing robotic soccer leagues (legged, small size, mid size, and simulation) and introduced RoboCup Jr. competitions and RoboCup Rescue and Humanoid demonstration events. The RoboCup Workshop, held in conjunction with the championships, provided a forum for the exchange of ideas and experiences among the different leagues. This article summarizes the advances seen at RoboCup-2000, including reports from the championship teams and overviews of all the RoboCup events.
Non-convex cost functionals in boosting algorithms and methods for panel selection
In this document we propose a new improvement for boosting techniques as proposed in Friedman '99 by the use of non-convex cost functional. The idea is to introduce a correlation term to better deal with forecasting of additive time series. The problem is discussed in a theoretical way to prove the existence of minimizing sequence, and in a numerical way to propose a new "ArgMin" algorithm. The model has been used to perform the touristic presence forecast for the winter season 1999/2000 in Trentino (italian Alps).
Learning Factored Representations for Partially Observable Markov Decision Processes
The problem of reinforcement learning in a non-Markov environment is explored using a dynamic Bayesian network, where conditional independence assumptions between random variables are compactly represented by network parameters. The parameters are learned online, and approximations are used to perform inference and to compute the optimal value function. The relative effects of inference and value function approximations on the quality of the final policy are investigated, by learning to solve a moderately difficult driving task. The two value function approximations, linear and quadratic, were found to perform similarly, but the quadratic model was more sensitive to initialization. Both performed below the level of human performance on the task. The dynamic Bayesian network performed comparably to a model using a localist hidden state representation, while requiring exponentially fewer parameters.