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On a Connection between Kernel PCA and Metric Multidimensional Scaling
In this paper we show that the kernel peA algorithm of Sch6lkopf et al (1998) can be interpreted as a form of metric multidimensional scaling (MDS) when the kernel function k(x, y) is isotropic, i.e. it depends only on Ilx - yll. This leads to a metric MDS algorithm where the desired configuration of points is found via the solution of an eigenproblem rather than through the iterative optimization of the stress objective function. The question of kernel choice is also discussed.
Occam's Razor
Rasmussen, Carl Edward, Ghahramani, Zoubin
The Bayesian paradigm apparently only sometimes gives rise to Occam's Razor; at other times very large models perform well. We give simple examples of both kinds of behaviour. The two views are reconciled when measuring complexity of functions, rather than of the machinery used to implement them. We analyze the complexity of functions for some linear in the parameter models that are equivalent to Gaussian Processes, and always find Occam's Razor at work. 1 Introduction Occam's Razor is a well known principle of "parsimony of explanations" which is influential in scientific thinking in general and in problems of statistical inference in particular. In this paper we review its consequences for Bayesian statistical models, where its behaviour can be easily demonstrated and quantified.
Machine Learning for Video-Based Rendering
This work extends the new paradigm for computer animation, video textures, which uses recorded video to generate novel animations by replaying the video samples in a new order. Here we concentrate on video sprites, which are a special type of video texture. In video sprites, instead of storing whole images, the object of interest is separated from the background and the video samples are stored as a sequence of alpha-matted sprites with associated velocity information. They can be rendered anywhere on the screen to create a novel animation of the object. We present methods to create such animations by finding a sequence of sprite samples that is both visually smooth and follows a desired path.
Four-legged Walking Gait Control Using a Neuromorphic Chip Interfaced to a Support Vector Learning Algorithm
Still, Susanne, Schรถlkopf, Bernhard, Hepp, Klaus, Douglas, Rodney J.
To control the walking gaits of a four-legged robot we present a novel neuromorphic VLSI chip that coordinates the relative phasing of the robot's legs similar to how spinal Central Pattern Generators are believed to control vertebrate locomotion [3]. The chip controls the leg movements by driving motors with time varying voltages which are the outputs of a small network of coupled oscillators. The characteristics of the chip's output voltages depend on a set of input parameters. The relationship between input parameters and output voltages can be computed analytically for an idealized system. In practice, however, this ideal relationship is only approximately true due to transistor mismatch and offsets. Fine tuning of the chip's input parameters is done automatically by the robotic system, using an unsupervised Support Vector (SV) learning algorithm introduced recently [7]. The learning requires only that the description of the desired output is given. The machine learns from (unlabeled) examples how to set the parameters to the chip in order to obtain a desired motor behavior.
The Early Word Catches the Weights
Smith, Mark A., Cottrell, Garrison W., Anderson, Karen L.
The strong correlation between the frequency of words and their naming latency has been well documented. However, as early as 1973, the Age of Acquisition (AoA) of a word was alleged to be the actual variable of interest, but these studies seem to have been ignored in most of the literature. Recently, there has been a resurgence of interest in AoA. While some studies have shown that frequency has no effect when AoA is controlled for, more recent studies have found independent contributions of frequency and AoA. Connectionist models have repeatedly shown strong effects of frequency, but little attention has been paid to whether they can also show AoA effects. Indeed, several researchers have explicitly claimed that they cannot show AoA effects. In this work, we explore these claims using a simple feed forward neural network. We find a significant contribution of AoA to naming latency, as well as conditions under which frequency provides an independent contribution.
The Kernel Trick for Distances
A method is described which, like the kernel trick in support vector machines (SVMs), lets us generalize distance-based algorithms to operate in feature spaces, usually nonlinearly related to the input space. This is done by identifying a class of kernels which can be represented as norm-based distances in Hilbert spaces. It turns out that common kernel algorithms, such as SVMs and kernel PCA, are actually really distance based algorithms and can be run with that class of kernels, too. As well as providing a useful new insight into how these algorithms work, the present work can form the basis for conceiving new algorithms. 1 Introduction One of the crucial ingredients of SVMs is the so-called kernel trick for the computation of dot products in high-dimensional feature spaces using simple functions defined on pairs of input patterns. This trick allows the formulation of nonlinear variants of any algorithm that can be cast in terms of dot products, SVMs being but the most prominent example [13, 8]. Although the mathematical result underlying the kernel trick is almost a century old [6], it was only much later [1, 3,13] that it was made fruitful for the machine learning community. Kernel methods have since led to interesting generalizations of learning algorithms and to successful real-world applications. The present paper attempts to extend the utility of the kernel trick by looking at the problem of which kernels can be used to compute distances in feature spaces. Again, the underlying mathematical results, mainly due to Schoenberg, have been known for a while [7]; some of them have already attracted interest in the kernel methods community in various contexts [11, 5, 15].
Spike-Timing-Dependent Learning for Oscillatory Networks
Scarpetta, Silvia, Li, Zhaoping, Hertz, John A.
The model structure is an abstrac- tion of the hippocampus or the olfactory cortex. We propose a simple generalized Hebbian rule, using temporal-activity-dependent LTP and LTD, to encode both magnitudes and phases of oscillatory patterns into the synapses in the network. After learning, the model responds resonantly to inputs which have been learned (or, for networks which operate essentially linearly, to linear combinations of learned inputs), but negligibly to other input patterns. Encoding both amplitude and phase enhances computational capacity, for which the price is having to learn both the excitatory-to-excitatory and the excitatory-to-inhibitory connections. Our model puts contraints on the form of the learning kernal A(r) that should be experimenally observed, e.g., for small oscillation frequencies, it requires that the overall LTP dominates the overall LTD, but this requirement should be modified if the stored oscillations are of high frequencies.
Kernel-Based Reinforcement Learning in Average-Cost Problems: An Application to Optimal Portfolio Choice
Ormoneit, Dirk, Glynn, Peter W.
Many approaches to reinforcement learning combine neural networks or other parametric function approximators with a form of temporal-difference learning to estimate the value function of a Markov Decision Process. A significant disadvantage of those procedures is that the resulting learning algorithms are frequently unstable. In this work, we present a new, kernel-based approach to reinforcement learning which overcomes this difficulty and provably converges to a unique solution. By contrast to existing algorithms, our method can also be shown to be consistent in the sense that its costs converge to the optimal costs asymptotically. Our focus is on learning in an average-cost framework and on a practical application to the optimal portfolio choice problem.
Competition and Arbors in Ocular Dominance
Hebbian and competitive Hebbian algorithms are almost ubiquitous in modeling pattern formation in cortical development. We analyse in theoretical detail a particular model (adapted from Piepenbrock & Obermayer, 1999) for the development of Id stripe-like patterns, which places competitive and interactive cortical influences, and free and restricted initial arborisation onto a common footing. 1 Introduction Cats, many species of monkeys, and humans exibit ocular dominance stripes, which are alternating areas of primary visual cortex devoted to input from (the thalamic relay associated with) just one or the other eye (see Erwin et aI, 1995; Miller, 1996; Swindale, 1996 for reviews of theory and data). These well-known fingerprint patterns have been a seductive target for models of cortical pattern formation because of the mix of competition and cooperation they suggest. A wealth of synaptic adaptation algorithms has been suggested to account for them (and also the concomitant refinement of the topography of the map between the eyes and the cortex), many of which are based on forms of Hebbian learning. Critical issues for the models are the degree of correlation between inputs from the eyes, the nature of the initial arborisation of the axonal inputs, the degree and form of cortical competition, and the nature of synaptic saturation (preventing weights from changing sign or getting too large) and normalisation (allowing cortical and/or thalamic cells to support only a certain total synaptic weight).