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Reinforcement Learning with Long Short-Term Memory
This paper presents reinforcement learning with a Long Short Term Memory recurrent neural network: RL-LSTM. Model-free RL-LSTM using Advantage(,x) learning and directed exploration can solve non-Markovian tasks with long-term dependencies between relevant events. This is demonstrated in a T-maze task, as well as in a difficult variation of the pole balancing task. 1 Introduction Reinforcement learning (RL) is a way of learning how to behave based on delayed reward signals [12]. Among the more important challenges for RL are tasks where part of the state of the environment is hidden from the agent. Such tasks are called non-Markovian tasks or Partially Observable Markov Decision Processes. Many real world tasks have this problem of hidden state. For instance, in a navigation task different positions in the environment may look the same, but one and the same action may lead to different next states or rewards. Thus, hidden state makes RL more realistic.
Fragment Completion in Humans and Machines
Jacobs, David, Rokers, Bas, Rudra, Archisman, Liu, Zili
Partial information can trigger a complete memory. At the same time, human memory is not perfect. A cue can contain enough information to specify an item in memory, but fail to trigger that item. In the context of word memory, we present experiments that demonstrate some basic patterns in human memory errors. We use cues that consist of word fragments. We show that short and long cues are completed more accurately than medium length ones and study some of the factors that lead to this behavior. We then present a novel computational model that shows some of the flexibility and patterns of errors that occur in human memory.
Matching Free Trees with Replicator Equations
Motivated by our recent work on rooted tree matching, in this paper we provide a solution to the problem of matching two free (i.e., unrooted) trees by constructing an association graph whose maximal cliques are in one-to-one correspondence with maximal common subtrees. We then solve the problem using simple replicator dynamics from evolutionary game theory. Experiments on hundreds of uniformly random trees are presented. The results are impressive: despite the inherent inability of these simple dynamics to escape from local optima, they always returned a globally optimal solution.
Learning Lateral Interactions for Feature Binding and Sensory Segmentation
We present a new approach to the supervised learning of lateral interactions for the competitive layer model (CLM) dynamic feature binding architecture. The method is based on consistency conditions, which were recently shown to characterize the attractor states of this linear threshold recurrent network. For a given set of training examples the learning problem is formulated as a convex quadratic optimization problem in the lateral interaction weights. An efficient dimension reduction of the learning problem can be achieved by using a linear superposition of basis interactions. We show the successful application of the method to a medical image segmentation problem of fluorescence microscope cell images.
A Variational Approach to Learning Curves
Malzahn, Dörthe, Opper, Manfred
We combine the replica approach from statistical physics with a variational approach to analyze learning curves analytically. We apply the method to Gaussian process regression. As a main result we derive approximative relations between empirical error measures, the generalization error and the posterior variance.
A Dynamic HMM for On-line Segmentation of Sequential Data
Kohlmorgen, Jens, Lemm, Steven
We propose a novel method for the analysis of sequential data that exhibits an inherent mode switching. In particular, the data might be a non-stationary time series from a dynamical system that switches between multiple operating modes. Unlike other approaches, our method processes the data incrementally and without any training of internal parameters. We use an HMM with a dynamically changing number of states and an online variant of the Viterbi algorithm that performs an unsupervised segmentation and classification of the data on-the-fly, i.e. the method is able to process incoming data in real-time. The main idea of the approach is to track and segment changes of the probability density of the data in a sliding window on the incoming data stream.
The Steering Approach for Multi-Criteria Reinforcement Learning
We consider the problem of learning to attain multiple goals in a dynamic environment, which is initially unknown. In addition, the environment may contain arbitrarily varying elements related to actions of other agents or to non-stationary moves of Nature. This problem is modelled as a stochastic (Markov) game between the learning agent and an arbitrary player, with a vector-valued reward function. The objective of the learning agent is to have its long-term average reward vector belong to a given target set. We devise an algorithm for achieving this task, which is based on the theory of approachability for stochastic games. This algorithm combines, in an appropriate way, a finite set of standard, scalar-reward learning algorithms. Sufficient conditions are given for the convergence of the learning algorithm to a general target set. The specialization of these results to the single-controller Markov decision problem are discussed as well.
Grammatical Bigrams
Unsupervised learning algorithms have been derived for several statistical models of English grammar, but their computational complexity makes applying them to large data sets intractable. This paper presents a probabilistic model of English grammar that is much simpler than conventional models, but which admits an efficient EM training algorithm. The model is based upon grammatical bigrams, i.e., syntactic relationships between pairs of words. We present the results of experiments that quantify the representational adequacy of the grammatical bigram model, its ability to generalize from labelled data, and its ability to induce syntactic structure from large amounts of raw text. 1 Introduction One of the most significant challenges in learning grammars from raw text is keeping the computational complexity manageable. For example, the EM algorithm for the unsupervised training of Probabilistic Context-Free Grammars-known as the Inside-Outside algorithm-has been found in practice to be "computationally intractable for realistic problems" [1].
Analog Soft-Pattern-Matching Classifier using Floating-Gate MOS Technology
Yamasaki, Toshihiko, Shibata, Tadashi
A flexible pattern-matching analog classifier is presented in conjunction with a robust image representation algorithm called Principal Axes Projection (PAP). In the circuit, the functional form of matching is configurable in terms of the peak position, the peak height and the sharpness of the similarity evaluation. The test chip was fabricated in a 0.6-µm CMOS technology and successfully applied to handwritten pattern recognition and medical radiograph analysis using PAP as a feature extraction pre-processing step for robust image coding. The separation and classification of overlapping patterns is also experimentally demonstrated.
Product Analysis: Learning to Model Observations as Products of Hidden Variables
Frey, Brendan J., Kannan, Anitha, Jojic, Nebojsa
Factor analysis and principal components analysis can be used to model linear relationships between observed variables and linearly map high-dimensional data to a lower-dimensional hidden space. In factor analysis, the observations are modeled as a linear combination of normally distributed hidden variables. We describe a nonlinear generalization of factor analysis, called "product analysis", that models the observed variables as a linear combination of products of normally distributed hidden variables. Just as factor analysis can be viewed as unsupervised linear regression on unobserved, normally distributed hidden variables, product analysis can be viewed as unsupervised linear regression on products of unobserved, normally distributed hidden variables. The mapping between the data and the hidden space is nonlinear, so we use an approximate variational technique for inference and learning.