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Receptive field structure of flow detectors for heading perception

Neural Information Processing Systems

The image flow can be considerably more complicated than merely an expanding pattern of motion vectors centered on the heading direction (Figure 1). Flow caused by eye rotation (Figure 1 b) causes the center of flow to be displaced (compare Figure 1a and c). The effect of rotation depends on the ratio ofrotation and translation speed.


Asymptotic Universality for Learning Curves of Support Vector Machines

Neural Information Processing Systems

Using methods of Statistical Physics, we investigate the rOle of model complexity in learning with support vector machines (SVMs). We show the advantages of using SVMs with kernels of infinite complexity on noisy target rules, which, in contrast to common theoretical beliefs, are found to achieve optimal generalization error although the training error does not converge to the generalization error. Moreover, we find a universal asymptotics of the learning curves which only depend on the target rule but not on the SVM kernel. 1 Introduction Powerful systems for data inference, like neural networks implement complex inputoutput relations by learning from example data. The price one has to pay for the flexibility of these models is the need to choose the proper model complexity for a given task, i.e. the system architecture which gives good generalization ability for novel data. This has become an important problem also for support vector machines [1].


Semi-supervised MarginBoost

Neural Information Processing Systems

In many discrimination problems a large amount of data is available but only a few of them are labeled. This provides a strong motivation to improve or develop methods for semi-supervised learning. In this paper, boosting is generalized to this task within the optimization framework of MarginBoost. We extend the margin definition to unlabeled data and develop the gradient descent algorithm that corresponds to the resulting margin cost function. This meta-learning scheme can be applied to any base classifier able to benefit from unlabeled data. We propose here to apply it to mixture models trained with an Expectation-Maximization algorithm. Promising results are presented on benchmarks with different rates of labeled data.


Using Vocabulary Knowledge in Bayesian Multinomial Estimation

Neural Information Processing Systems

Recent approaches have used uncertainty over the vocabulary of symbols in a multinomial distribution as a means of accounting for sparsity. We present a Bayesian approach that allows weak prior knowledge, in the form of a small set of approximate candidate vocabularies, to be used to dramatically improve the resulting estimates. We demonstrate these improvements in applications to text compression and estimating distributions over words in newsgroup data.


Incremental A*

Neural Information Processing Systems

Incremental search techniques find optimal solutions to series of similar search tasks much faster than is possible by solving each search task from scratch. While researchers have developed incremental versions of uninformed search methods, we develop an incremental version of A*. The first search of Lifelong Planning A* is the same as that of A* but all subsequent searches are much faster because it reuses those parts of the previous search tree that are identical to the new search tree. We then present experimental results that demonstrate the advantages of Lifelong Planning A* for simple route planning tasks.


Convolution Kernels for Natural Language

Neural Information Processing Systems

We describe the application of kernel methods to Natural Language Processing (NLP) problems. In many NLP tasks the objects being modeled are strings, trees, graphs or other discrete structures which require some mechanism to convert them into feature vectors. We describe kernels for various natural language structures, allowing rich, high dimensional representations of these structures. We show how a kernel over trees can be applied to parsing using the voted perceptron algorithm, and we give experimental results on the ATIS corpus of parse trees.



Reducing multiclass to binary by coupling probability estimates

Neural Information Processing Systems

This paper presents a method for obtaining class membership probability estimates for multiclass classification problems by coupling the probability estimates produced by binary classifiers. This is an extension for arbitrary code matrices of a method due to Hastie and Tibshirani for pairwise coupling of probability estimates. Experimental results with Boosted Naive Bayes show that our method produces calibrated class membership probability estimates, while having similar classification accuracy as loss-based decoding, a method for obtaining the most likely class that does not generate probability estimates.


Stabilizing Value Function Approximation with the BFBP Algorithm

Neural Information Processing Systems

However, online RL algorithms such as SARSA(A) have been shown experimentally to have difficulty converging when applied with function approximators. Theoretical analysis has not been able to prove convergence, even in the case-of linear function approximators.


An Efficient, Exact Algorithm for Solving Tree-Structured Graphical Games

Neural Information Processing Systems

We describe a new algorithm for computing a Nash equilibrium in graphical games, a compact representation for multi-agent systems that we introduced in previous work. The algorithm is the first to compute equilibria both efficiently and exactly for a nontrivial class of graphical games. 1 Introduction Seeking to replicate the representational and computational benefits that graphical models have provided to probabilistic inference, several recent works have introduced graph-theoretic frameworks for the study of multi-agent systems (La Mura 2000; Koller and Milch 2001; Kearns et al. 2001). In the simplest of these formalisms, each vertex represents a single agent, and the edges represent pairwise interaction between agents. As with many familiar network models, the macroscopic behavior of a large system is thus implicitly described by its local interactions, and the computational challenge is to extract the global states of interest. Classical game theory is typically used to model multi-agent interactions, and the global states of interest are thus the so-called Nash equilibria, in which no agent has a unilateral incentive to deviate.