Goto

Collaborating Authors

 Country



Bayesian time series classification

Neural Information Processing Systems

This paper proposes an approach to classification of adjacent segments of a time series as being either of classes. We use a hierarchical model that consists of a feature extraction stage and a generative classifier which is built on top of these features. Such two stage approaches are often used in signal and image processing. The novel part of our work is that we link these stages probabilistically by using a latent feature space. To use one joint model is a Bayesian requirement, which has the advantage to fuse information according to its certainty.


Multiplicative Updates for Classification by Mixture Models

Neural Information Processing Systems

We investigate a learning algorithm for the classification of nonnegative data by mixture models. Multiplicative update rules are derived that directly optimize the performance of these models as classifiers. The update rules have a simple closed form and an intuitive appeal. Our algorithm retains the main virtues of the Expectation-Maximization (EM) algorithm--its guarantee of monotonic improvement, andits absence of tuning parameters--with the added advantage of optimizing a discriminative objective function. The algorithm reduces as a special caseto the method of generalized iterative scaling for log-linear models. The learning rate of the algorithm is controlled by the sparseness of the training data. We use the method of nonnegative matrix factorization (NMF) to discover sparse distributed representations of the data. This form of feature selection greatly accelerates learning and makes the algorithm practical on large problems. Experiments showthat discriminatively trained mixture models lead to much better classification than comparably sized models trained by EM.


Global Coordination of Local Linear Models

Neural Information Processing Systems

High dimensional data that lies on or near a low dimensional manifold can be described bya collection of local linear models. Such a description, however, does not provide a global parameterization of the manifold--arguably an important goal of unsupervised learning. In this paper, we show how to learn a collection of local linear models that solves this more difficult problem. Our local linear models are represented by a mixture of factor analyzers, and the "global coordination" ofthese models is achieved by adding a regularizing term to the standard maximum likelihood objective function. The regularizer breaks a degeneracy in the mixture model's parameter space, favoring models whose internal coordinate systemsare aligned in a consistent way. As a result, the internal coordinates changesmoothly and continuously as one traverses a connected path on the manifold--even when the path crosses the domains of many different local models. The regularizer takes the form of a Kullback-Leibler divergence and illustrates an unexpected application of variational methods: not to perform approximate inferencein intractable probabilistic models, but to learn more useful internal representations in tractable ones.


Infinite Mixtures of Gaussian Process Experts

Neural Information Processing Systems

We present an extension to the Mixture of Experts (ME) model, where the individual experts are Gaussian Process (GP) regression models. Using aninput-dependent adaptation of the Dirichlet Process, we implement agating network for an infinite number of Experts. Inference in this model may be done efficiently using a Markov Chain relying on Gibbs sampling. The model allows the effective covariance function to vary with the inputs, and may handle large datasets - thus potentially overcoming twoof the biggest hurdles with GP models.



Matching Free Trees with Replicator Equations

Neural Information Processing Systems

Motivated by our recent work on rooted tree matching, in this paper we provide a solution to the problem of matching two free (i.e., unrooted) trees by constructing an association graph whose maximal cliques are in one-to-one correspondence with maximal common subtrees. We then solve the problem using simple replicator dynamics from evolutionary game theory. Experiments on hundreds of uniformly random trees are presented. The results are impressive: despite the inherent inability of these simple dynamics to escape from local optima, they always returned a globally optimal solution.


On Discriminative vs. Generative Classifiers: A comparison of logistic regression and naive Bayes

Neural Information Processing Systems

Discriminative classifiers model the posterior p(ylx)directly, or learn a direct map from inputs x to the class labels. There are several compelling reasons for using discriminative rather than generative classifiers, oneof which, succinctly articulated by Vapnik [6], is that "one should solve the [classification] problem directly and never solve a more general problem as an intermediate step [such as modeling p(xly)]." Indeed, leaving aside computational issues and matters such as handling missing data, the prevailing consensus seems to be that discriminative classifiers are almost always to be preferred to generative ones. Anotherpiece of prevailing folk wisdom is that the number of examples needed to fit a model is often roughly linear in the number of free parameters of a model. This has its theoretical basis in the observation that for "many" models, the VC dimension is roughly linear or at most some low-order polynomial in the number of parameters (see, e.g., [1, 3]), and it is known that sample complexity in the discriminative setting is linear in the VC dimension [6]. In this paper, we study empirically and theoretically the extent to which these beliefs are true. A parametric family of probabilistic models p(x, y) can be fit either to optimize the joint likelihood of the inputs and the labels, or fit to optimize the conditional likelihood p(ylx), or even fit to minimize the 0-1 training error obtained by thresholding p(ylx) to make predictions.



An Efficient, Exact Algorithm for Solving Tree-Structured Graphical Games

Neural Information Processing Systems

The algorithm is the first to compute equilibria both efficiently and exactly for a nontrivial class of graphical games. 1 Introduction Seeking to replicate the representational and computational benefits that graphical modelshave provided to probabilistic inference, several recent works have introduced graph-theoretic frameworks for the study of multi-agent systems (LaMura 2000; Koller and Milch 2001; Kearns et al. 2001). In the simplest of these formalisms, each vertex represents a single agent, and the edges represent pairwise interaction between agents. As with many familiar network models, the macroscopic behavior of a large system is thus implicitly described by its local interactions, andthe computational challenge is to extract the global states of interest. Classical game theory is typically used to model multi-agent interactions, and the global states of interest are thus the so-called Nash equilibria, in which no agent has a unilateral incentive to deviate. In a recent paper (Kearns et al. 2001), we introduced such a graphical formalism for multi-agent game theory, and provided two algorithms for computing Nash equilibria whenthe underlying graph is a tree (or is sufficiently sparse).