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Kernel Dependency Estimation

Neural Information Processing Systems

We consider the learning problem of finding a dependency between a general class of objects and another, possibly different, general class of objects. The objects can be for example: vectors, images, strings, trees or graphs. Such a task is made possible by employing similarity measures in both input and output spaces using kernel functions, thus embedding the objects into vector spaces. We experimentally validate our approach on several tasks: mapping strings to strings, pattern recognition, and reconstruction from partial images. 1 Introduction In this article we consider the rather general learning problem of finding a dependency between inputs x E X and outputs y E Y given a training set (Xl,yl),...,(xm, Ym) E X x Y This includes conventional pattern recognition and regression estimation. It also encompasses more complex dependency estimation tasks, e.g mapping of a certain class of strings to a certain class of graphs (as in text parsing) or the mapping of text descriptions to images.


The Decision List Machine

Neural Information Processing Systems

We introduce a new learning algorithm for decision lists to allow features that are constructed from the data and to allow a tradeoff between accuracy and complexity. We bound its generalization error in terms of the number of errors and the size of the classifier it finds on the training data. We also compare its performance on some natural data sets with the set covering machine and the support vector machine.


Binary Tuning is Optimal for Neural Rate Coding with High Temporal Resolution

Neural Information Processing Systems

Here we derive optimal gain functions for minimum mean square reconstruction from neural rate responses subjected to Poisson noise. The shape of these functions strongly depends on the length T of the time window within which spikes are counted in order to estimate the underlying firing rate. A phase transition towards pure binary encoding occurs if the maximum mean spike count becomes smaller than approximately three provided the minimum firing rate is zero. For a particular function class, we were able to prove the existence of a second-order phase transition analytically. The critical decoding time window length obtained from the analytical derivation is in precise agreement with the numerical results.


Annealing and the Rate Distortion Problem

Neural Information Processing Systems

In this paper we introduce methodology to determine the bifurcation structure of optima for a class of similar cost functions from Rate Distortion Theory, Deterministic Annealing, Information Distortion and the Information Bottleneck Method. We also introduce a numerical algorithm which uses the explicit form of the bifurcating branches to find optima at a bifurcation point.


Distance Metric Learning with Application to Clustering with Side-Information

Neural Information Processing Systems

Many algorithms rely critically on being given a good metric over their inputs. For instance, data can often be clustered in many "plausible" ways, and if a clustering algorithm such as K-means initially fails to find one that is meaningful to a user, the only recourse may be for the user to manually tweak the metric until sufficiently good clusters are found. For these and other applications requiring good metrics, it is desirable that we provide a more systematic way for users to indicate what they consider "similar." For instance, we may ask them to provide examples.


Scaling of Probability-Based Optimization Algorithms

Neural Information Processing Systems

Population-based Incremental Learning is shown require very sensitive scaling of its learning rate. The learning rate must scale with the system size in a problem-dependent way. This is shown in two problems: the needle-in-a haystack, in which the learning rate must vanish exponentially in the system size, and in a smooth function in which the learning rate must vanish like the square root of the system size. Two methods are proposed for removing this sensitivity. A learning dynamics which obeys detailed balance is shown to give consistent performance over the entire range of learning rates. An analog of mutation is shown to require a learning rate which scales as the inverse system size, but is problem independent.


Replay, Repair and Consolidation

Neural Information Processing Systems

A standard view of memory consolidation is that episodes are stored temporarily in the hippocampus, and are transferred to the neocortex through replay. Various recent experimental challenges to the idea of transfer, particularly for human memory, are forcing its reevaluation. However, although there is independent neurophysiological evidence for replay, short of transfer, there are few theoretical ideas for what it might be doing. We suggest and demonstrate two important computational roles associated with neocortical indices.


Hyperkernels

Neural Information Processing Systems

We consider the problem of choosing a kernel suitable for estimation using a Gaussian Process estimator or a Support Vector Machine. A novel solution is presented which involves defining a Reproducing Kernel Hilbert Space on the space of kernels itself. By utilizing an analog of the classical representer theorem, the problem of choosing a kernel from a parameterized family of kernels (e.g. of varying width) is reduced to a statistical estimation problem akin to the problem of minimizing a regularized risk functional. Various classical settings for model or kernel selection are special cases of our framework.


Approximate Inference and Protein-Folding

Neural Information Processing Systems

Side-chain prediction is an important subtask in the protein-folding problem. We show that finding a minimal energy side-chain configuration is equivalent to performing inference in an undirected graphical model. The graphical model is relatively sparse yet has many cycles. We used this equivalence to assess the performance of approximate inference algorithms in a real-world setting. Specifically we compared belief propagation (BP), generalized BP (GBP) and naive mean field (MF).


Learning in Zero-Sum Team Markov Games Using Factored Value Functions

Neural Information Processing Systems

We present a new method for learning good strategies in zero-sum Markov games in which each side is composed of multiple agents collaborating against an opposing team of agents. Our method requires full observability and communication during learning, but the learned policies can be executed in a distributed manner. The value function is represented as a factored linear architecture and its structure determines the necessary computational resources and communication bandwidth. This approach permits a tradeoff between simple representations with little or no communication between agents and complex, computationally intensive representations with extensive coordination between agents. Thus, we provide a principled means of using approximation to combat the exponential blowup in the joint action space of the participants. The approach is demonstrated with an example that shows the efficiency gains over naive enumeration.