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An Investigation of Practical Approximate Nearest Neighbor Algorithms
Liu, Ting, Moore, Andrew W., Yang, Ke, Gray, Alexander G.
This paper concerns approximate nearest neighbor searching algorithms, which have become increasingly important, especially in high dimensional perception areas such as computer vision, with dozens of publications in recent years. Much of this enthusiasm is due to a successful new approximate nearest neighbor approach called Locality Sensitive Hashing (LSH). In this paper we ask the question: can earlier spatial data structure approaches to exact nearest neighbor, such as metric trees, be altered to provide approximate answers to proximity queries and if so, how? We introduce a new kind of metric tree that allows overlap: certain datapoints may appear in both the children of a parent. We also introduce new approximate k-NN search algorithms on this structure. We show why these structures should be able to exploit the same randomprojection-based approximations that LSH enjoys, but with a simpler algorithm and perhaps with greater efficiency. We then provide a detailed empirical evaluation on five large, high dimensional datasets which show up to 31-fold accelerations over LSH. This result holds true throughout the spectrum of approximation levels.
Non-Local Manifold Tangent Learning
Bengio, Yoshua, Monperrus, Martin
We claim and present arguments to the effect that a large class of manifold learning algorithms that are essentially local and can be framed as kernel learning algorithms will suffer from the curse of dimensionality, at the dimension of the true underlying manifold. This observation suggests to explore non-local manifold learning algorithms which attempt to discover shared structure in the tangent planes at different positions. A criterion for such an algorithm is proposed and experiments estimating a tangent plane prediction function are presented, showing its advantages with respect to local manifold learning algorithms: it is able to generalize very far from training data (on learning handwritten character image rotations), where a local nonparametric method fails.
New Criteria and a New Algorithm for Learning in Multi-Agent Systems
We propose a new set of criteria for learning algorithms in multi-agent systems, one that is more stringent and (we argue) better justified than previous proposed criteria. Our criteria, which apply most straightforwardly in repeated games with average rewards, consist of three requirements: (a) against a specified class of opponents (this class is a parameter of the criterion) the algorithm yield a payoff that approaches the payoff of the best response, (b) against other opponents the algorithm's payoff at least approach (and possibly exceed) the security level payoff (or maximin value), and (c) subject to these requirements, the algorithm achieve a close to optimal payoff in self-play. We furthermore require that these average payoffs be achieved quickly. We then present a novel algorithm, and show that it meets these new criteria for a particular parameter class, the class of stationary opponents. Finally, we show that the algorithm is effective not only in theory, but also empirically. Using a recently introduced comprehensive game theoretic test suite, we show that the algorithm almost universally outperforms previous learning algorithms.
Rate- and Phase-coded Autoassociative Memory
Areas of the brain involved in various forms of memory exhibit patterns of neural activity quite unlike those in canonical computational models. We show how to use well-founded Bayesian probabilistic autoassociative recall to derive biologically reasonable neuronal dynamics in recurrently coupled models, together with appropriate values for parameters such as the membrane time constant and inhibition. We explicitly treat two cases. One arises from a standard Hebbian learning rule, and involves activity patterns that are coded by graded firing rates. The other arises from a spike timing dependent learning rule, and involves patterns coded by the phase of spike times relative to a coherent local field potential oscillation. Our model offers a new and more complete understanding of how neural dynamics may support autoassociation.
Intrinsically Motivated Reinforcement Learning
Chentanez, Nuttapong, Barto, Andrew G., Singh, Satinder P.
Psychologists call behavior intrinsically motivated when it is engaged in for its own sake rather than as a step toward solving a specific problem of clear practical value. But what we learn during intrinsically motivated behavior is essential for our development as competent autonomous entities able to efficiently solve a wide range of practical problems as they arise. In this paper we present initial results from a computational study of intrinsically motivated reinforcement learning aimed at allowing artificial agents to construct and extend hierarchies of reusable skills that are needed for competent autonomy.
Semi-supervised Learning via Gaussian Processes
Lawrence, Neil D., Jordan, Michael I.
We present a probabilistic approach to learning a Gaussian Process classifier in the presence of unlabeled data. Our approach involves a "null category noise model" (NCNM) inspired by ordered categorical noise models. The noise model reflects an assumption that the data density is lower between the class-conditional densities. We illustrate our approach on a toy problem and present comparative results for the semi-supervised classification of handwritten digits.
Integrating Topics and Syntax
Griffiths, Thomas L., Steyvers, Mark, Blei, David M., Tenenbaum, Joshua B.
Statistical approaches to language learning typically focus on either short-range syntactic dependencies or long-range semantic dependencies between words. We present a generative model that uses both kinds of dependencies, and can be used to simultaneously find syntactic classes and semantic topics despite having no representation of syntax or semantics beyond statistical dependency. This model is competitive on tasks like part-of-speech tagging and document classification with models that exclusively use short-and long-range dependencies respectively.
Semi-supervised Learning by Entropy Minimization
Grandvalet, Yves, Bengio, Yoshua
We consider the semi-supervised learning problem, where a decision rule is to be learned from labeled and unlabeled data. In this framework, we motivate minimum entropy regularization, which enables to incorporate unlabeled data in the standard supervised learning. Our approach includes other approaches to the semi-supervised problem as particular or limiting cases. A series of experiments illustrates that the proposed solution benefits from unlabeled data. The method challenges mixture models when the data are sampled from the distribution class spanned by the generative model. The performances are definitely in favor of minimum entropy regularization when generative models are misspecified, and the weighting of unlabeled data provides robustness to the violation of the "cluster assumption". Finally, we also illustrate that the method can also be far superior to manifold learning in high dimension spaces.
Temporal-Difference Networks
Sutton, Richard S., Tanner, Brian
We introduce a generalization of temporal-difference (TD) learning to networks of interrelated predictions. Rather than relating a single prediction to itself at a later time, as in conventional TD methods, a TD network relates each prediction in a set of predictions to other predictions in the set at a later time. TD networks can represent and apply TD learning to a much wider class of predictions than has previously been possible. Using a random-walk example, we show that these networks can be used to learn to predict by a fixed interval, which is not possible with conventional TD methods. Secondly, we show that if the interpredictive relationships are made conditional on action, then the usual learning-efficiency advantage of TD methods over Monte Carlo (supervised learning) methods becomes particularly pronounced.
Surface Reconstruction using Learned Shape Models
We consider the problem of geometrical surface reconstruction from one or several images using learned shape models. While humans can effortlessly retrieve 3D shape information, this inverse problem has turned out to be difficult to perform automatically. We introduce a framework based on level set surface reconstruction and shape models for achieving this goal. Through this merging, we obtain an efficient and robust method for reconstructing surfaces of an object category of interest. The shape model includes surface cues such as point, curve and silhouette features. Based on ideas from Active Shape Models, we show how both the geometry and the appearance of these features can be modelled consistently in a multi-view context. The complete surface is obtained by evolving a level set driven by a PDE, which tries to fit the surface to the inferred 3D features. In addition, an a priori 3D surface model is used to regularize the solution, in particular, where surface features are sparse. Experiments are demonstrated on a database of real face images.