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Newscast EM
Kowalczyk, Wojtek, Vlassis, Nikos
We propose a gossip-based distributed algorithm for Gaussian mixture learning, Newscast EM. The algorithm operates on network topologies where each node observes a local quantity and can communicate with other nodes in an arbitrary point-to-point fashion. The main difference between Newscast EM and the standard EM algorithm is that the M-step in our case is implemented in a decentralized manner: (random) pairs of nodes repeatedly exchange their local parameter estimates and combine them by (weighted) averaging. We provide theoretical evidence and demonstrate experimentally that, under this protocol, nodes converge exponentially fast to the correct estimates in each M-step of the EM algorithm.
Convergence and No-Regret in Multiagent Learning
Learning in a multiagent system is a challenging problem due to two key factors. First, if other agents are simultaneously learning then the environment is no longer stationary, thus undermining convergence guarantees. Second, learning is often susceptible to deception, where the other agents may be able to exploit a learner's particular dynamics. In the worst case, this could result in poorer performance than if the agent was not learning at all. These challenges are identifiable in the two most common evaluation criteria for multiagent learning algorithms: convergence and regret.
Semi-supervised Learning by Entropy Minimization
Grandvalet, Yves, Bengio, Yoshua
We consider the semi-supervised learning problem, where a decision rule is to be learned from labeled and unlabeled data. In this framework, we motivate minimum entropy regularization, which enables to incorporate unlabeled data in the standard supervised learning. Our approach includes other approaches to the semi-supervised problem as particular or limiting cases. A series of experiments illustrates that the proposed solution benefits from unlabeled data. The method challenges mixture models when the data are sampled from the distribution class spanned by the generative model. The performances are definitely in favor of minimum entropy regularization when generative models are misspecified, and the weighting of unlabeled data provides robustness to the violation of the "cluster assumption". Finally, we also illustrate that the method can also be far superior to manifold learning in high dimension spaces.
Beat Tracking the Graphical Model Way
Lang, Dustin, Freitas, Nando D.
We present a graphical model for beat tracking in recorded music. Using a probabilistic graphical model allows us to incorporate local information and global smoothness constraints in a principled manner. We evaluate our model on a set of varied and difficult examples, and achieve impressive results. By using a fast dual-tree algorithm for graphical model inference, our system runs in less time than the duration of the music being processed.
A Method for Inferring Label Sampling Mechanisms in Semi-Supervised Learning
Rosset, Saharon, Zhu, Ji, Zou, Hui, Hastie, Trevor J.
We consider the situation in semi-supervised learning, where the "label sampling" mechanism stochastically depends on the true response (as well as potentially on the features). We suggest a method of moments for estimating this stochastic dependence using the unlabeled data. This is potentially useful for two distinct purposes: a. As an input to a supervised learning procedure which can be used to "de-bias" its results using labeled data only and b.
Modelling Uncertainty in the Game of Go
Stern, David H., Graepel, Thore, MacKay, David
Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the vast complexity of the game tree. We present a simple conditional Markov random field model for predicting the pointwise territory outcome of a game. The topology of the model reflects the spatial structure of the Go board. We describe a version of the Swendsen-Wang process for sampling from the model during learning and apply loopy belief propagation for rapid inference and prediction. The model is trained on several hundred records of professional games. Our experimental results indicate that the model successfully learns to predict territory despite its simplicity.
Online Bounds for Bayesian Algorithms
Kakade, Sham M., Ng, Andrew Y.
We present a competitive analysis of Bayesian learning algorithms in the online learning setting and show that many simple Bayesian algorithms (such as Gaussian linear regression and Bayesian logistic regression) perform favorably when compared, in retrospect, to the single best model in the model class. The analysis does not assume that the Bayesian algorithms' modeling assumptions are "correct," and our bounds hold even if the data is adversarially chosen. For Gaussian linear regression (using logloss), our error bounds are comparable to the best bounds in the online learning literature, and we also provide a lower bound showing that Gaussian linear regression is optimal in a certain worst case sense. We also give bounds for some widely used maximum a posteriori (MAP) estimation algorithms, including regularized logistic regression.
Hierarchical Eigensolver for Transition Matrices in Spectral Methods
Chennubhotla, Chakra, Jepson, Allan D.
We show how to build hierarchical, reduced-rank representation for large stochastic matrices and use this representation to design an efficient algorithm for computing the largest eigenvalues, and the corresponding eigenvectors. In particular, the eigen problem is first solved at the coarsest level of the representation. The approximate eigen solution is then interpolated over successive levels of the hierarchy. A small number of power iterations are employed at each stage to correct the eigen solution. The typical speedups obtained by a Matlab implementation of our fast eigensolver over a standard sparse matrix eigensolver [13] are at least a factor of ten for large image sizes. The hierarchical representation has proven to be effective in a min-cut based segmentation algorithm that we proposed recently [8].