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CMRoboBits: Creating an Intelligent AIBO Robot

AI Magazine

This homework introduces students the material in the course. For the written component to the concept of human/robot interaction of this homework, students have to and learning on a real robot. The students manually calculate a posterior probability of program their AIBOs to play a guessing game the robot's position given a uniform prior distribution by which one player (either the human or the of robot poses in a grid world. AIBO) guesses a sequence of colored markers Mounting a Charging Station. Students use the that the other player (AIBO or human, respectively) object-detection code written in previous makes up ahead of time. The AIBO communicates homework assignments to find a colored bull'seye to the human by a predefined set of and tower beacon. These two landmarks allow the robot to compute the distance and orientation motions. When guessing the colored sequence, of a charging station. The robot needs the AIBO has to reason about the patterns of to search for and then climb onto the charging the colors as well as about the clues given to it station.


Report on the Fourth International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005)

AI Magazine

Utrecht is more than 1,300 years old and located in the center of the Netherlands, about 40 minutes by train from Amsterdam. School (EASSS 2005) for about 120 students, which was organized by Europe's coordination network for agent systems (AgentLink) and was as successful as previous summer schools in Utrecht, Saarbruecken, Prague, Barcelona, Bologna, and Liverpool. Overall, in the theory and practice of AAMAS 2005 had 778 academic and autonomous agents and multiagent industrial participants from 44 countries systems. AAMAS 2005 is the fourth on six continents. The main room of this can with some justification AAMAS 2005 was held on July building, in which the Treaty of claim to be one of the most active.


The Pyro Toolkit for AI and Robotics

AI Magazine

This article introduces Pyro, an open-source Python robotics toolkit for exploring topics in AI and robotics. We present key abstractions that allow Pyro controllers to run unchanged on a variety of real and simulated robots. We demonstrate Pyro's use in a set of curricular modules. We then describe how Pyro can provide a smooth transition for the student from symbolic agents to real-world robots, which significantly reduces the cost of learning to use robots. Finally we show how Pyro has been successfully integrated into existing AI and robotics courses.


Complexity Results and Approximation Strategies for MAP Explanations

Journal of Artificial Intelligence Research

MAP is the problem of finding a most probable instantiation of a set of variables given evidence. MAP has always been perceived to be significantly harder than the related problems of computing the probability of a variable instantiation Pr, or the problem of computing the most probable explanation (MPE). This paper investigates the complexity of MAP in Bayesian networks. Specifically, we show that MAP is complete for NP^PP and provide further negative complexity results for algorithms based on variable elimination. We also show that MAP remains hard even when MPE and Pr become easy. For example, we show that MAP is NP-complete when the networks are restricted to polytrees, and even then can not be effectively approximated. Given the difficulty of computing MAP exactly, and the difficulty of approximating MAP while providing useful guarantees on the resulting approximation, we investigate best effort approximations. We introduce a generic MAP approximation framework. We provide two instantiations of the framework; one for networks which are amenable to exact inference Pr, and one for networks for which even exact inference is too hard. This allows MAP approximation on networks that are too complex to even exactly solve the easier problems, Pr and MPE. Experimental results indicate that using these approximation algorithms provides much better solutions than standard techniques, and provide accurate MAP estimates in many cases.


Distributed Reasoning in a Peer-to-Peer Setting: Application to the Semantic Web

Journal of Artificial Intelligence Research

In a peer-to-peer inference system, each peer can reason locally but can also solicit some of its acquaintances, which are peers sharing part of its vocabulary. In this paper, we consider peer-to-peer inference systems in which the local theory of each peer is a set of propositional clauses defined upon a local vocabulary. An important characteristic of peer-to-peer inference systems is that the global theory (the union of all peer theories) is not known (as opposed to partition-based reasoning systems). The main contribution of this paper is to provide the first consequence finding algorithm in a peer-to-peer setting: DeCA. It is anytime and computes consequences gradually from the solicited peer to peers that are more and more distant. We exhibit a sufficient condition on the acquaintance graph of the peer-to-peer inference system for guaranteeing the completeness of this algorithm. Another important contribution is to apply this general distributed reasoning setting to the setting of the Semantic Web through the Somewhere semantic peer-to-peer data management system. The last contribution of this paper is to provide an experimental analysis of the scalability of the peer-to-peer infrastructure that we propose, on large networks of 1000 peers.


Improving Heuristics Through Relaxed Search - An Analysis of TP4 and HSP*a in the 2004 Planning Competition

Journal of Artificial Intelligence Research

The hm admissible heuristics for (sequential and temporal) regression planning are defined by a parameterized relaxation of the optimal cost function in the regression search space, where the parameter m offers a trade-off between the accuracy and computational cost of theheuristic. Existing methods for computing the hm heuristic require time exponential in m, limiting them to small values (m <= 2). The hm heuristic can also be viewed as the optimal cost function in a relaxation of the search space: this paper presents relaxed search, a method for computing this function partially by searching in the relaxed space. The relaxed search method, because it computes hm only partially, is computationally cheaper and therefore usable for higher values of m. The (complete) hm heuristic is combined with partial hm heuristics, for m = 3,..., computed by relaxed search, resulting in a more accurate heuristic. This use of the relaxed search method to improve on the hm heuristic is evaluated by comparing two optimal temporal planners: TP4, which does not use it, and HSP*a, which uses it but is otherwise identical to TP4. The comparison is made on the domains used in the 2004 International Planning Competition, in which both planners participated. Relaxed search is found to be cost effective in some of these domains, but not all. Analysis reveals a characterization of the domains in which relaxed search can be expected to be cost effective, in terms of two measures on the original and relaxed search spaces. In the domains where relaxed search is cost effective, expanding small states is computationally cheaper than expanding large states and small states tend to have small successor states.


An Approach to Temporal Planning and Scheduling in Domains with Predictable Exogenous Events

Journal of Artificial Intelligence Research

The treatment of exogenous events in planning is practically important in many real-world domains where the preconditions of certain plan actions are affected by such events. In this paper we focus on planning in temporal domains with exogenous events that happen at known times, imposing the constraint that certain actions in the plan must be executed during some predefined time windows. When actions have durations, handling such temporal constraints adds an extra difficulty to planning. We propose an approach to planning in these domains which integrates constraint-based temporal reasoning into a graph-based planning framework using local search. Our techniques are implemented in a planner that took part in the 4th International Planning Competition (IPC-4). A statistical analysis of the results of IPC-4 demonstrates the effectiveness of our approach in terms of both CPU-time and plan quality. Additional experiments show the good performance of the temporal reasoning techniques integrated into our planner.


Dynamic Local Search for the Maximum Clique Problem

Journal of Artificial Intelligence Research

In this paper, we introduce DLS-MC, a new stochastic local search algorithm for the maximum clique problem. DLS-MC alternates between phases of iterative improvement, during which suitable vertices are added to the current clique, and plateau search, during which vertices of the current clique are swapped with vertices not contained in the current clique. The selection of vertices is solely based on vertex penalties that are dynamically adjusted during the search, and a perturbation mechanism is used to overcome search stagnation. The behaviour of DLS-MC is controlled by a single parameter, penalty delay, which controls the frequency at which vertex penalties are reduced. We show empirically that DLS-MC achieves substantial performance improvements over state-of-the-art algorithms for the maximum clique problem over a large range of the commonly used DIMACS benchmark instances.


Learning in Real-Time Search: A Unifying Framework

Journal of Artificial Intelligence Research

Real-time search methods are suited for tasks in which the agent is interacting with an initially unknown environment in real time. In such simultaneous planning and learning problems, the agent has to select its actions in a limited amount of time, while sensing only a local part of the environment centered at the agent's current location. Real-time heuristic search agents select actions using a limited lookahead search and evaluating the frontier states with a heuristic function. Over repeated experiences, they refine heuristic values of states to avoid infinite loops and to converge to better solutions. The wide spread of such settings in autonomous software and hardware agents has led to an explosion of real-time search algorithms over the last two decades. Not only is a potential user confronted with a hodgepodge of algorithms, but he also faces the choice of control parameters they use. In this paper we address both problems. The first contribution is an introduction of a simple three-parameter framework (named LRTS) which extracts the core ideas behind many existing algorithms. We then prove that LRTA*, epsilon-LRTA*, SLA*, and gamma-Trap algorithms are special cases of our framework. Thus, they are unified and extended with additional features. Second, we prove completeness and convergence of any algorithm covered by the LRTS framework. Third, we prove several upper-bounds relating the control parameters and solution quality. Finally, we analyze the influence of the three control parameters empirically in the realistic scalable domains of real-time navigation on initially unknown maps from a commercial role-playing game as well as routing in ad hoc sensor networks.


Approximate Policy Iteration with a Policy Language Bias: Solving Relational Markov Decision Processes

Journal of Artificial Intelligence Research

We study an approach to policy selection for large relational Markov Decision Processes (MDPs). We consider a variant of approximate policy iteration (API) that replaces the usual value-function learning step with a learning step in policy space. This is advantageous in domains where good policies are easier to represent and learn than the corresponding value functions, which is often the case for the relational MDPs we are interested in. In order to apply API to such problems, we introduce a relational policy language and corresponding learner. In addition, we introduce a new bootstrapping routine for goal-based planning domains, based on random walks. Such bootstrapping is necessary for many large relational MDPs, where reward is extremely sparse, as API is ineffective in such domains when initialized with an uninformed policy. Our experiments show that the resulting system is able to find good policies for a number of classical planning domains and their stochastic variants by solving them as extremely large relational MDPs. The experiments also point to some limitations of our approach, suggesting future work.