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Active Learning for Misspecified Models
Active learning is the problem in supervised learning to design the locations of training input points so that the generalization error is minimized. Existing active learning methods often assume that the model used for learning is correctly specified, i.e., the learning target function can be expressed by the model at hand. In many practical situations, however, this assumption may not be fulfilled. In this paper, we first show that the existing active learning method can be theoretically justified under slightly weaker condition: the model does not have to be correctly specified, but slightly misspecified models are also allowed. However, it turns out that the weakened condition is still restrictive in practice. To cope with this problem, we propose an alternative active learning method which can be theoretically justified for a wider class of misspecified models. Thus, the proposed method has a broader range of applications than the existing method. Numerical studies show that the proposed active learning method is robust against the misspecification of models and is thus reliable.
Bayesian Surprise Attracts Human Attention
Itti, Laurent, Baldi, Pierre F.
The concept of surprise is central to sensory processing, adaptation, learning, and attention. Yet, no widely-accepted mathematical theory currently exists to quantitatively characterize surprise elicited by a stimulus or event, for observers that range from single neurons to complex natural or engineered systems. We describe a formal Bayesian definition of surprise that is the only consistent formulation under minimal axiomatic assumptions. Surprise quantifies how data affects a natural or artificial observer, by measuring the difference between posterior and prior beliefs of the observer. Using this framework we measure the extent to which humans direct their gaze towards surprising items while watching television and video games. We find that subjects are strongly attracted towards surprising locations, with 72% of all human gaze shifts directed towards locations more surprising than the average, a figure which rises to 84% when considering only gaze targets simultaneously selected by all subjects.
On Local Rewards and Scaling Distributed Reinforcement Learning
We consider the scaling of the number of examples necessary to achieve good performance in distributed, cooperative, multi-agent reinforcement learning, as a function of the the number of agents n. We prove a worstcase lower bound showing that algorithms that rely solely on a global reward signal to learn policies confront a fundamental limit: They require a number of real-world examples that scales roughly linearly in the number of agents. For settings of interest with a very large number of agents, this is impractical. We demonstrate, however, that there is a class of algorithms that, by taking advantage of local reward signals in large distributed Markov Decision Processes, are able to ensure good performance with a number of samples that scales as O(log n). This makes them applicable even in settings with a very large number of agents n.
Products of ``Edge-perts
Welling, Max, Gehler, Peter V.
Images represent an important and abundant source of data. Understanding their statistical structure has important applications such as image compression and restoration. In this paper we propose a particular kind of probabilistic model, dubbed the "products of edge-perts model" to describe the structure of wavelet transformed images. We develop a practical denoising algorithm based on a single edge-pert and show state-ofthe-art denoising performance on benchmark images.
On the Convergence of Eigenspaces in Kernel Principal Component Analysis
Zwald, Laurent, Blanchard, Gilles
This paper presents a non-asymptotic statistical analysis of Kernel-PCA with a focus different from the one proposed in previous work on this topic. Here instead of considering the reconstruction error of KPCA we are interested in approximation error bounds for the eigenspaces themselves. We prove an upper bound depending on the spacing between eigenvalues but not on the dimensionality of the eigenspace. As a consequence this allows to infer stability results for these estimated spaces.
Noise and the two-thirds power Law
Maoz, Uri, Portugaly, Elon, Flash, Tamar, Weiss, Yair
The two-thirds power law, an empirical law stating an inverse nonlinear relationship between the tangential hand speed and the curvature of its trajectory during curved motion, is widely acknowledged to be an invariant of upper-limb movement. It has also been shown to exist in eyemotion, locomotion and was even demonstrated in motion perception and prediction. This ubiquity has fostered various attempts to uncover the origins of this empirical relationship. In these it was generally attributed either to smoothness in hand-or joint-space or to the result of mechanisms that damp noise inherent in the motor system to produce the smooth trajectories evident in healthy human motion. We show here that white Gaussian noise also obeys this power-law. Analysis of signal and noise combinations shows that trajectories that were synthetically created not to comply with the power-law are transformed to power-law compliant ones after combination with low levels of noise. Furthermore, there exist colored noise types that drive non-power-law trajectories to power-law compliance and are not affected by smoothing. These results suggest caution when running experiments aimed at verifying the power-law or assuming its underlying existence without proper analysis of the noise. Our results could also suggest that the power-law might be derived not from smoothness or smoothness-inducing mechanisms operating on the noise inherent in our motor system but rather from the correlated noise which is inherent in this motor system.
A matching pursuit approach to sparse Gaussian process regression
In this paper we propose a new basis selection criterion for building sparse GP regression models that provides promising gains in accuracy as well as efficiency over previous methods. Our algorithm is much faster than that of Smola and Bartlett, while, in generalization it greatly outperforms the information gain approach proposed by Seeger et al, especially on the quality of predictive distributions.
Top-Down Control of Visual Attention: A Rational Account
Shettel, Michael, Vecera, Shaun, Mozer, Michael C.
Theories of visual attention commonly posit that early parallel processes extract conspicuous features such as color contrast and motion from the visual field. These features are then combined into a saliency map, and attention is directed to the most salient regions first. Top-down attentional control is achieved by modulating the contribution of different feature types to the saliency map. A key source of data concerning attentional control comes from behavioral studies in which the effect of recent experience is examined as individuals repeatedly perform a perceptual discrimination task (e.g., "what shape is the odd-colored object?"). The robust finding is that repetition of features of recent trials (e.g., target color) facilitates performance. We view this facilitation as an adaptation to the statistical structure of the environment. We propose a probabilistic model of the environment that is updated after each trial. Under the assumption that attentional control operates so as to make performance more efficient for more likely environmental states, we obtain parsimonious explanations for data from four different experiments. Further, our model provides a rational explanation for why the influence of past experience on attentional control is short lived.
Logic and MRF Circuitry for Labeling Occluding and Thinline Visual Contours
This paper presents representation and logic for labeling contrast edges and ridges in visual scenes in terms of both surface occlusion (border ownership) and thinline objects. In natural scenes, thinline objects include sticks and wires, while in human graphical communication thinlines include connectors, dividers, and other abstract devices. Our analysis is directed at both natural and graphical domains. The basic problem is to formulate the logic of the interactions among local image events, specifically contrast edges, ridges, junctions, and alignment relations, such as to encode the natural constraints among these events in visual scenes. In a sparse heterogeneous Markov Random Field framework, we define a set of interpretation nodes and energy/potential functions among them. The minimum energy configuration found by Loopy Belief Propagation is shown to correspond to preferred human interpretation across a wide range of prototypical examples including important illusory contour figures such as the Kanizsa Triangle, as well as more difficult examples. In practical terms, the approach delivers correct interpretations of inherently ambiguous hand-drawn box-and-connector diagrams at low computational cost.
Two view learning: SVM-2K, Theory and Practice
Farquhar, Jason, Hardoon, David, Meng, Hongying, Shawe-taylor, John S., Szedmák, Sándor
Kernel methods make it relatively easy to define complex highdimensional feature spaces. This raises the question of how we can identify the relevant subspaces for a particular learning task. When two views of the same phenomenon are available kernel Canonical Correlation Analysis (KCCA) has been shown to be an effective preprocessing step that can improve the performance of classification algorithms such as the Support Vector Machine (SVM). This paper takes this observation to its logical conclusion and proposes a method that combines this two stage learning (KCCA followed by SVM) into a single optimisation termed SVM-2K. We present both experimental and theoretical analysis of the approach showing encouraging results and insights.