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Associative memory in realistic neuronal networks

Neural Information Processing Systems

Almost two decades ago, Hopfield [1] showed that networks of highly reduced model neurons can exhibit multiple attracting fixed points, thus providing a substrate for associative memory. It is still not clear, however, whether realistic neuronal networks can support multiple attractors. The main difficulty is that neuronal networks in vivo exhibit a stable background state at low firing rate, typically a few Hz. Embedding attractor is easy; doing so without destabilizing the background is not. Previous work [2, 3] focused on the sparse coding limit, in which a vanishingly small number of neurons are involved in any memory.


3 state neurons for contextual processing

Neural Information Processing Systems

Neurons receive excitatory inputs via both fast AMPA and slow NMDA type receptors. We find that neurons receiving input via NMDA receptors can have two stable membrane states which are input dependent. Action potentials can only be initiated from the higher voltage state. Similar observations have been made in several brain areas which might be explained by our model. The interactions between the two kinds of inputs lead us to suggest that some neurons may operate in 3 states: disabled, enabled and firing. Such enabled, but non-firing modes can be used to introduce context-dependent processing in neural networks. We provide a simple example and discuss possible implications for neuronal processing and response variability.


A theory of neural integration in the head-direction system

Neural Information Processing Systems

Integration in the head-direction system is a computation by which horizontal angular head velocity signals from the vestibular nuclei are integrated to yield a neural representation of head direction. In the thalamus, the postsubiculum and the mammillary nuclei, the head-direction representation has the form of a place code: neurons have a preferred head direction in which their firing is maximal [Blair and Sharp, 1995, Blair et al., 1998,?]. Integration is a difficult computation, given that head-velocities can vary over a large range. Previous models of the head-direction system relied on the assumption that the integration is achieved in a firing-rate-based attractor network with a ring structure. In order to correctly integrate head-velocity signals during high-speed head rotations, very fast synaptic dynamics had to be assumed. Here we address the question whether integration in the head-direction system is possible with slow synapses, for example excitatory NMDA and inhibitory GABA(B) type synapses. For neural networks with such slow synapses, rate-based dynamics are a good approximation of spiking neurons [Ermentrout, 1994]. We find that correct integration during high-speed head rotations imposes strong constraints on possible network architectures.


Probabilistic Inference of Hand Motion from Neural Activity in Motor Cortex

Neural Information Processing Systems

Statistical learning and probabilistic inference techniques are used to infer the hand position of a subject from multi-electrode recordings of neural activity in motor cortex. First, an array of electrodes provides training data of neural firing conditioned on hand kinematics. We learn a nonparametric representation of this firing activity using a Bayesian model and rigorously compare it with previous models using cross-validation. Second, we infer a posterior probability distribution over hand motion conditioned on a sequence of neural test data using Bayesian inference. The learned firing models of multiple cells are used to define a non-Gaussian likelihood term which is combined with a prior probability for the kinematics. A particle filtering method is used to represent, update, and propagate the posterior distribution over time. The approach is compared with traditional linear filtering methods; the results suggest that it may be appropriate for neural prosthetic applications.



Linking Motor Learning to Function Approximation: Learning in an Unlearnable Force Field

Neural Information Processing Systems

Reaching movements require the brain to generate motor commands that rely on an internal model of the task's dynamics. Here we consider the errors that subjects make early in their reaching trajectories to various targets as they learn an internal model. Using a framework from function approximation, we argue that the sequence of errors should reflect the process of gradient descent. If so, then the sequence of errors should obey hidden state transitions of a simple dynamical system. Fitting the system to human data, we find a surprisingly good fit accounting for 98% of the variance. This allows us to draw tentative conclusions about the basis elements used by the brain in transforming sensory space to motor commands. To test the robustness of the results, we estimate the shape of the basis elements under two conditions: in a traditional learning paradigm with a consistent force field, and in a random sequence of force fields where learning is not possible. Remarkably, we find that the basis remains invariant.


ACh, Uncertainty, and Cortical Inference

Neural Information Processing Systems

Acetylcholine (ACh) has been implicated in a wide variety of tasks involving attentional processes and plasticity. Following extensive animal studies, it has previously been suggested that ACh reports on uncertainty and controls hippocampal, cortical and cortico-amygdalar plasticity. We extend this view and consider its effects on cortical representational inference, arguing that ACh controls the balance between bottom-up inference, influenced by input stimuli, and top-down inference, influenced by contextual information. We illustrate our proposal using a hierarchical hidden Markov model.


A Maximum-Likelihood Approach to Modeling Multisensory Enhancement

Neural Information Processing Systems

Multisensory response enhancement (MRE) is the augmentation of the response of a neuron to sensory input of one modality by simultaneous input from another modality. The maximum likelihood (ML) model presented here modifies the Bayesian model for MRE (Anastasio et al.) by incorporating a decision strategy to maximize the number of correct decisions. Thus the ML model can also deal with the important tasks of stimulus discrimination and identification in the presence of incongruent visual and auditory cues. It accounts for the inverse effectiveness observed in neurophysiological recording data, and it predicts a functional relation between uni-and bimodal levels of discriminability that is testable both in neurophysiological and behavioral experiments.


Group Redundancy Measures Reveal Redundancy Reduction in the Auditory Pathway

Neural Information Processing Systems

The way groups of auditory neurons interact to code acoustic information is investigated using an information theoretic approach. We develop measures of redundancy among groups of neurons, and apply them to the study of collaborative coding efficiency in two processing stations in the auditory pathway: the inferior colliculus (IC) and the primary auditory cortex (AI). Under two schemes for the coding of the acoustic content, acoustic segments coding and stimulus identity coding, we show differences both in information content and group redundancies between IC and AI neurons. These results provide for the first time a direct evidence for redundancy reduction along the ascending auditory pathway, as has been hypothesized for theoretical considerations [Barlow 1959,2001]. The redundancy effects under the single-spikes coding scheme are significant only for groups larger than ten cells, and cannot be revealed with the redundancy measures that use only pairs of cells. The results suggest that the auditory system transforms low level representations that contain redundancies due to the statistical structure of natural stimuli, into a representation in which cortical neurons extract rare and independent component of complex acoustic signals, that are useful for auditory scene analysis.